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Fix name ambiguities (#1202)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -44,7 +44,7 @@ public:
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float& index_operator(int idx) { return m_data[idx]; }
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// SYNTHETIC: LEGO1 0x10010c00
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// Mx3DPointFloat::operator=
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// ??4Mx3DPointFloat@@QAEAAV0@ABV0@@Z
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private:
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float m_elements[3]; // 0x08
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@@ -80,7 +80,7 @@ public:
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// SYNTHETIC: LEGO1 0x10064b20
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// SYNTHETIC: BETA10 0x10070420
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// Mx4DPointFloat::operator=
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// ??4Mx4DPointFloat@@QAEAAV0@ABV0@@Z
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private:
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float m_elements[4]; // 0x08
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