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Introduce clang-format (#240)
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@@ -3,11 +3,17 @@
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#include "../mxmatrix.h"
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#define NORMVEC3(dst, src) { \
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MxDouble len = sqrt(NORMSQRD3(src)); \
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VDS3(dst, src, len); }
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#define NORMVEC3(dst, src) \
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{ \
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MxDouble len = sqrt(NORMSQRD3(src)); \
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VDS3(dst, src, len); \
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}
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void CalcLocalTransform(const MxVector3 &p_posVec, const MxVector3 &p_dirVec,
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const MxVector3 &p_upVec, MxMatrix &p_outMatrix);
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void CalcLocalTransform(
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const MxVector3& p_posVec,
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const MxVector3& p_dirVec,
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const MxVector3& p_upVec,
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MxMatrix& p_outMatrix
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);
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#endif // REALTIME_H
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