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Implement LegoPathActor::VTable0x88 (#787)
* Implement LegoPathActor::VTable0x88 * Implement FUN_1002ddc0 * Fixes and match * refac --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -15,6 +15,7 @@ public:
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LegoResult VTable0x04() override; // vtable+0x04
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inline LegoU32 GetFlag0x10() { return m_unk0x0c & 0x10 ? FALSE : TRUE; }
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inline Mx4DPointFloat* GetUnknown0x14() { return &m_unk0x14; }
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inline Mx4DPointFloat* GetEdgeNormal(int index) { return &m_edgeNormals[index]; }
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// SYNTHETIC: LEGO1 0x1009a7e0
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