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Begin LegoNavController::Notify (#716)
* Partial implementation of LegoNavController::Notify * Mark as stub * Update legoanimationmanager.cpp * Rename function/style --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -353,6 +353,12 @@ void LegoAnimationManager::FUN_100603c0()
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// TODO
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}
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// STUB: LEGO1 0x10060570
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void LegoAnimationManager::FUN_10060570(MxBool)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10060d00
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MxResult LegoAnimationManager::StartEntityAction(MxDSAction& p_dsAction, LegoEntity* p_entity)
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{
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@@ -889,7 +889,7 @@ void LegoGameState::SwitchArea(Area p_area)
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LoadIsle();
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VariableTable()->SetVariable("VISIBILITY", "Hide Gas");
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CurrentActor()->ResetWorldTransform(FALSE);
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NavController()->SetLocation(0x3b);
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NavController()->UpdateCameraLocation(59); // LCAMZG1 in g_cameraLocations
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VideoManager()->Get3DManager()->SetFrustrum(90, 0.1f, 250.0f);
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InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_GaraDoor, NULL);
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break;
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