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Implement/match Lego3DSound::SetDistance and Reset (#984)
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@@ -20,8 +20,8 @@ public:
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MxResult Create(LPDIRECTSOUNDBUFFER p_directSoundBuffer, const char* p_name, MxS32 p_volume);
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void Destroy();
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MxU32 UpdatePosition(LPDIRECTSOUNDBUFFER p_directSoundBuffer);
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void FUN_10011ca0();
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MxS32 FUN_10011cf0(undefined4, undefined4);
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void Reset();
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MxS32 SetDistance(MxS32 p_min, MxS32 p_max);
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// SYNTHETIC: LEGO1 0x10011650
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// Lego3DSound::`scalar deleting destructor'
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