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Add static HandlerClassName function (#973)
* Add static HandlerClassName function * Use method in PresenterNameDispatch
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@@ -13,13 +13,20 @@ public:
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// FUNCTION: LEGO1 0x10067300
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~LegoPartPresenter() override { Destroy(TRUE); }
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// FUNCTION: LEGO1 0x1000cf70
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inline const char* ClassName() const override // vtable+0x0c
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// FUNCTION: BETA10 0x100a75d0
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static const char* HandlerClassName()
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{
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// STRING: LEGO1 0x100f05d8
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return "LegoPartPresenter";
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}
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// FUNCTION: LEGO1 0x1000cf70
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// FUNCTION: BETA10 0x100a75a0
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inline const char* ClassName() const override // vtable+0x0c
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{
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return HandlerClassName();
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}
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// FUNCTION: LEGO1 0x1000cf80
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inline MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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