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Implement LegoPathActor::VTable0x88 (#787)
* Implement LegoPathActor::VTable0x88 * Implement FUN_1002ddc0 * Fixes and match * refac --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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33
LEGO1/lego/sources/geom/legounkown100db7f4.h
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33
LEGO1/lego/sources/geom/legounkown100db7f4.h
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#ifndef __LEGOUNKNOWN100DB7F4_H
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#define __LEGOUNKNOWN100DB7F4_H
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#include "legoedge.h"
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#include "legoweedge.h"
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#include "mxgeometry/mxgeometry3d.h"
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// VTABLE: LEGO1 0x100db7f4
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// SIZE 0x40
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class LegoUnknown100db7f4 : public LegoEdge {
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public:
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// FUNCTION: LEGO1 0x1002ddc0
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LegoResult FUN_1002ddc0(LegoWEEdge& p_f, Vector3& p_point)
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{
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if (p_f.IsEqual(*m_faceA)) {
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p_point[0] = -m_unk0x28[0];
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p_point[1] = -m_unk0x28[1];
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p_point[2] = -m_unk0x28[2];
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}
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else {
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p_point = m_unk0x28;
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}
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return SUCCESS;
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}
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private:
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LegoU16 m_unk0x24; // 0x24
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Mx3DPointFloat m_unk0x28; // 0x28
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LegoU32 m_unk0x3c; // 0x3c
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};
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#endif // __LEGOUNKNOWN100DB7F4_H
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