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Name some MxDSChunk flags (#394)
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@@ -51,7 +51,7 @@ void MxLoopingSmkPresenter::NextFrame()
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{
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MxStreamChunk* chunk = NextChunk();
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if (chunk->GetFlags() & MxStreamChunk::Flag_Bit2) {
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if (chunk->GetFlags() & MxDSChunk::Flag_End) {
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = TickleState_Repeating;
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}
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