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Implement/match Act3Brickster::HitActor (#1212)
* Implement/match `Act3Brickster::HitActor` * Fixes * Fixes * Fixes * Add `Act3Cop::VTable0x9c` * Fix
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@@ -91,7 +91,7 @@ public:
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virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
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// FUNCTION: LEGO1 0x10002d50
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virtual MxResult VTable0x94(LegoPathActor*, MxBool) { return 0; } // vtable+0x94
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virtual MxResult HitActor(LegoPathActor*, MxBool) { return 0; } // vtable+0x94
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virtual void SwitchBoundary(
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LegoPathBoundary*& p_boundary,
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