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Implement/match Lego3DSound::SetDistance and Reset (#984)
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@@ -619,7 +619,7 @@ void LegoBuildingManager::ScheduleAnimation(LegoEntity* p_entity, MxU32 p_length
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if (p_haveSound) {
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m_sound = SoundManager()->GetCacheSoundManager()->FindSoundByKey("bcrash");
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m_sound->FUN_10006cb0(35, 60);
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m_sound->SetDistance(35, 60);
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}
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if (m_numEntries == 0) {
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