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Implement/match LegoAnimationManager::FUN_10064120 (#932)
* Implement/match LegoAnimationManager::FUN_10064120 * Fix naming * Fix parentheses
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@@ -2,7 +2,7 @@
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#define __LEGOUNKNOWN100DB7F4_H
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#include "legoedge.h"
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#include "legoweedge.h"
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#include "legowegedge.h"
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#include "mxgeometry/mxgeometry3d.h"
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// VTABLE: LEGO1 0x100db7f4
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@@ -34,6 +34,24 @@ public:
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return SUCCESS;
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}
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// FUNCTION: BETA10 0x1004a830
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LegoU32 Unknown(LegoWEGEdge& p_face, LegoU8 p_mask)
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{
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return (p_face.IsEqual(*m_faceB) && (m_flags & c_bit1) && (p_face.GetMask0x03() & p_mask) == p_mask) ||
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(p_face.IsEqual(*m_faceA) && (m_flags & c_bit2) && (p_face.GetMask0x03() & p_mask) == p_mask);
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}
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// FUNCTION: BETA10 0x1001cbe0
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LegoWEEdge* OtherFace(LegoWEEdge* p_other)
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{
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if (m_faceA == p_other) {
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return m_faceB;
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}
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else {
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return m_faceA;
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}
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}
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LegoU32 GetMask0x03() { return m_flags & (c_bit1 | c_bit2); }
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// SYNTHETIC: LEGO1 0x1009a6c0
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