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Implement PathActor VTable0x80 and PathActorStruct FUN_1009a140 (#781)
* Implement PathActor VTable0x80 and PathActorStruct FUN_1009a140 * Match functions, fixes * fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -1,5 +1,7 @@
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#include "legopathactor.h"
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#include <vec.h>
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DECOMP_SIZE_ASSERT(LegoPathActor, 0x154)
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// FUNCTION: LEGO1 0x1002d700
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@@ -29,10 +31,25 @@ LegoPathActor::~LegoPathActor()
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}
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}
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// STUB: LEGO1 0x1002d8d0
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void LegoPathActor::VTable0x80()
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// FUNCTION: LEGO1 0x1002d8d0
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MxResult LegoPathActor::VTable0x80(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
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{
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// TODO
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Mx3DPointFloat p1, p2, p3;
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p1 = p_point3;
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((Vector3&) p1).Sub(&p_point1);
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m_BADuration = p1.LenSquared();
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if (m_BADuration > 0.0f) {
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m_BADuration = sqrtf(m_BADuration);
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p2 = p_point2;
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p3 = p_point4;
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m_unk0x8c.FUN_1009a140(p_point1, p2, p_point3, p3);
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m_BADuration /= 0.001;
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return SUCCESS;
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}
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return FAILURE;
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}
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// STUB: LEGO1 0x1002d9c0
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@@ -120,3 +137,15 @@ LegoActorStruct::LegoActorStruct()
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LegoActorStruct::~LegoActorStruct()
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{
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}
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// FUNCTION: LEGO1 0x1009a140
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void LegoActorStruct::FUN_1009a140(Vector3& p_point1, Vector3& p_point2, Vector3& p_point3, Vector3& p_point4)
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{
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m_unk0x00[0] = p_point1;
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m_unk0x00[1] = p_point2;
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for (MxS32 i = 0; i < 3; i++) {
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m_unk0x00[2][i] = (p_point3[i] - p_point1[i]) * 3.0f - p_point2[i] * 2.0f - p_point4[i];
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m_unk0x00[3][i] = (p_point1[i] - p_point3[i]) * 2.0f + p_point4[i] + p_point2[i];
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}
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}
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