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Implement/match Act3Brickster::HitActor (#1212)
* Implement/match `Act3Brickster::HitActor` * Fixes * Fixes * Fixes * Add `Act3Cop::VTable0x9c` * Fix
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@@ -113,12 +113,12 @@ public:
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void SetShark(Act3Shark* p_shark) { m_shark = p_shark; }
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void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
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Act3Brickster* GetBrickster() { return m_brickster; }
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// SYNTHETIC: LEGO1 0x10072630
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// Act3::`scalar deleting destructor'
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void EatPizza(MxS32 p_index);
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void EatDonut(MxS32 p_index);
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void RemovePizza(Act3Ammo& p_p);
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void RemoveDonut(Act3Ammo& p_p);
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MxResult ShootPizza(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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MxResult ShootDonut(LegoPathController* p_controller, Vector3& p_location, Vector3& p_direction, Vector3& p_up);
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@@ -128,6 +128,11 @@ public:
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void GoodEnding(const Matrix4& p_matrix);
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static void DebugPrintf(const char* p_format, ...);
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// BETA indicates that the actors access certain members directly.
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friend class Act3Brickster;
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friend class Act3Cop;
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friend class Act3Shark;
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protected:
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MxLong HandleTransitionEnd();
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