Introduce clang-format (#240)

This commit is contained in:
Christian Semmler
2023-10-24 19:38:27 -04:00
committed by GitHub
parent e928fc9425
commit b449da1fa3
408 changed files with 12434 additions and 12813 deletions

View File

@@ -1,76 +1,83 @@
#ifndef ISLEAPP_H
#define ISLEAPP_H
#include <windows.h>
#include "mxtypes.h"
#include "mxvideoparam.h"
class IsleApp
{
#include <windows.h>
class IsleApp {
public:
IsleApp();
~IsleApp();
IsleApp();
~IsleApp();
void Close();
void Close();
BOOL SetupLegoOmni();
void SetupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers,
BOOL using8bit, BOOL using16bit, BOOL param_6, BOOL param_7,
BOOL wideViewAngle, char *deviceId);
MxResult SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine);
BOOL SetupLegoOmni();
void SetupVideoFlags(
BOOL fullScreen,
BOOL flipSurfaces,
BOOL backBuffers,
BOOL using8bit,
BOOL using16bit,
BOOL param_6,
BOOL param_7,
BOOL wideViewAngle,
char* deviceId
);
MxResult SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine);
BOOL ReadReg(LPCSTR name, LPSTR outValue, DWORD outSize);
int ReadRegBool(LPCSTR name, BOOL *out);
int ReadRegInt(LPCSTR name, int *out);
BOOL ReadReg(LPCSTR name, LPSTR outValue, DWORD outSize);
int ReadRegBool(LPCSTR name, BOOL* out);
int ReadRegInt(LPCSTR name, int* out);
void LoadConfig();
void Tick(BOOL sleepIfNotNextFrame);
void SetupCursor(WPARAM wParam);
void LoadConfig();
void Tick(BOOL sleepIfNotNextFrame);
void SetupCursor(WPARAM wParam);
// private:
// 0
LPSTR m_hdPath;
LPSTR m_cdPath;
LPSTR m_deviceId;
LPSTR m_savePath;
// private:
// 0
LPSTR m_hdPath;
LPSTR m_cdPath;
LPSTR m_deviceId;
LPSTR m_savePath;
// 10
BOOL m_fullScreen;
BOOL m_flipSurfaces;
BOOL m_backBuffersInVram;
BOOL m_using8bit;
// 10
BOOL m_fullScreen;
BOOL m_flipSurfaces;
BOOL m_backBuffersInVram;
BOOL m_using8bit;
// 20
BOOL m_using16bit;
int m_unk24;
BOOL m_use3dSound;
BOOL m_useMusic;
// 20
BOOL m_using16bit;
int m_unk24;
BOOL m_use3dSound;
BOOL m_useMusic;
// 30
BOOL m_useJoystick;
int m_joystickIndex;
BOOL m_wideViewAngle;
int m_islandQuality;
// 30
BOOL m_useJoystick;
int m_joystickIndex;
BOOL m_wideViewAngle;
int m_islandQuality;
// 40
int m_islandTexture;
int m_gameStarted;
MxLong m_frameDelta;
// 40
int m_islandTexture;
int m_gameStarted;
MxLong m_frameDelta;
// 4c
MxVideoParam m_videoParam;
// 4c
MxVideoParam m_videoParam;
// 70
BOOL m_windowActive;
HWND m_windowHandle;
BOOL m_drawCursor;
HCURSOR m_cursorArrow;
// 70
BOOL m_windowActive;
HWND m_windowHandle;
BOOL m_drawCursor;
HCURSOR m_cursorArrow;
// 80
HCURSOR m_cursorBusy;
HCURSOR m_cursorNo;
HCURSOR m_cursorCurrent;
// 80
HCURSOR m_cursorBusy;
HCURSOR m_cursorNo;
HCURSOR m_cursorCurrent;
};
#endif // ISLEAPP_H