Implement PathActor VTable0x80 and PathActorStruct FUN_1009a140 (#781)

* Implement PathActor VTable0x80 and PathActorStruct FUN_1009a140

* Match functions, fixes

* fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-04-07 08:03:21 -04:00
committed by GitHub
parent 17680522c2
commit b394770864
8 changed files with 57 additions and 24 deletions

View File

@@ -1,5 +1,7 @@
#include "legopathactor.h"
#include <vec.h>
DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
// FUNCTION: LEGO1 0x1002d700
@@ -29,10 +31,25 @@ LegoPathActor::~LegoPathActor()
}
}
// STUB: LEGO1 0x1002d8d0
void LegoPathActor::VTable0x80()
// FUNCTION: LEGO1 0x1002d8d0
MxResult LegoPathActor::VTable0x80(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
{
// TODO
Mx3DPointFloat p1, p2, p3;
p1 = p_point3;
((Vector3&) p1).Sub(&p_point1);
m_BADuration = p1.LenSquared();
if (m_BADuration > 0.0f) {
m_BADuration = sqrtf(m_BADuration);
p2 = p_point2;
p3 = p_point4;
m_unk0x8c.FUN_1009a140(p_point1, p2, p_point3, p3);
m_BADuration /= 0.001;
return SUCCESS;
}
return FAILURE;
}
// STUB: LEGO1 0x1002d9c0
@@ -120,3 +137,15 @@ LegoActorStruct::LegoActorStruct()
LegoActorStruct::~LegoActorStruct()
{
}
// FUNCTION: LEGO1 0x1009a140
void LegoActorStruct::FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
{
m_unk0x00[0] = p_point1;
m_unk0x00[1] = p_point2;
for (MxS32 i = 0; i < 3; i++) {
m_unk0x00[2][i] = (p_point3[i] - p_point1[i]) * 3.0f - p_point2[i] * 2.0f - p_point4[i];
m_unk0x00[3][i] = (p_point1[i] - p_point3[i]) * 2.0f + p_point4[i] + p_point2[i];
}
}