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Introduce clang-format (#240)
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commit
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115
ISLE/isleapp.h
115
ISLE/isleapp.h
@@ -1,76 +1,83 @@
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#ifndef ISLEAPP_H
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#define ISLEAPP_H
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#include <windows.h>
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#include "mxtypes.h"
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#include "mxvideoparam.h"
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class IsleApp
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{
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#include <windows.h>
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class IsleApp {
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public:
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IsleApp();
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~IsleApp();
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IsleApp();
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~IsleApp();
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void Close();
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void Close();
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BOOL SetupLegoOmni();
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void SetupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers,
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BOOL using8bit, BOOL using16bit, BOOL param_6, BOOL param_7,
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BOOL wideViewAngle, char *deviceId);
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MxResult SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine);
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BOOL SetupLegoOmni();
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void SetupVideoFlags(
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BOOL fullScreen,
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BOOL flipSurfaces,
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BOOL backBuffers,
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BOOL using8bit,
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BOOL using16bit,
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BOOL param_6,
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BOOL param_7,
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BOOL wideViewAngle,
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char* deviceId
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);
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MxResult SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine);
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BOOL ReadReg(LPCSTR name, LPSTR outValue, DWORD outSize);
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int ReadRegBool(LPCSTR name, BOOL *out);
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int ReadRegInt(LPCSTR name, int *out);
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BOOL ReadReg(LPCSTR name, LPSTR outValue, DWORD outSize);
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int ReadRegBool(LPCSTR name, BOOL* out);
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int ReadRegInt(LPCSTR name, int* out);
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void LoadConfig();
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void Tick(BOOL sleepIfNotNextFrame);
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void SetupCursor(WPARAM wParam);
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void LoadConfig();
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void Tick(BOOL sleepIfNotNextFrame);
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void SetupCursor(WPARAM wParam);
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// private:
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// 0
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LPSTR m_hdPath;
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LPSTR m_cdPath;
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LPSTR m_deviceId;
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LPSTR m_savePath;
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// private:
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// 0
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LPSTR m_hdPath;
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LPSTR m_cdPath;
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LPSTR m_deviceId;
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LPSTR m_savePath;
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// 10
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BOOL m_fullScreen;
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BOOL m_flipSurfaces;
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BOOL m_backBuffersInVram;
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BOOL m_using8bit;
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// 10
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BOOL m_fullScreen;
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BOOL m_flipSurfaces;
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BOOL m_backBuffersInVram;
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BOOL m_using8bit;
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// 20
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BOOL m_using16bit;
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int m_unk24;
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BOOL m_use3dSound;
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BOOL m_useMusic;
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// 20
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BOOL m_using16bit;
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int m_unk24;
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BOOL m_use3dSound;
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BOOL m_useMusic;
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// 30
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BOOL m_useJoystick;
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int m_joystickIndex;
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BOOL m_wideViewAngle;
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int m_islandQuality;
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// 30
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BOOL m_useJoystick;
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int m_joystickIndex;
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BOOL m_wideViewAngle;
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int m_islandQuality;
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// 40
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int m_islandTexture;
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int m_gameStarted;
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MxLong m_frameDelta;
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// 40
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int m_islandTexture;
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int m_gameStarted;
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MxLong m_frameDelta;
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// 4c
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MxVideoParam m_videoParam;
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// 4c
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MxVideoParam m_videoParam;
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// 70
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BOOL m_windowActive;
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HWND m_windowHandle;
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BOOL m_drawCursor;
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HCURSOR m_cursorArrow;
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// 70
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BOOL m_windowActive;
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HWND m_windowHandle;
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BOOL m_drawCursor;
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HCURSOR m_cursorArrow;
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// 80
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HCURSOR m_cursorBusy;
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HCURSOR m_cursorNo;
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HCURSOR m_cursorCurrent;
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// 80
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HCURSOR m_cursorBusy;
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HCURSOR m_cursorNo;
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HCURSOR m_cursorCurrent;
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};
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#endif // ISLEAPP_H
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