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Implement/match LegoAct2::ReadyWorld (#1185)
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@@ -197,7 +197,7 @@ void LegoGameState::SetActor(MxU8 p_actorId)
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delete oldActor;
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}
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newActor->ClearFlag(0x02);
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newActor->ClearFlag(LegoEntity::c_managerOwned);
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SetUserActor(newActor);
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}
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