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Introduce clang-format (#240)
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@@ -1,92 +1,89 @@
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#ifndef MXPRESENTER_H
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#define MXPRESENTER_H
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#include "mxcore.h"
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#include "mxpoint32.h"
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#include "mxdsaction.h"
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#include "mxcriticalsection.h"
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#include "mxomni.h"
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#include "decomp.h"
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#include "mxcore.h"
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#include "mxcriticalsection.h"
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#include "mxdsaction.h"
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#include "mxomni.h"
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#include "mxpoint32.h"
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class MxStreamController;
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// VTABLE 0x100d4d38
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class MxPresenter : public MxCore
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{
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class MxPresenter : public MxCore {
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public:
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enum TickleState
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{
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TickleState_Idle = 0,
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TickleState_Ready,
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TickleState_Starting,
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TickleState_Streaming,
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TickleState_Repeating,
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TickleState_unk5,
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TickleState_Done,
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};
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enum TickleState {
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TickleState_Idle = 0,
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TickleState_Ready,
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TickleState_Starting,
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TickleState_Streaming,
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TickleState_Repeating,
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TickleState_unk5,
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TickleState_Done,
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};
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MxPresenter() { Init(); }
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MxPresenter() { Init(); }
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__declspec(dllexport) virtual ~MxPresenter(); // vtable+0x0
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__declspec(dllexport) virtual MxResult Tickle() override; // vtable+0x8
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__declspec(dllexport) virtual ~MxPresenter(); // vtable+0x0
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__declspec(dllexport) virtual MxResult Tickle() override; // vtable+0x8
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// OFFSET: LEGO1 0x1000bfe0
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inline virtual const char *ClassName() const override// vtable+0xc
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{
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// 0x100f0740
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return "MxPresenter";
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}
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// OFFSET: LEGO1 0x1000bfe0
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inline virtual const char* ClassName() const override // vtable+0xc
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{
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// 0x100f0740
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return "MxPresenter";
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}
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// OFFSET: LEGO1 0x1000bff0
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inline virtual MxBool IsA(const char *name) const override// vtable+0x10
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{
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return !strcmp(name, MxPresenter::ClassName()) || MxCore::IsA(name);
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}
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// OFFSET: LEGO1 0x1000bff0
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, MxPresenter::ClassName()) || MxCore::IsA(name);
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}
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virtual void VTable0x14(); // vtable+0x14
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virtual void ReadyTickle(); // vtable+0x18
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virtual void StartingTickle(); // vtable+0x1c
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virtual void StreamingTickle(); // vtable+0x20
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virtual void RepeatingTickle(); // vtable+0x24
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virtual void Unk5Tickle(); // vtable+0x28
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virtual void VTable0x14(); // vtable+0x14
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virtual void ReadyTickle(); // vtable+0x18
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virtual void StartingTickle(); // vtable+0x1c
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virtual void StreamingTickle(); // vtable+0x20
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virtual void RepeatingTickle(); // vtable+0x24
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virtual void Unk5Tickle(); // vtable+0x28
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protected:
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__declspec(dllexport) virtual void DoneTickle(); // vtable+0x2c
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__declspec(dllexport) virtual void ParseExtra(); // vtable+0x30
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__declspec(dllexport) virtual void DoneTickle(); // vtable+0x2c
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__declspec(dllexport) virtual void ParseExtra(); // vtable+0x30
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public:
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virtual MxResult AddToManager(); // vtable+0x34
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virtual void Destroy(); // vtable+0x38
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__declspec(dllexport) virtual MxLong StartAction(MxStreamController *, MxDSAction *); // vtable+0x3c
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__declspec(dllexport) virtual void EndAction(); // vtable+0x40
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virtual void SetTickleState(TickleState p_tickleState); // vtable+0x44
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virtual MxBool HasTickleStatePassed(TickleState p_tickleState); // vtable+0x48
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virtual undefined4 PutData(); // vtable+0x4c
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virtual MxBool IsHit(MxS32 p_x, MxS32 p_y); // vtable+0x50
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__declspec(dllexport) virtual void Enable(MxBool p_enable); // vtable+0x54
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virtual MxResult AddToManager(); // vtable+0x34
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virtual void Destroy(); // vtable+0x38
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__declspec(dllexport) virtual MxLong StartAction(MxStreamController*, MxDSAction*); // vtable+0x3c
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__declspec(dllexport) virtual void EndAction(); // vtable+0x40
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virtual void SetTickleState(TickleState p_tickleState); // vtable+0x44
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virtual MxBool HasTickleStatePassed(TickleState p_tickleState); // vtable+0x48
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virtual undefined4 PutData(); // vtable+0x4c
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virtual MxBool IsHit(MxS32 p_x, MxS32 p_y); // vtable+0x50
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__declspec(dllexport) virtual void Enable(MxBool p_enable); // vtable+0x54
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MxBool IsEnabled();
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MxBool IsEnabled();
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inline MxS32 GetCurrentTickleState() const { return this->m_currentTickleState; }
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inline MxPoint32 GetLocation() const { return this->m_location; }
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inline MxS32 GetLocationX() const { return this->m_location.m_x; }
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inline MxS32 GetLocationY() const { return this->m_location.m_y; }
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inline MxS32 GetDisplayZ() const { return this->m_displayZ; }
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inline MxDSAction *GetAction() const { return this->m_action; }
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inline MxS32 GetCurrentTickleState() const { return this->m_currentTickleState; }
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inline MxPoint32 GetLocation() const { return this->m_location; }
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inline MxS32 GetLocationX() const { return this->m_location.m_x; }
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inline MxS32 GetLocationY() const { return this->m_location.m_y; }
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inline MxS32 GetDisplayZ() const { return this->m_displayZ; }
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inline MxDSAction* GetAction() const { return this->m_action; }
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protected:
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__declspec(dllexport) void Init();
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void SendTo_unkPresenter(MxOmni *);
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TickleState m_currentTickleState; // 0x8
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MxU32 m_previousTickleStates; // 0x0c
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MxPoint32 m_location; // 0x10
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MxS32 m_displayZ; // 0x18
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MxDSAction *m_action; // 0x1c
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MxCriticalSection m_criticalSection; // 0x20
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MxPresenter *m_unkPresenter; // 0x3c
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__declspec(dllexport) void Init();
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void SendTo_unkPresenter(MxOmni*);
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TickleState m_currentTickleState; // 0x8
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MxU32 m_previousTickleStates; // 0x0c
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MxPoint32 m_location; // 0x10
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MxS32 m_displayZ; // 0x18
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MxDSAction* m_action; // 0x1c
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MxCriticalSection m_criticalSection; // 0x20
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MxPresenter* m_unkPresenter; // 0x3c
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};
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const char *PresenterNameDispatch(const MxDSAction &);
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const char* PresenterNameDispatch(const MxDSAction&);
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#endif // MXPRESENTER_H
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