mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 08:24:16 +00:00
Introduce clang-format (#240)
This commit is contained in:

committed by
GitHub

parent
e928fc9425
commit
b449da1fa3
@@ -1,8 +1,8 @@
|
||||
#include "mxtransitionmanager.h"
|
||||
|
||||
#include "legovideomanager.h"
|
||||
#include "legoinputmanager.h"
|
||||
#include "legoutil.h"
|
||||
#include "legovideomanager.h"
|
||||
#include "legoworld.h"
|
||||
#include "mxbackgroundaudiomanager.h"
|
||||
#include "mxparam.h"
|
||||
@@ -16,562 +16,585 @@ RECT g_fullScreenRect = {0, 0, 640, 480};
|
||||
// OFFSET: LEGO1 0x1004b8d0
|
||||
MxTransitionManager::MxTransitionManager()
|
||||
{
|
||||
m_animationTimer = 0;
|
||||
m_transitionType = NOT_TRANSITIONING;
|
||||
m_ddSurface = NULL;
|
||||
m_waitIndicator = NULL;
|
||||
m_copyBuffer = NULL;
|
||||
m_copyFlags.bit0 = FALSE;
|
||||
m_unk28.bit0 = FALSE;
|
||||
m_unk24 = 0;
|
||||
m_animationTimer = 0;
|
||||
m_transitionType = NOT_TRANSITIONING;
|
||||
m_ddSurface = NULL;
|
||||
m_waitIndicator = NULL;
|
||||
m_copyBuffer = NULL;
|
||||
m_copyFlags.bit0 = FALSE;
|
||||
m_unk28.bit0 = FALSE;
|
||||
m_unk24 = 0;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004ba00
|
||||
MxTransitionManager::~MxTransitionManager()
|
||||
{
|
||||
delete[] m_copyBuffer;
|
||||
delete[] m_copyBuffer;
|
||||
|
||||
if (m_waitIndicator != NULL) {
|
||||
delete m_waitIndicator->GetAction();
|
||||
delete m_waitIndicator;
|
||||
}
|
||||
if (m_waitIndicator != NULL) {
|
||||
delete m_waitIndicator->GetAction();
|
||||
delete m_waitIndicator;
|
||||
}
|
||||
|
||||
TickleManager()->UnregisterClient(this);
|
||||
TickleManager()->UnregisterClient(this);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004bac0
|
||||
MxResult MxTransitionManager::Tickle()
|
||||
{
|
||||
if (this->m_animationSpeed + this->m_systemTime > timeGetTime()) {
|
||||
return SUCCESS;
|
||||
}
|
||||
if (this->m_animationSpeed + this->m_systemTime > timeGetTime()) {
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
this->m_systemTime = timeGetTime();
|
||||
this->m_systemTime = timeGetTime();
|
||||
|
||||
switch (this->m_transitionType) {
|
||||
case NO_ANIMATION:
|
||||
Transition_None();
|
||||
break;
|
||||
case DISSOLVE:
|
||||
Transition_Dissolve();
|
||||
break;
|
||||
case PIXELATION:
|
||||
Transition_Pixelation();
|
||||
break;
|
||||
case SCREEN_WIPE:
|
||||
Transition_Wipe();
|
||||
break;
|
||||
case WINDOWS:
|
||||
Transition_Windows();
|
||||
break;
|
||||
case BROKEN:
|
||||
Transition_Broken();
|
||||
break;
|
||||
}
|
||||
return SUCCESS;
|
||||
switch (this->m_transitionType) {
|
||||
case NO_ANIMATION:
|
||||
Transition_None();
|
||||
break;
|
||||
case DISSOLVE:
|
||||
Transition_Dissolve();
|
||||
break;
|
||||
case PIXELATION:
|
||||
Transition_Pixelation();
|
||||
break;
|
||||
case SCREEN_WIPE:
|
||||
Transition_Wipe();
|
||||
break;
|
||||
case WINDOWS:
|
||||
Transition_Windows();
|
||||
break;
|
||||
case BROKEN:
|
||||
Transition_Broken();
|
||||
break;
|
||||
}
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004bc30
|
||||
void MxTransitionManager::EndTransition(MxBool p_notifyWorld)
|
||||
{
|
||||
if (m_transitionType != NOT_TRANSITIONING) {
|
||||
m_transitionType = NOT_TRANSITIONING;
|
||||
if (m_transitionType != NOT_TRANSITIONING) {
|
||||
m_transitionType = NOT_TRANSITIONING;
|
||||
|
||||
m_copyFlags.bit0 = FALSE;
|
||||
m_copyFlags.bit0 = FALSE;
|
||||
|
||||
TickleManager()->UnregisterClient(this);
|
||||
TickleManager()->UnregisterClient(this);
|
||||
|
||||
if (p_notifyWorld) {
|
||||
LegoWorld *world = GetCurrentWorld();
|
||||
if (p_notifyWorld) {
|
||||
LegoWorld* world = GetCurrentWorld();
|
||||
|
||||
if (world) {
|
||||
world->Notify(MxNotificationParam(MXTRANSITIONMANAGER_TRANSITIONENDED, this));
|
||||
}
|
||||
}
|
||||
}
|
||||
if (world) {
|
||||
world->Notify(MxNotificationParam(MXTRANSITIONMANAGER_TRANSITIONENDED, this));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004bd10
|
||||
void MxTransitionManager::Transition_Dissolve()
|
||||
{
|
||||
// If the animation is finished
|
||||
if (m_animationTimer == 40) {
|
||||
m_animationTimer = 0;
|
||||
EndTransition(TRUE);
|
||||
return;
|
||||
}
|
||||
// If the animation is finished
|
||||
if (m_animationTimer == 40) {
|
||||
m_animationTimer = 0;
|
||||
EndTransition(TRUE);
|
||||
return;
|
||||
}
|
||||
|
||||
// If we are starting the animation
|
||||
if (m_animationTimer == 0) {
|
||||
// Generate the list of columns in order...
|
||||
MxS32 i;
|
||||
for (i = 0; i < 640; i++) {
|
||||
m_columnOrder[i] = i;
|
||||
}
|
||||
// If we are starting the animation
|
||||
if (m_animationTimer == 0) {
|
||||
// Generate the list of columns in order...
|
||||
MxS32 i;
|
||||
for (i = 0; i < 640; i++) {
|
||||
m_columnOrder[i] = i;
|
||||
}
|
||||
|
||||
// ...then shuffle the list (to ensure that we hit each column once)
|
||||
for (i = 0; i < 640; i++) {
|
||||
MxS32 swap = rand() % 640;
|
||||
MxU16 t = m_columnOrder[i];
|
||||
m_columnOrder[i] = m_columnOrder[swap];
|
||||
m_columnOrder[swap] = t;
|
||||
}
|
||||
// ...then shuffle the list (to ensure that we hit each column once)
|
||||
for (i = 0; i < 640; i++) {
|
||||
MxS32 swap = rand() % 640;
|
||||
MxU16 t = m_columnOrder[i];
|
||||
m_columnOrder[i] = m_columnOrder[swap];
|
||||
m_columnOrder[swap] = t;
|
||||
}
|
||||
|
||||
// For each scanline, pick a random X offset
|
||||
for (i = 0; i < 480; i++) {
|
||||
m_randomShift[i] = rand() % 640;
|
||||
}
|
||||
}
|
||||
// For each scanline, pick a random X offset
|
||||
for (i = 0; i < 480; i++) {
|
||||
m_randomShift[i] = rand() % 640;
|
||||
}
|
||||
}
|
||||
|
||||
// Run one tick of the animation
|
||||
DDSURFACEDESC ddsd;
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
// Run one tick of the animation
|
||||
DDSURFACEDESC ddsd;
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
|
||||
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
if (res == DDERR_SURFACELOST) {
|
||||
m_ddSurface->Restore();
|
||||
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
}
|
||||
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
if (res == DDERR_SURFACELOST) {
|
||||
m_ddSurface->Restore();
|
||||
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
}
|
||||
|
||||
if (res == DD_OK) {
|
||||
SubmitCopyRect(&ddsd);
|
||||
if (res == DD_OK) {
|
||||
SubmitCopyRect(&ddsd);
|
||||
|
||||
for (MxS32 col = 0; col < 640; col++) {
|
||||
// Select 16 columns on each tick
|
||||
if (m_animationTimer * 16 > m_columnOrder[col])
|
||||
continue;
|
||||
for (MxS32 col = 0; col < 640; col++) {
|
||||
// Select 16 columns on each tick
|
||||
if (m_animationTimer * 16 > m_columnOrder[col])
|
||||
continue;
|
||||
|
||||
if (m_animationTimer * 16 + 15 < m_columnOrder[col])
|
||||
continue;
|
||||
if (m_animationTimer * 16 + 15 < m_columnOrder[col])
|
||||
continue;
|
||||
|
||||
for (MxS32 row = 0; row < 480; row++) {
|
||||
// Shift the chosen column a different amount at each scanline.
|
||||
// We use the same shift for that scanline each time.
|
||||
// By the end, every pixel gets hit.
|
||||
MxS32 x_shift = (m_randomShift[row] + col) % 640;
|
||||
for (MxS32 row = 0; row < 480; row++) {
|
||||
// Shift the chosen column a different amount at each scanline.
|
||||
// We use the same shift for that scanline each time.
|
||||
// By the end, every pixel gets hit.
|
||||
MxS32 x_shift = (m_randomShift[row] + col) % 640;
|
||||
|
||||
// Set the chosen pixel to black
|
||||
if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) {
|
||||
((MxU8*)ddsd.lpSurface)[row * ddsd.lPitch + x_shift] = 0;
|
||||
} else {
|
||||
((MxU16*)ddsd.lpSurface)[row * ddsd.lPitch + x_shift] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Set the chosen pixel to black
|
||||
if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) {
|
||||
((MxU8*) ddsd.lpSurface)[row * ddsd.lPitch + x_shift] = 0;
|
||||
}
|
||||
else {
|
||||
((MxU16*) ddsd.lpSurface)[row * ddsd.lPitch + x_shift] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SetupCopyRect(&ddsd);
|
||||
m_ddSurface->Unlock(ddsd.lpSurface);
|
||||
SetupCopyRect(&ddsd);
|
||||
m_ddSurface->Unlock(ddsd.lpSurface);
|
||||
|
||||
if (VideoManager()->GetVideoParam().flags().GetFlipSurfaces()) {
|
||||
LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
|
||||
surf->BltFast(NULL, NULL, m_ddSurface, &g_fullScreenRect, DDBLTFAST_WAIT);
|
||||
}
|
||||
if (VideoManager()->GetVideoParam().flags().GetFlipSurfaces()) {
|
||||
LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
|
||||
surf->BltFast(NULL, NULL, m_ddSurface, &g_fullScreenRect, DDBLTFAST_WAIT);
|
||||
}
|
||||
|
||||
m_animationTimer++;
|
||||
}
|
||||
m_animationTimer++;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004baa0
|
||||
MxResult MxTransitionManager::GetDDrawSurfaceFromVideoManager() // vtable+0x14
|
||||
{
|
||||
LegoVideoManager *videoManager = VideoManager();
|
||||
this->m_ddSurface = videoManager->GetDisplaySurface()->GetDirectDrawSurface2();
|
||||
return SUCCESS;
|
||||
LegoVideoManager* videoManager = VideoManager();
|
||||
this->m_ddSurface = videoManager->GetDisplaySurface()->GetDirectDrawSurface2();
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004bb70
|
||||
MxResult MxTransitionManager::StartTransition(TransitionType p_animationType, MxS32 p_speed,
|
||||
MxBool p_doCopy, MxBool p_playMusicInAnim)
|
||||
MxResult MxTransitionManager::StartTransition(
|
||||
TransitionType p_animationType,
|
||||
MxS32 p_speed,
|
||||
MxBool p_doCopy,
|
||||
MxBool p_playMusicInAnim
|
||||
)
|
||||
{
|
||||
if (this->m_transitionType == NOT_TRANSITIONING) {
|
||||
if (!p_playMusicInAnim) {
|
||||
MxBackgroundAudioManager *backgroundAudioManager = BackgroundAudioManager();
|
||||
backgroundAudioManager->Stop();
|
||||
}
|
||||
if (this->m_transitionType == NOT_TRANSITIONING) {
|
||||
if (!p_playMusicInAnim) {
|
||||
MxBackgroundAudioManager* backgroundAudioManager = BackgroundAudioManager();
|
||||
backgroundAudioManager->Stop();
|
||||
}
|
||||
|
||||
this->m_transitionType = p_animationType;
|
||||
this->m_transitionType = p_animationType;
|
||||
|
||||
m_copyFlags.bit0 = p_doCopy;
|
||||
m_copyFlags.bit0 = p_doCopy;
|
||||
|
||||
if (m_copyFlags.bit0 && m_waitIndicator != NULL) {
|
||||
m_waitIndicator->Enable(TRUE);
|
||||
if (m_copyFlags.bit0 && m_waitIndicator != NULL) {
|
||||
m_waitIndicator->Enable(TRUE);
|
||||
|
||||
MxDSAction *action = m_waitIndicator->GetAction();
|
||||
action->SetLoopCount(10000);
|
||||
action->SetFlags(action->GetFlags() | MxDSAction::Flag_Bit9);
|
||||
}
|
||||
MxDSAction* action = m_waitIndicator->GetAction();
|
||||
action->SetLoopCount(10000);
|
||||
action->SetFlags(action->GetFlags() | MxDSAction::Flag_Bit9);
|
||||
}
|
||||
|
||||
MxU32 time = timeGetTime();
|
||||
this->m_systemTime = time;
|
||||
MxU32 time = timeGetTime();
|
||||
this->m_systemTime = time;
|
||||
|
||||
this->m_animationSpeed = p_speed;
|
||||
this->m_animationSpeed = p_speed;
|
||||
|
||||
MxTickleManager *tickleManager = TickleManager();
|
||||
tickleManager->RegisterClient(this, p_speed);
|
||||
MxTickleManager* tickleManager = TickleManager();
|
||||
tickleManager->RegisterClient(this, p_speed);
|
||||
|
||||
LegoInputManager *inputManager = InputManager();
|
||||
inputManager->m_unk0x88 = TRUE;
|
||||
inputManager->m_unk0x336 = FALSE;
|
||||
LegoInputManager* inputManager = InputManager();
|
||||
inputManager->m_unk0x88 = TRUE;
|
||||
inputManager->m_unk0x336 = FALSE;
|
||||
|
||||
LegoVideoManager *videoManager = VideoManager();
|
||||
videoManager->SetUnkE4(FALSE);
|
||||
LegoVideoManager* videoManager = VideoManager();
|
||||
videoManager->SetUnkE4(FALSE);
|
||||
|
||||
SetAppCursor(1);
|
||||
return SUCCESS;
|
||||
}
|
||||
return FAILURE;
|
||||
SetAppCursor(1);
|
||||
return SUCCESS;
|
||||
}
|
||||
return FAILURE;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004bcf0
|
||||
void MxTransitionManager::Transition_None()
|
||||
{
|
||||
LegoVideoManager *videoManager = VideoManager();
|
||||
videoManager->GetDisplaySurface()->FUN_100ba640();
|
||||
EndTransition(TRUE);
|
||||
LegoVideoManager* videoManager = VideoManager();
|
||||
videoManager->GetDisplaySurface()->FUN_100ba640();
|
||||
EndTransition(TRUE);
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004bed0
|
||||
void MxTransitionManager::Transition_Pixelation()
|
||||
{
|
||||
if (m_animationTimer == 16) {
|
||||
m_animationTimer = 0;
|
||||
EndTransition(TRUE);
|
||||
return;
|
||||
}
|
||||
if (m_animationTimer == 16) {
|
||||
m_animationTimer = 0;
|
||||
EndTransition(TRUE);
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_animationTimer == 0) {
|
||||
// Same init/shuffle steps as the dissolve transition, except that
|
||||
// we are using big blocky pixels and only need 64 columns.
|
||||
MxS32 i;
|
||||
for (i = 0; i < 64; i++) {
|
||||
m_columnOrder[i] = i;
|
||||
}
|
||||
if (m_animationTimer == 0) {
|
||||
// Same init/shuffle steps as the dissolve transition, except that
|
||||
// we are using big blocky pixels and only need 64 columns.
|
||||
MxS32 i;
|
||||
for (i = 0; i < 64; i++) {
|
||||
m_columnOrder[i] = i;
|
||||
}
|
||||
|
||||
for (i = 0; i < 64; i++) {
|
||||
MxS32 swap = rand() % 64;
|
||||
MxU16 t = m_columnOrder[i];
|
||||
m_columnOrder[i] = m_columnOrder[swap];
|
||||
m_columnOrder[swap] = t;
|
||||
}
|
||||
for (i = 0; i < 64; i++) {
|
||||
MxS32 swap = rand() % 64;
|
||||
MxU16 t = m_columnOrder[i];
|
||||
m_columnOrder[i] = m_columnOrder[swap];
|
||||
m_columnOrder[swap] = t;
|
||||
}
|
||||
|
||||
// The same is true here. We only need 48 rows.
|
||||
for (i = 0; i < 48; i++) {
|
||||
m_randomShift[i] = rand() % 64;
|
||||
}
|
||||
}
|
||||
// The same is true here. We only need 48 rows.
|
||||
for (i = 0; i < 48; i++) {
|
||||
m_randomShift[i] = rand() % 64;
|
||||
}
|
||||
}
|
||||
|
||||
// Run one tick of the animation
|
||||
DDSURFACEDESC ddsd;
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
// Run one tick of the animation
|
||||
DDSURFACEDESC ddsd;
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
|
||||
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
|
||||
if (res == DDERR_SURFACELOST) {
|
||||
m_ddSurface->Restore();
|
||||
res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
|
||||
}
|
||||
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
|
||||
if (res == DDERR_SURFACELOST) {
|
||||
m_ddSurface->Restore();
|
||||
res = m_ddSurface->Lock(NULL, &ddsd, 1, NULL);
|
||||
}
|
||||
|
||||
if (res == DD_OK) {
|
||||
SubmitCopyRect(&ddsd);
|
||||
if (res == DD_OK) {
|
||||
SubmitCopyRect(&ddsd);
|
||||
|
||||
for (MxS32 col = 0; col < 64; col++) {
|
||||
// Select 4 columns on each tick
|
||||
if (m_animationTimer * 4 > m_columnOrder[col])
|
||||
continue;
|
||||
for (MxS32 col = 0; col < 64; col++) {
|
||||
// Select 4 columns on each tick
|
||||
if (m_animationTimer * 4 > m_columnOrder[col])
|
||||
continue;
|
||||
|
||||
if (m_animationTimer * 4 + 3 < m_columnOrder[col])
|
||||
continue;
|
||||
if (m_animationTimer * 4 + 3 < m_columnOrder[col])
|
||||
continue;
|
||||
|
||||
for (MxS32 row = 0; row < 48; row++) {
|
||||
MxS32 x_shift = 10 * ((m_randomShift[row] + col) % 64);
|
||||
|
||||
// To do the pixelation, we subdivide the 640x480 surface into
|
||||
// 10x10 pixel blocks. At the chosen block, we sample the top-leftmost
|
||||
// color and set the other 99 pixels to that value.
|
||||
for (MxS32 row = 0; row < 48; row++) {
|
||||
MxS32 x_shift = 10 * ((m_randomShift[row] + col) % 64);
|
||||
|
||||
// Find the pixel to sample
|
||||
MxS32 sample_ofs = 10 * row * ddsd.lPitch + x_shift;
|
||||
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
|
||||
// To do the pixelation, we subdivide the 640x480 surface into
|
||||
// 10x10 pixel blocks. At the chosen block, we sample the top-leftmost
|
||||
// color and set the other 99 pixels to that value.
|
||||
|
||||
// Save this cast from void* to save time.
|
||||
// Seems to help accuracy doing it this way.
|
||||
MxU8 *surface = (MxU8*)ddsd.lpSurface;
|
||||
MxU8 *source = surface + sample_ofs * bytesPerPixel;
|
||||
// Find the pixel to sample
|
||||
MxS32 sample_ofs = 10 * row * ddsd.lPitch + x_shift;
|
||||
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
|
||||
|
||||
MxU32 sample = bytesPerPixel == 1 ? *source
|
||||
: *(MxU16*)source;
|
||||
// Save this cast from void* to save time.
|
||||
// Seems to help accuracy doing it this way.
|
||||
MxU8* surface = (MxU8*) ddsd.lpSurface;
|
||||
MxU8* source = surface + sample_ofs * bytesPerPixel;
|
||||
|
||||
for (MxS32 k = 10*row; k < 10*row + 10; k++) {
|
||||
if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) {
|
||||
// TODO: This block and the next don't match, but they are
|
||||
// hopefully correct in principle.
|
||||
MxU16 color_word = MAKEWORD(LOBYTE(sample), LOBYTE(sample));
|
||||
MxU32 new_color = MAKELONG(color_word, color_word);
|
||||
|
||||
MxU8 *pos = surface + k * ddsd.lPitch + x_shift;
|
||||
MxU32 *dest = (MxU32*)pos;
|
||||
|
||||
// Sets 10 pixels (10 bytes)
|
||||
dest[0] = new_color;
|
||||
dest[1] = new_color;
|
||||
MxU16 *half = (MxU16*)(dest+2);
|
||||
*half = new_color;
|
||||
} else {
|
||||
MxU32 new_color = MAKELONG(sample, sample);
|
||||
MxU32 sample = bytesPerPixel == 1 ? *source : *(MxU16*) source;
|
||||
|
||||
// You might expect a cast to MxU16* instead, but lPitch is
|
||||
// bytes/scanline, not pixels/scanline. Therefore, we just
|
||||
// need to double the x_shift to get to the right spot.
|
||||
MxU8 *pos = surface + k * ddsd.lPitch + 2*x_shift;
|
||||
MxU32 *dest = (MxU32*)pos;
|
||||
// Sets 10 pixels (20 bytes)
|
||||
dest[0] = new_color;
|
||||
dest[1] = new_color;
|
||||
dest[2] = new_color;
|
||||
dest[3] = new_color;
|
||||
dest[4] = new_color;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (MxS32 k = 10 * row; k < 10 * row + 10; k++) {
|
||||
if (ddsd.ddpfPixelFormat.dwRGBBitCount == 8) {
|
||||
// TODO: This block and the next don't match, but they are
|
||||
// hopefully correct in principle.
|
||||
MxU16 color_word = MAKEWORD(LOBYTE(sample), LOBYTE(sample));
|
||||
MxU32 new_color = MAKELONG(color_word, color_word);
|
||||
|
||||
SetupCopyRect(&ddsd);
|
||||
m_ddSurface->Unlock(ddsd.lpSurface);
|
||||
MxU8* pos = surface + k * ddsd.lPitch + x_shift;
|
||||
MxU32* dest = (MxU32*) pos;
|
||||
|
||||
if (VideoManager()->GetVideoParam().flags().GetFlipSurfaces()) {
|
||||
LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
|
||||
surf->BltFast(NULL, NULL, m_ddSurface, &g_fullScreenRect, DDBLTFAST_WAIT);
|
||||
}
|
||||
// Sets 10 pixels (10 bytes)
|
||||
dest[0] = new_color;
|
||||
dest[1] = new_color;
|
||||
MxU16* half = (MxU16*) (dest + 2);
|
||||
*half = new_color;
|
||||
}
|
||||
else {
|
||||
MxU32 new_color = MAKELONG(sample, sample);
|
||||
|
||||
m_animationTimer++;
|
||||
}
|
||||
// You might expect a cast to MxU16* instead, but lPitch is
|
||||
// bytes/scanline, not pixels/scanline. Therefore, we just
|
||||
// need to double the x_shift to get to the right spot.
|
||||
MxU8* pos = surface + k * ddsd.lPitch + 2 * x_shift;
|
||||
MxU32* dest = (MxU32*) pos;
|
||||
// Sets 10 pixels (20 bytes)
|
||||
dest[0] = new_color;
|
||||
dest[1] = new_color;
|
||||
dest[2] = new_color;
|
||||
dest[3] = new_color;
|
||||
dest[4] = new_color;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SetupCopyRect(&ddsd);
|
||||
m_ddSurface->Unlock(ddsd.lpSurface);
|
||||
|
||||
if (VideoManager()->GetVideoParam().flags().GetFlipSurfaces()) {
|
||||
LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
|
||||
surf->BltFast(NULL, NULL, m_ddSurface, &g_fullScreenRect, DDBLTFAST_WAIT);
|
||||
}
|
||||
|
||||
m_animationTimer++;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004c270
|
||||
void MxTransitionManager::Transition_Windows()
|
||||
{
|
||||
if (m_animationTimer == 240) {
|
||||
m_animationTimer = 0;
|
||||
EndTransition(TRUE);
|
||||
return;
|
||||
}
|
||||
if (m_animationTimer == 240) {
|
||||
m_animationTimer = 0;
|
||||
EndTransition(TRUE);
|
||||
return;
|
||||
}
|
||||
|
||||
DDSURFACEDESC ddsd;
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
DDSURFACEDESC ddsd;
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
|
||||
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
if (res == DDERR_SURFACELOST) {
|
||||
m_ddSurface->Restore();
|
||||
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
}
|
||||
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
if (res == DDERR_SURFACELOST) {
|
||||
m_ddSurface->Restore();
|
||||
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
}
|
||||
|
||||
if (res == DD_OK) {
|
||||
SubmitCopyRect(&ddsd);
|
||||
if (res == DD_OK) {
|
||||
SubmitCopyRect(&ddsd);
|
||||
|
||||
MxU8 *line = (MxU8 *) ddsd.lpSurface + m_animationTimer * ddsd.lPitch;
|
||||
MxU8* line = (MxU8*) ddsd.lpSurface + m_animationTimer * ddsd.lPitch;
|
||||
|
||||
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
|
||||
MxS32 bytesPerLine = bytesPerPixel * 640;
|
||||
MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
|
||||
MxS32 bytesPerLine = bytesPerPixel * 640;
|
||||
|
||||
memset(line, 0, bytesPerLine);
|
||||
memset(line, 0, bytesPerLine);
|
||||
|
||||
for (MxS32 i = m_animationTimer + 1; i < 480 - m_animationTimer; i++) {
|
||||
line += ddsd.lPitch;
|
||||
for (MxS32 i = m_animationTimer + 1; i < 480 - m_animationTimer; i++) {
|
||||
line += ddsd.lPitch;
|
||||
|
||||
memset(line + m_animationTimer * bytesPerPixel, 0, bytesPerPixel);
|
||||
memset(line + 640 + (-1 - m_animationTimer) * bytesPerPixel, 0, bytesPerPixel);
|
||||
}
|
||||
memset(line + m_animationTimer * bytesPerPixel, 0, bytesPerPixel);
|
||||
memset(line + 640 + (-1 - m_animationTimer) * bytesPerPixel, 0, bytesPerPixel);
|
||||
}
|
||||
|
||||
line += ddsd.lPitch;
|
||||
memset(line, 0, bytesPerLine);
|
||||
line += ddsd.lPitch;
|
||||
memset(line, 0, bytesPerLine);
|
||||
|
||||
SetupCopyRect(&ddsd);
|
||||
m_ddSurface->Unlock(ddsd.lpSurface);
|
||||
SetupCopyRect(&ddsd);
|
||||
m_ddSurface->Unlock(ddsd.lpSurface);
|
||||
|
||||
m_animationTimer++;
|
||||
}
|
||||
m_animationTimer++;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004c3e0
|
||||
void MxTransitionManager::Transition_Broken()
|
||||
{
|
||||
// This function has no actual animation logic.
|
||||
// It also never calls EndTransition to
|
||||
// properly terminate the transition, so
|
||||
// the game just hangs forever.
|
||||
// This function has no actual animation logic.
|
||||
// It also never calls EndTransition to
|
||||
// properly terminate the transition, so
|
||||
// the game just hangs forever.
|
||||
|
||||
DDSURFACEDESC ddsd;
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
DDSURFACEDESC ddsd;
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
|
||||
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
if (res == DDERR_SURFACELOST) {
|
||||
m_ddSurface->Restore();
|
||||
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
}
|
||||
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
if (res == DDERR_SURFACELOST) {
|
||||
m_ddSurface->Restore();
|
||||
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
}
|
||||
|
||||
if (res == DD_OK) {
|
||||
SubmitCopyRect(&ddsd);
|
||||
SetupCopyRect(&ddsd);
|
||||
m_ddSurface->Unlock(ddsd.lpSurface);
|
||||
}
|
||||
if (res == DD_OK) {
|
||||
SubmitCopyRect(&ddsd);
|
||||
SetupCopyRect(&ddsd);
|
||||
m_ddSurface->Unlock(ddsd.lpSurface);
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004c170
|
||||
void MxTransitionManager::Transition_Wipe()
|
||||
{
|
||||
// If the animation is finished
|
||||
if (m_animationTimer == 240) {
|
||||
m_animationTimer = 0;
|
||||
EndTransition(TRUE);
|
||||
return;
|
||||
}
|
||||
// If the animation is finished
|
||||
if (m_animationTimer == 240) {
|
||||
m_animationTimer = 0;
|
||||
EndTransition(TRUE);
|
||||
return;
|
||||
}
|
||||
|
||||
DDSURFACEDESC ddsd;
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
DDSURFACEDESC ddsd;
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
|
||||
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
if (res == DDERR_SURFACELOST) {
|
||||
m_ddSurface->Restore();
|
||||
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
}
|
||||
HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
if (res == DDERR_SURFACELOST) {
|
||||
m_ddSurface->Restore();
|
||||
res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
|
||||
}
|
||||
|
||||
if (res == DD_OK) {
|
||||
SubmitCopyRect(&ddsd);
|
||||
if (res == DD_OK) {
|
||||
SubmitCopyRect(&ddsd);
|
||||
|
||||
// For each of the 240 animation ticks, blank out two scanlines
|
||||
// starting at the top of the screen.
|
||||
// (dwRGBBitCount / 8) will tell how many bytes are used per pixel.
|
||||
MxU8 *line = (MxU8*)ddsd.lpSurface + 2*ddsd.lPitch*m_animationTimer;
|
||||
memset(line, 0, 640 * ddsd.ddpfPixelFormat.dwRGBBitCount / 8);
|
||||
// For each of the 240 animation ticks, blank out two scanlines
|
||||
// starting at the top of the screen.
|
||||
// (dwRGBBitCount / 8) will tell how many bytes are used per pixel.
|
||||
MxU8* line = (MxU8*) ddsd.lpSurface + 2 * ddsd.lPitch * m_animationTimer;
|
||||
memset(line, 0, 640 * ddsd.ddpfPixelFormat.dwRGBBitCount / 8);
|
||||
|
||||
line += ddsd.lPitch;
|
||||
memset(line, 0, 640 * ddsd.ddpfPixelFormat.dwRGBBitCount / 8);
|
||||
line += ddsd.lPitch;
|
||||
memset(line, 0, 640 * ddsd.ddpfPixelFormat.dwRGBBitCount / 8);
|
||||
|
||||
SetupCopyRect(&ddsd);
|
||||
m_ddSurface->Unlock(ddsd.lpSurface);
|
||||
SetupCopyRect(&ddsd);
|
||||
m_ddSurface->Unlock(ddsd.lpSurface);
|
||||
|
||||
m_animationTimer++;
|
||||
}
|
||||
m_animationTimer++;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004c470
|
||||
void MxTransitionManager::SetWaitIndicator(MxVideoPresenter *p_waitIndicator)
|
||||
void MxTransitionManager::SetWaitIndicator(MxVideoPresenter* p_waitIndicator)
|
||||
{
|
||||
// End current wait indicator
|
||||
if (m_waitIndicator != NULL) {
|
||||
m_waitIndicator->GetAction()->SetFlags(m_waitIndicator->GetAction()->GetFlags() & ~MxDSAction::Flag_Parsed);
|
||||
m_waitIndicator->EndAction();
|
||||
m_waitIndicator = NULL;
|
||||
}
|
||||
// End current wait indicator
|
||||
if (m_waitIndicator != NULL) {
|
||||
m_waitIndicator->GetAction()->SetFlags(m_waitIndicator->GetAction()->GetFlags() & ~MxDSAction::Flag_Parsed);
|
||||
m_waitIndicator->EndAction();
|
||||
m_waitIndicator = NULL;
|
||||
}
|
||||
|
||||
// Check if we were given a new wait indicator
|
||||
if (p_waitIndicator != NULL) {
|
||||
// Setup the new wait indicator
|
||||
m_waitIndicator = p_waitIndicator;
|
||||
// Check if we were given a new wait indicator
|
||||
if (p_waitIndicator != NULL) {
|
||||
// Setup the new wait indicator
|
||||
m_waitIndicator = p_waitIndicator;
|
||||
|
||||
LegoVideoManager *videoManager = VideoManager();
|
||||
videoManager->RemovePresenter(*m_waitIndicator);
|
||||
LegoVideoManager* videoManager = VideoManager();
|
||||
videoManager->RemovePresenter(*m_waitIndicator);
|
||||
|
||||
if (m_waitIndicator->GetCurrentTickleState() < MxPresenter::TickleState_Streaming) {
|
||||
m_waitIndicator->Tickle();
|
||||
}
|
||||
} else {
|
||||
// Disable copy rect
|
||||
m_copyFlags.bit0 = FALSE;
|
||||
}
|
||||
if (m_waitIndicator->GetCurrentTickleState() < MxPresenter::TickleState_Streaming) {
|
||||
m_waitIndicator->Tickle();
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Disable copy rect
|
||||
m_copyFlags.bit0 = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004c4d0
|
||||
void MxTransitionManager::SubmitCopyRect(LPDDSURFACEDESC ddsc)
|
||||
{
|
||||
// Check if the copy rect is setup
|
||||
if (m_copyFlags.bit0 == FALSE || m_waitIndicator == NULL || m_copyBuffer == NULL) {
|
||||
return;
|
||||
}
|
||||
// Check if the copy rect is setup
|
||||
if (m_copyFlags.bit0 == FALSE || m_waitIndicator == NULL || m_copyBuffer == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Copy the copy rect onto the surface
|
||||
MxU8 *dst;
|
||||
// Copy the copy rect onto the surface
|
||||
MxU8* dst;
|
||||
|
||||
MxU32 bytesPerPixel = ddsc->ddpfPixelFormat.dwRGBBitCount / 8;
|
||||
MxU32 bytesPerPixel = ddsc->ddpfPixelFormat.dwRGBBitCount / 8;
|
||||
|
||||
const MxU8 *src = (const MxU8 *)m_copyBuffer;
|
||||
const MxU8* src = (const MxU8*) m_copyBuffer;
|
||||
|
||||
MxS32 copyPitch;
|
||||
copyPitch = ((m_copyRect.right - m_copyRect.left) + 1) * bytesPerPixel;
|
||||
MxS32 copyPitch;
|
||||
copyPitch = ((m_copyRect.right - m_copyRect.left) + 1) * bytesPerPixel;
|
||||
|
||||
MxS32 y;
|
||||
dst = (MxU8 *)ddsc->lpSurface + (ddsc->lPitch * m_copyRect.top) + (bytesPerPixel * m_copyRect.left);
|
||||
MxS32 y;
|
||||
dst = (MxU8*) ddsc->lpSurface + (ddsc->lPitch * m_copyRect.top) + (bytesPerPixel * m_copyRect.left);
|
||||
|
||||
for (y = 0; y < m_copyRect.bottom - m_copyRect.top + 1; ++y) {
|
||||
memcpy(dst, src, copyPitch);
|
||||
src += copyPitch;
|
||||
dst += ddsc->lPitch;
|
||||
}
|
||||
for (y = 0; y < m_copyRect.bottom - m_copyRect.top + 1; ++y) {
|
||||
memcpy(dst, src, copyPitch);
|
||||
src += copyPitch;
|
||||
dst += ddsc->lPitch;
|
||||
}
|
||||
|
||||
// Free the copy buffer
|
||||
delete[] m_copyBuffer;
|
||||
m_copyBuffer = NULL;
|
||||
// Free the copy buffer
|
||||
delete[] m_copyBuffer;
|
||||
m_copyBuffer = NULL;
|
||||
}
|
||||
|
||||
// OFFSET: LEGO1 0x1004c580
|
||||
void MxTransitionManager::SetupCopyRect(LPDDSURFACEDESC ddsc)
|
||||
{
|
||||
// Check if the copy rect is setup
|
||||
if (m_copyFlags.bit0 == FALSE || m_waitIndicator == NULL) {
|
||||
return;
|
||||
}
|
||||
// Check if the copy rect is setup
|
||||
if (m_copyFlags.bit0 == FALSE || m_waitIndicator == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Tickle wait indicator
|
||||
m_waitIndicator->Tickle();
|
||||
// Tickle wait indicator
|
||||
m_waitIndicator->Tickle();
|
||||
|
||||
// Check if wait indicator has started
|
||||
if (m_waitIndicator->GetCurrentTickleState() >= MxPresenter::TickleState_Streaming) {
|
||||
// Setup the copy rect
|
||||
MxU32 copyPitch = (ddsc->ddpfPixelFormat.dwRGBBitCount / 8) * (m_copyRect.right - m_copyRect.left + 1); // This uses m_copyRect, seemingly erroneously
|
||||
MxU32 bytesPerPixel = ddsc->ddpfPixelFormat.dwRGBBitCount / 8;
|
||||
// Check if wait indicator has started
|
||||
if (m_waitIndicator->GetCurrentTickleState() >= MxPresenter::TickleState_Streaming) {
|
||||
// Setup the copy rect
|
||||
MxU32 copyPitch = (ddsc->ddpfPixelFormat.dwRGBBitCount / 8) *
|
||||
(m_copyRect.right - m_copyRect.left + 1); // This uses m_copyRect, seemingly erroneously
|
||||
MxU32 bytesPerPixel = ddsc->ddpfPixelFormat.dwRGBBitCount / 8;
|
||||
|
||||
m_copyRect.left = m_waitIndicator->GetLocationX();
|
||||
m_copyRect.top = m_waitIndicator->GetLocationY();
|
||||
m_copyRect.left = m_waitIndicator->GetLocationX();
|
||||
m_copyRect.top = m_waitIndicator->GetLocationY();
|
||||
|
||||
MxS32 height = m_waitIndicator->GetHeight();
|
||||
MxS32 width = m_waitIndicator->GetWidth();
|
||||
MxS32 height = m_waitIndicator->GetHeight();
|
||||
MxS32 width = m_waitIndicator->GetWidth();
|
||||
|
||||
m_copyRect.right = m_copyRect.left + width - 1;
|
||||
m_copyRect.bottom = m_copyRect.top + height - 1;
|
||||
m_copyRect.right = m_copyRect.left + width - 1;
|
||||
m_copyRect.bottom = m_copyRect.top + height - 1;
|
||||
|
||||
// Allocate the copy buffer
|
||||
const MxU8 *src = (const MxU8*)ddsc->lpSurface + m_copyRect.top * ddsc->lPitch + bytesPerPixel * m_copyRect.left;
|
||||
// Allocate the copy buffer
|
||||
const MxU8* src =
|
||||
(const MxU8*) ddsc->lpSurface + m_copyRect.top * ddsc->lPitch + bytesPerPixel * m_copyRect.left;
|
||||
|
||||
m_copyBuffer = new MxU8[bytesPerPixel * width * height];
|
||||
if (!m_copyBuffer)
|
||||
return;
|
||||
m_copyBuffer = new MxU8[bytesPerPixel * width * height];
|
||||
if (!m_copyBuffer)
|
||||
return;
|
||||
|
||||
// Copy into the copy buffer
|
||||
MxU8 *dst = m_copyBuffer;
|
||||
// Copy into the copy buffer
|
||||
MxU8* dst = m_copyBuffer;
|
||||
|
||||
for (MxS32 i = 0; i < (m_copyRect.bottom - m_copyRect.top + 1); i++)
|
||||
{
|
||||
memcpy(dst, src, copyPitch);
|
||||
src += ddsc->lPitch;
|
||||
dst += copyPitch;
|
||||
}
|
||||
}
|
||||
for (MxS32 i = 0; i < (m_copyRect.bottom - m_copyRect.top + 1); i++) {
|
||||
memcpy(dst, src, copyPitch);
|
||||
src += ddsc->lPitch;
|
||||
dst += copyPitch;
|
||||
}
|
||||
}
|
||||
|
||||
// Setup display surface
|
||||
if ((m_waitIndicator->GetAction()->GetFlags() & MxDSAction::Flag_Bit5) != 0)
|
||||
{
|
||||
MxDisplaySurface *displaySurface = VideoManager()->GetDisplaySurface();
|
||||
MxBool unkbool = FALSE;
|
||||
displaySurface->vtable2c(ddsc, m_waitIndicator->m_bitmap, 0, 0, m_waitIndicator->GetLocationX(), m_waitIndicator->GetLocationY(), m_waitIndicator->GetWidth(), m_waitIndicator->GetHeight(), unkbool);
|
||||
}
|
||||
else
|
||||
{
|
||||
MxDisplaySurface *displaySurface = VideoManager()->GetDisplaySurface();
|
||||
displaySurface->vtable24(ddsc, m_waitIndicator->m_bitmap, 0, 0, m_waitIndicator->GetLocationX(), m_waitIndicator->GetLocationY(), m_waitIndicator->GetWidth(), m_waitIndicator->GetHeight());
|
||||
}
|
||||
// Setup display surface
|
||||
if ((m_waitIndicator->GetAction()->GetFlags() & MxDSAction::Flag_Bit5) != 0) {
|
||||
MxDisplaySurface* displaySurface = VideoManager()->GetDisplaySurface();
|
||||
MxBool unkbool = FALSE;
|
||||
displaySurface->vtable2c(
|
||||
ddsc,
|
||||
m_waitIndicator->m_bitmap,
|
||||
0,
|
||||
0,
|
||||
m_waitIndicator->GetLocationX(),
|
||||
m_waitIndicator->GetLocationY(),
|
||||
m_waitIndicator->GetWidth(),
|
||||
m_waitIndicator->GetHeight(),
|
||||
unkbool
|
||||
);
|
||||
}
|
||||
else {
|
||||
MxDisplaySurface* displaySurface = VideoManager()->GetDisplaySurface();
|
||||
displaySurface->vtable24(
|
||||
ddsc,
|
||||
m_waitIndicator->m_bitmap,
|
||||
0,
|
||||
0,
|
||||
m_waitIndicator->GetLocationX(),
|
||||
m_waitIndicator->GetLocationY(),
|
||||
m_waitIndicator->GetWidth(),
|
||||
m_waitIndicator->GetHeight()
|
||||
);
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user