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Implement/match Act3Brickster::HitActor (#1212)
* Implement/match `Act3Brickster::HitActor` * Fixes * Fixes * Fixes * Add `Act3Cop::VTable0x9c` * Fix
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@@ -95,7 +95,7 @@ MxU32 LegoRaceActor::VTable0x90(float p_time, Matrix4& p_transform)
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// FUNCTION: LEGO1 0x10014a00
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// FUNCTION: BETA10 0x100c9f5c
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MxResult LegoRaceActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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MxResult LegoRaceActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
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{
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if (!p_actor->GetUserNavFlag()) {
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if (p_actor->GetState()) {
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@@ -115,5 +115,6 @@ MxResult LegoRaceActor::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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p_actor->SetState(2);
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}
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}
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return 0;
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return SUCCESS;
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}
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