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Implement LegoPathActor::VTable0x88 (#787)
* Implement LegoPathActor::VTable0x88 * Implement FUN_1002ddc0 * Fixes and match * refac --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -1,6 +1,7 @@
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#include "legopathboundary.h"
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#include "decomp.h"
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#include "legopathactor.h"
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DECOMP_SIZE_ASSERT(LegoPathBoundary, 0x74)
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@@ -8,3 +9,11 @@ DECOMP_SIZE_ASSERT(LegoPathBoundary, 0x74)
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LegoPathBoundary::LegoPathBoundary()
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{
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}
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// FUNCTION: LEGO1 0x100573f0
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MxResult LegoPathBoundary::AddActor(LegoPathActor* p_actor)
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{
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m_unk0x54.insert(p_actor);
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p_actor->SetBoundary(this);
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return SUCCESS;
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}
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