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Add static HandlerClassName function (#973)
* Add static HandlerClassName function * Use method in PresenterNameDispatch
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@@ -15,13 +15,20 @@ public:
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LegoPhonemePresenter();
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~LegoPhonemePresenter() override; // vtable+0x00
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// FUNCTION: LEGO1 0x1004e310
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inline const char* ClassName() const override // vtable+0x0c
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// FUNCTION: BETA10 0x100c4220
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static const char* HandlerClassName()
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{
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// STRING: LEGO1 0x100f064c
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return "LegoPhonemePresenter";
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}
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// FUNCTION: LEGO1 0x1004e310
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// FUNCTION: BETA10 0x100c41f0
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inline const char* ClassName() const override // vtable+0x0c
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{
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return HandlerClassName();
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}
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void StartingTickle() override; // vtable+0x1c
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void EndAction() override; // vtable+0x40
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void LoadFrame(MxStreamChunk* p_chunk) override; // vtable+0x68
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