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Introduce clang-format (#240)
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commit
b449da1fa3
@@ -1,4 +1,5 @@
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#include "mxdsserialaction.h"
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#include "mxdsmediaaction.h"
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DECOMP_SIZE_ASSERT(MxDSSerialAction, 0xa8)
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@@ -6,75 +7,75 @@ DECOMP_SIZE_ASSERT(MxDSSerialAction, 0xa8)
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// OFFSET: LEGO1 0x100ca9d0
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MxDSSerialAction::MxDSSerialAction()
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{
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this->SetType(MxDSType_SerialAction);
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this->m_cursor = new MxDSActionListCursor(this->m_actions);
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this->m_unk0xa0 = 0;
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this->SetType(MxDSType_SerialAction);
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this->m_cursor = new MxDSActionListCursor(this->m_actions);
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this->m_unk0xa0 = 0;
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}
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// OFFSET: LEGO1 0x100caac0
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void MxDSSerialAction::SetDuration(MxLong p_duration)
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{
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this->m_duration = p_duration;
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this->m_duration = p_duration;
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}
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// OFFSET: LEGO1 0x100cac10
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MxDSSerialAction::~MxDSSerialAction()
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{
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if (this->m_cursor)
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delete this->m_cursor;
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if (this->m_cursor)
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delete this->m_cursor;
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this->m_cursor = NULL;
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this->m_cursor = NULL;
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}
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// OFFSET: LEGO1 0x100cac90
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void MxDSSerialAction::CopyFrom(MxDSSerialAction &p_dsSerialAction)
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void MxDSSerialAction::CopyFrom(MxDSSerialAction& p_dsSerialAction)
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{
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}
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// OFFSET: LEGO1 0x100caca0
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MxDSSerialAction &MxDSSerialAction::operator=(MxDSSerialAction &p_dsSerialAction)
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MxDSSerialAction& MxDSSerialAction::operator=(MxDSSerialAction& p_dsSerialAction)
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{
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if (this == &p_dsSerialAction)
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return *this;
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if (this == &p_dsSerialAction)
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return *this;
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MxDSMultiAction::operator=(p_dsSerialAction);
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this->CopyFrom(p_dsSerialAction);
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return *this;
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MxDSMultiAction::operator=(p_dsSerialAction);
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this->CopyFrom(p_dsSerialAction);
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return *this;
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}
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// OFFSET: LEGO1 0x100cacd0
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MxDSAction *MxDSSerialAction::Clone()
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MxDSAction* MxDSSerialAction::Clone()
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{
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MxDSSerialAction *clone = new MxDSSerialAction();
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MxDSSerialAction* clone = new MxDSSerialAction();
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if (clone)
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*clone = *this;
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if (clone)
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*clone = *this;
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return clone;
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return clone;
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}
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// OFFSET: LEGO1 0x100cad60
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MxLong MxDSSerialAction::GetDuration()
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{
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if (this->m_duration)
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return this->m_duration;
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if (this->m_duration)
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return this->m_duration;
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MxDSActionListCursor cursor(this->m_actions);
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MxDSAction *action;
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MxDSActionListCursor cursor(this->m_actions);
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MxDSAction* action;
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while (cursor.Next(action)) {
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if (!action)
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continue;
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while (cursor.Next(action)) {
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if (!action)
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continue;
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this->m_duration += action->GetDuration() + action->GetStartTime();
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this->m_duration += action->GetDuration() + action->GetStartTime();
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if (action->IsA("MxDSMediaAction")) {
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MxLong sustainTime = ((MxDSMediaAction*) action)->GetSustainTime();
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if (action->IsA("MxDSMediaAction")) {
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MxLong sustainTime = ((MxDSMediaAction*) action)->GetSustainTime();
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if (sustainTime && sustainTime != -1)
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this->m_duration += sustainTime;
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}
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}
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if (sustainTime && sustainTime != -1)
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this->m_duration += sustainTime;
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}
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}
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return this->m_duration;
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return this->m_duration;
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}
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