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Implement PathActor VTable0x80 and PathActorStruct FUN_1009a140 (#781)
* Implement PathActor VTable0x80 and PathActorStruct FUN_1009a140 * Match functions, fixes * fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -11,6 +11,7 @@ class LegoPathController;
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struct LegoActorStruct {
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LegoActorStruct();
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~LegoActorStruct();
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void FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4);
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Mx3DPointFloat m_unk0x00[4]; // 0x00
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};
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@@ -47,7 +48,12 @@ public:
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// FUNCTION: LEGO1 0x10002d30
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virtual MxU8 GetUserNavFlag() { return m_userNavFlag; } // vtable+0x7c
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virtual void VTable0x80(); // vtable+0x80
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virtual MxResult VTable0x80(
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Vector3& p_point1,
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Vector3& p_point2,
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Vector3& p_point3,
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Vector3& p_point4
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); // vtable+0x80
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virtual void VTable0x84(); // vtable+0x84
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virtual void VTable0x88(); // vtable+0x88
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virtual void VTable0x8c(); // vtable+0x8c
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