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Implement LegoRaceCar::FUN_10012ff0()
, refactoring (#1063)
* Implement `LegoRaceCar::FUN_10012ff0()`, refactor based on BETA10 * Add BETA10 annotations * Rename functions and variables based on BETA10 assertions * Address issues raised by linter * Rename variable, add BETA10 vtables * Rename legoracecar files to legoracers --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -922,9 +922,9 @@ void LegoAnimPresenter::FUN_1006b9a0(LegoAnim* p_anim, MxLong p_time, Matrix4* p
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}
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}
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if (p_anim->GetScene() != NULL) {
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if (p_anim->GetCamAnim() != NULL) {
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MxMatrix transform(mat);
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p_anim->GetScene()->FUN_1009f490(p_time, transform);
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p_anim->GetCamAnim()->FUN_1009f490(p_time, transform);
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if (m_currentWorld != NULL && m_currentWorld->GetCamera() != NULL) {
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m_currentWorld->GetCamera()->FUN_100123e0(transform, 0);
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