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Implement/match Act3Brickster::HitActor (#1212)
* Implement/match `Act3Brickster::HitActor` * Fixes * Fixes * Fixes * Add `Act3Cop::VTable0x9c` * Fix
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@@ -463,8 +463,8 @@ MxU32 LegoPathActor::VTable0x6c(
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if (roi != NULL && (roi->GetVisibility() || actor->GetCameraFlag())) {
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if (roi->FUN_100a9410(p_v1, p_v2, p_f1, p_f2, p_v3, m_collideBox && actor->m_collideBox)) {
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VTable0x94(actor, TRUE);
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actor->VTable0x94(this, FALSE);
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HitActor(actor, TRUE);
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actor->HitActor(this, FALSE);
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return 2;
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}
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}
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