Match TextureImpl functions (#1521)

* TextureImpl functions

* TglD3DRMIMAGE functions
This commit is contained in:
MS
2025-05-26 12:46:22 -04:00
committed by GitHub
parent 04b669cf96
commit b28fcae005
3 changed files with 169 additions and 48 deletions

View File

@@ -612,7 +612,7 @@ public:
int paletteSize, int paletteSize,
PaletteEntry* pEntries PaletteEntry* pEntries
); );
~TglD3DRMIMAGE() { Destroy(); } ~TglD3DRMIMAGE();
Result CreateBuffer(int width, int height, int depth, void* pBuffer, int useBuffer); Result CreateBuffer(int width, int height, int depth, void* pBuffer, int useBuffer);
void Destroy(); void Destroy();
@@ -621,6 +621,9 @@ public:
D3DRMIMAGE m_image; D3DRMIMAGE m_image;
int m_texelsAllocatedByClient; int m_texelsAllocatedByClient;
// SYNTHETIC: BETA10 0x1016abb0
// TglImpl::TglD3DRMIMAGE::`scalar deleting destructor'
}; };
// VTABLE: LEGO1 0x100dbb48 // VTABLE: LEGO1 0x100dbb48
@@ -636,7 +639,7 @@ public:
void* ImplementationDataPtr() override; void* ImplementationDataPtr() override;
// vtable+0x08 // vtable+0x08
Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels) override; Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent) override;
void FillRowsOfTexture(int y, int height, void* pBuffer) override; void FillRowsOfTexture(int y, int height, void* pBuffer) override;
// vtable+0x10 // vtable+0x10
@@ -647,7 +650,7 @@ public:
int* pDepth, int* pDepth,
void** ppBuffer, void** ppBuffer,
int* ppPaletteSize, int* ppPaletteSize,
PaletteEntry** ppPalette unsigned char (*pEntries)[3]
) override; ) override;
Result SetPalette(int entryCount, PaletteEntry* entries) override; Result SetPalette(int entryCount, PaletteEntry* entries) override;

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@@ -1,9 +1,12 @@
#include "impl.h" #include "impl.h"
#include <assert.h>
using namespace TglImpl; using namespace TglImpl;
DECOMP_SIZE_ASSERT(TglD3DRMIMAGE, 0x40); DECOMP_SIZE_ASSERT(TglD3DRMIMAGE, 0x40);
// FUNCTION: BETA10 0x1016f9f0
inline TglD3DRMIMAGE* TextureGetImage(IDirect3DRMTexture* pTexture) inline TglD3DRMIMAGE* TextureGetImage(IDirect3DRMTexture* pTexture)
{ {
return reinterpret_cast<TglD3DRMIMAGE*>(pTexture->GetAppData()); return reinterpret_cast<TglD3DRMIMAGE*>(pTexture->GetAppData());
@@ -13,36 +16,47 @@ inline TglD3DRMIMAGE* TextureGetImage(IDirect3DRMTexture* pTexture)
void TextureDestroyCallback(IDirect3DRMObject* pObject, void* pArg); void TextureDestroyCallback(IDirect3DRMObject* pObject, void* pArg);
// FUNCTION: LEGO1 0x100a12a0 // FUNCTION: LEGO1 0x100a12a0
// FUNCTION: BETA10 0x10169113
Result TextureImpl::SetImage(IDirect3DRMTexture* pSelf, TglD3DRMIMAGE* pImage) Result TextureImpl::SetImage(IDirect3DRMTexture* pSelf, TglD3DRMIMAGE* pImage)
{ {
void* appData; void* appData;
Result result; Result result;
appData = pImage; appData = pImage;
assert(reinterpret_cast<TglD3DRMIMAGE*>(appData) == pImage);
// This is here because in the original code they asserted if (TextureGetImage(pSelf)) {
// on the return value being NULL. assert(0);
TextureGetImage(pSelf); }
result = ResultVal(pSelf->SetAppData((LPD3DRM_APPDATA) appData)); result = ResultVal(pSelf->SetAppData((LPD3DRM_APPDATA) appData));
assert(Succeeded(result));
if (Succeeded(result) && pImage) { if (Succeeded(result) && pImage) {
result = ResultVal(pSelf->AddDestroyCallback(TextureDestroyCallback, NULL)); result = ResultVal(pSelf->AddDestroyCallback(TextureDestroyCallback, NULL));
assert(Succeeded(result));
if (!Succeeded(result)) { if (!Succeeded(result)) {
pSelf->SetAppData(0); pSelf->SetAppData(0);
} }
} }
return result; return result;
} }
// FUNCTION: LEGO1 0x100a1300 // FUNCTION: LEGO1 0x100a1300
// FUNCTION: BETA10 0x10169278
void TextureDestroyCallback(IDirect3DRMObject* pObject, void* pArg) void TextureDestroyCallback(IDirect3DRMObject* pObject, void* pArg)
{ {
TglD3DRMIMAGE* pImage = reinterpret_cast<TglD3DRMIMAGE*>(pObject->GetAppData()); TglD3DRMIMAGE* pImage = reinterpret_cast<TglD3DRMIMAGE*>(pObject->GetAppData());
assert(pImage);
delete pImage; delete pImage;
pObject->SetAppData(0); pObject->SetAppData(0);
} }
// FUNCTION: LEGO1 0x100a1330 // FUNCTION: LEGO1 0x100a1330
// FUNCTION: BETA10 0x101692e1
TglD3DRMIMAGE::TglD3DRMIMAGE( TglD3DRMIMAGE::TglD3DRMIMAGE(
int width, int width,
int height, int height,
@@ -53,10 +67,10 @@ TglD3DRMIMAGE::TglD3DRMIMAGE(
PaletteEntry* pEntries PaletteEntry* pEntries
) )
{ {
m_image.aspectx = 1;
m_image.aspecty = 1;
m_image.width = 0; m_image.width = 0;
m_image.height = 0; m_image.height = 0;
m_image.aspectx = 1;
m_image.aspecty = 1;
m_image.depth = 0; m_image.depth = 0;
m_image.rgb = 0; m_image.rgb = 0;
m_image.bytes_per_line = 0; m_image.bytes_per_line = 0;
@@ -69,23 +83,31 @@ TglD3DRMIMAGE::TglD3DRMIMAGE(
m_image.palette_size = 0; m_image.palette_size = 0;
m_image.palette = NULL; m_image.palette = NULL;
m_texelsAllocatedByClient = 0; m_texelsAllocatedByClient = 0;
Result result;
if (pBuffer != NULL) { if (pBuffer != NULL) {
CreateBuffer(width, height, depth, pBuffer, useBuffer); result = CreateBuffer(width, height, depth, pBuffer, useBuffer);
assert(Succeeded(result));
} }
if (pEntries != NULL) { if (pEntries != NULL) {
InitializePalette(paletteSize, pEntries); result = InitializePalette(paletteSize, pEntries);
assert(Succeeded(result));
} }
} }
// FUNCTION: LEGO1 0x100a13b0 // FUNCTION: LEGO1 0x100a13b0
void TglD3DRMIMAGE::Destroy() // FUNCTION: BETA10 0x1016944b
TglD3DRMIMAGE::~TglD3DRMIMAGE()
{ {
if (m_texelsAllocatedByClient == 0) { if (m_texelsAllocatedByClient == 0) {
delete[] ((char*) m_image.buffer1); delete[] ((char*) m_image.buffer1);
} }
delete m_image.palette; delete m_image.palette;
} }
// FUNCTION: BETA10 0x101699a0
inline static int IsPowerOfTwo(int v) inline static int IsPowerOfTwo(int v)
{ {
int m = 0; int m = 0;
@@ -99,16 +121,25 @@ inline static int IsPowerOfTwo(int v)
} }
// FUNCTION: LEGO1 0x100a13e0 // FUNCTION: LEGO1 0x100a13e0
// FUNCTION: BETA10 0x101694a4
Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* pBuffer, int useBuffer) Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* pBuffer, int useBuffer)
{ {
if (!(IsPowerOfTwo(width) && IsPowerOfTwo(height) && width % 4 == 0)) { int bytesPerScanline = width;
assert(IsPowerOfTwo(width));
assert(IsPowerOfTwo(height));
assert((bytesPerScanline % 4) == 0);
if (!(IsPowerOfTwo(width) && IsPowerOfTwo(height) && bytesPerScanline % 4 == 0)) {
return Error; return Error;
} }
assert(!m_image.buffer1 || (m_image.buffer1 == pBuffer));
m_image.width = width; m_image.width = width;
m_image.height = height; m_image.height = height;
m_image.depth = depth; m_image.depth = depth;
m_image.bytes_per_line = width; m_image.bytes_per_line = bytesPerScanline;
if (!m_texelsAllocatedByClient) { if (!m_texelsAllocatedByClient) {
delete[] ((char*) m_image.buffer1); delete[] ((char*) m_image.buffer1);
@@ -116,12 +147,13 @@ Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* pBuff
} }
if (useBuffer) { if (useBuffer) {
m_texelsAllocatedByClient = 1;
m_image.buffer1 = (char*) pBuffer; m_image.buffer1 = (char*) pBuffer;
m_texelsAllocatedByClient = 1;
} }
else { else {
m_image.buffer1 = new char[width * height]; int size = bytesPerScanline * height;
memcpy(m_image.buffer1, pBuffer, width * height); m_image.buffer1 = new char[size];
memcpy(m_image.buffer1, pBuffer, size);
m_texelsAllocatedByClient = 0; m_texelsAllocatedByClient = 0;
} }
@@ -129,14 +161,20 @@ Result TglD3DRMIMAGE::CreateBuffer(int width, int height, int depth, void* pBuff
} }
// FUNCTION: LEGO1 0x100a1510 // FUNCTION: LEGO1 0x100a1510
Result TglD3DRMIMAGE::FillRowsOfTexture(int y, int height, char* pContent) // FUNCTION: BETA10 0x1016969c
Result TglD3DRMIMAGE::FillRowsOfTexture(int destVOffset, int srcHeight, char* pTexels)
{ {
// The purpose is clearly this but I can't get the assembly to line up. assert(m_image.buffer1 && pTexels);
memcpy((char*) m_image.buffer1 + (y * m_image.bytes_per_line), pContent, height * m_image.bytes_per_line); assert((destVOffset + srcHeight) <= m_image.height);
int size = srcHeight * m_image.bytes_per_line;
char* pSrc = (char*) m_image.buffer1 + (destVOffset * m_image.bytes_per_line);
memcpy(pSrc, pTexels, size);
return Success; return Success;
} }
// FUNCTION: LEGO1 0x100a1550 // FUNCTION: LEGO1 0x100a1550
// FUNCTION: BETA10 0x10169758
Result TglD3DRMIMAGE::InitializePalette(int paletteSize, PaletteEntry* pEntries) Result TglD3DRMIMAGE::InitializePalette(int paletteSize, PaletteEntry* pEntries)
{ {
// This function is a 100% match if the PaletteEntry class is copied // This function is a 100% match if the PaletteEntry class is copied
@@ -152,6 +190,7 @@ Result TglD3DRMIMAGE::InitializePalette(int paletteSize, PaletteEntry* pEntries)
m_image.palette_size = paletteSize; m_image.palette_size = paletteSize;
} }
} }
if (paletteSize > 0) { if (paletteSize > 0) {
for (int i = 0; i < paletteSize; i++) { for (int i = 0; i < paletteSize; i++) {
m_image.palette[i].red = pEntries[i].m_red; m_image.palette[i].red = pEntries[i].m_red;
@@ -160,67 +199,146 @@ Result TglD3DRMIMAGE::InitializePalette(int paletteSize, PaletteEntry* pEntries)
m_image.palette[i].flags = D3DRMPALETTE_READONLY; m_image.palette[i].flags = D3DRMPALETTE_READONLY;
} }
} }
return Success; return Success;
} }
// FUNCTION: LEGO1 0x100a3c10 // FUNCTION: BETA10 0x1016ee80
Result TextureImpl::SetTexels(int width, int height, int bitsPerTexel, void* pTexels) inline Result TextureSetTexels(
IDirect3DRMTexture* pTexture,
int width,
int height,
int bitsPerTexel,
void* pTexels,
int pTexelsArePersistent
)
{ {
TglD3DRMIMAGE* image = TextureGetImage(m_data); TglD3DRMIMAGE* pImage = TextureGetImage(pTexture);
Result result = image->CreateBuffer(width, height, bitsPerTexel, pTexels, TRUE); assert(pImage);
Result result = pImage->CreateBuffer(width, height, bitsPerTexel, pTexels, pTexelsArePersistent);
assert(Succeeded(result));
if (Succeeded(result)) { if (Succeeded(result)) {
result = ResultVal(m_data->Changed(TRUE, FALSE)); result = ResultVal(pTexture->Changed(TRUE, FALSE));
assert(Succeeded(result));
} }
return result;
}
// FUNCTION: LEGO1 0x100a3c10
// FUNCTION: BETA10 0x1016c390
Result TextureImpl::SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent)
{
assert(m_data);
return TextureSetTexels(m_data, width, height, bitsPerTexel, pTexels, pTexelsArePersistent);
}
// FUNCTION: BETA10 0x1016f160
inline Result TextureFillRowsOfTexture(IDirect3DRMTexture* pTexture, int y, int height, void* pBuffer)
{
TglD3DRMIMAGE* pImage = TextureGetImage(pTexture);
assert(pImage);
Result result = pImage->FillRowsOfTexture(y, height, (char*) pBuffer);
assert(Succeeded(result));
return result; return result;
} }
// FUNCTION: LEGO1 0x100a3c60 // FUNCTION: LEGO1 0x100a3c60
// FUNCTION: BETA10 0x1016c490
void TextureImpl::FillRowsOfTexture(int y, int height, void* pBuffer) void TextureImpl::FillRowsOfTexture(int y, int height, void* pBuffer)
{ {
TglD3DRMIMAGE* image = TextureGetImage(m_data); assert(m_data);
image->FillRowsOfTexture(y, height, (char*) pBuffer);
TextureFillRowsOfTexture(m_data, y, height, pBuffer);
}
// FUNCTION: BETA10 0x1016f270
inline Result TextureChanged(IDirect3DRMTexture* pTexture, int texelsChanged, int paletteChanged)
{
Result result = ResultVal(pTexture->Changed(texelsChanged, paletteChanged));
assert(Succeeded(result));
return result;
} }
// FUNCTION: LEGO1 0x100a3c90 // FUNCTION: LEGO1 0x100a3c90
// FUNCTION: BETA10 0x1016c540
Result TextureImpl::Changed(int texelsChanged, int paletteChanged) Result TextureImpl::Changed(int texelsChanged, int paletteChanged)
{ {
return ResultVal(m_data->Changed(texelsChanged, paletteChanged)); assert(m_data);
return TextureChanged(m_data, texelsChanged, paletteChanged);
}
// FUNCTION: BETA10 0x1016f4c0
inline Result TextureGetBufferAndPalette(
IDirect3DRMTexture* pTexture,
int* width,
int* height,
int* depth,
void** pBuffer,
int* paletteSize,
unsigned char (*pEntries)[3]
)
{
TglD3DRMIMAGE* pImage = TextureGetImage(pTexture);
assert(pImage);
*width = pImage->m_image.width;
*height = pImage->m_image.height;
*depth = pImage->m_image.depth;
*pBuffer = pImage->m_image.buffer1;
*paletteSize = pImage->m_image.palette_size;
for (int i = 0; i < *paletteSize; i++) {
pEntries[i][0] = pImage->m_image.palette[i].red;
pEntries[i][1] = pImage->m_image.palette[i].green;
pEntries[i][2] = pImage->m_image.palette[i].blue;
}
return Success;
} }
// FUNCTION: LEGO1 0x100a3cc0 // FUNCTION: LEGO1 0x100a3cc0
// FUNCTION: BETA10 0x1016c5d0
Result TextureImpl::GetBufferAndPalette( Result TextureImpl::GetBufferAndPalette(
int* width, int* width,
int* height, int* height,
int* depth, int* depth,
void** pBuffer, void** pBuffer,
int* paletteSize, int* paletteSize,
PaletteEntry** pEntries unsigned char (*pEntries)[3]
) )
{ {
// Something really doesn't match here, not sure what's up. assert(m_data);
TglD3DRMIMAGE* image = TextureGetImage(m_data);
*width = image->m_image.width; return TextureGetBufferAndPalette(m_data, width, height, depth, pBuffer, paletteSize, pEntries);
*height = image->m_image.height;
*depth = image->m_image.depth;
*pBuffer = image->m_image.buffer1;
*paletteSize = image->m_image.palette_size;
for (int i = 0; i < image->m_image.palette_size; i++) {
pEntries[i]->m_red = image->m_image.palette[i].red;
pEntries[i]->m_green = image->m_image.palette[i].green;
pEntries[i]->m_blue = image->m_image.palette[i].blue;
} }
// FUNCTION: BETA10 0x1016f730
inline Result TextureSetPalette(IDirect3DRMTexture* pTexture, int entryCount, PaletteEntry* pEntries)
{
TglD3DRMIMAGE* pImage = TextureGetImage(pTexture);
assert(pImage);
pImage->InitializePalette(entryCount, pEntries);
Result result = ResultVal(pTexture->Changed(FALSE, TRUE));
assert(Succeeded(result));
return Success; return Success;
} }
// FUNCTION: LEGO1 0x100a3d40 // FUNCTION: LEGO1 0x100a3d40
// FUNCTION: BETA10 0x1016c6a0
Result TextureImpl::SetPalette(int entryCount, PaletteEntry* pEntries) Result TextureImpl::SetPalette(int entryCount, PaletteEntry* pEntries)
{ {
// Not 100% confident this is supposed to directly be forwarding arguments, assert(m_data);
// but it probably is given FillRowsOfTexture matches doing that.
TglD3DRMIMAGE* image = TextureGetImage(m_data); return TextureSetPalette(m_data, entryCount, pEntries);
image->InitializePalette(entryCount, pEntries);
m_data->Changed(FALSE, TRUE);
return Success;
} }
// FUNCTION: LEGO1 0x100a3d70 // FUNCTION: LEGO1 0x100a3d70

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@@ -400,7 +400,7 @@ public:
class Texture : public Object { class Texture : public Object {
public: public:
// vtable+0x08 // vtable+0x08
virtual Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels) = 0; virtual Result SetTexels(int width, int height, int bitsPerTexel, void* pTexels, int pTexelsArePersistent) = 0;
virtual void FillRowsOfTexture(int y, int height, void* pBuffer) = 0; virtual void FillRowsOfTexture(int y, int height, void* pBuffer) = 0;
// vtable+0x10 // vtable+0x10
@@ -411,7 +411,7 @@ public:
int* pDepth, int* pDepth,
void** ppBuffer, void** ppBuffer,
int* pPaletteSize, int* pPaletteSize,
PaletteEntry** ppPalette unsigned char (*pEntries)[3]
) = 0; ) = 0;
virtual Result SetPalette(int entryCount, PaletteEntry* pEntries) = 0; virtual Result SetPalette(int entryCount, PaletteEntry* pEntries) = 0;