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Add static HandlerClassName function (#973)
* Add static HandlerClassName function * Use method in PresenterNameDispatch
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@@ -10,13 +10,20 @@ class LegoFlcTexturePresenter : public MxFlcPresenter {
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public:
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LegoFlcTexturePresenter();
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// FUNCTION: LEGO1 0x1005def0
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inline const char* ClassName() const override // vtable+0x0c
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// FUNCTION: BETA10 0x100837e0
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static const char* HandlerClassName()
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{
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// STRING: LEGO1 0x100f0634
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return "LegoFlcTexturePresenter";
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}
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// FUNCTION: LEGO1 0x1005def0
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// FUNCTION: BETA10 0x100837b0
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inline const char* ClassName() const override // vtable+0x0c
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{
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return HandlerClassName();
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}
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void StartingTickle() override; // vtable+0x1c
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void LoadFrame(MxStreamChunk* p_chunk) override; // vtable+0x68
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void PutFrame() override; // vtable+0x6c
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