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Refactor MxPtrList to use p_ownership
(#344)
* Refactor MxPtrList to use p_ownership * Remove class names
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@@ -22,6 +22,8 @@
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#include "mxticklemanager.h"
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#include "mxtransitionmanager.h"
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DECOMP_SIZE_ASSERT(LegoWorldList, 0x18);
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// GLOBAL: LEGO1 0x100f451c
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MxAtomId* g_copterScript = NULL;
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@@ -527,7 +529,7 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p_param)
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m_animationManager = new LegoAnimationManager();
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m_buildingManager = new LegoBuildingManager();
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m_gameState = new LegoGameState();
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m_worldList = new LegoWorldList();
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m_worldList = new LegoWorldList(TRUE);
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if (m_unk0x6c && m_gifManager && m_worldList && m_plantManager && m_animationManager && m_buildingManager) {
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// TODO: initialize a bunch of MxVariables
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