Introduce clang-format (#240)

This commit is contained in:
Christian Semmler
2023-10-24 19:38:27 -04:00
committed by GitHub
parent e928fc9425
commit b449da1fa3
408 changed files with 12434 additions and 12813 deletions

25
.clang-format Normal file
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@@ -0,0 +1,25 @@
BasedOnStyle: Microsoft
AccessModifierOffset: -4
AlignAfterOpenBracket: BlockIndent
AllowAllArgumentsOnNextLine: false
AllowAllParametersOfDeclarationOnNextLine: false
AllowShortFunctionsOnASingleLine: InlineOnly
AlwaysBreakTemplateDeclarations: Yes
BinPackArguments: false
BinPackParameters: false
BracedInitializerIndentWidth: 4
BraceWrapping:
AfterClass: false
AfterControlStatement: Never
AfterEnum: false
AfterStruct: false
ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
IncludeBlocks: Regroup
IndentAccessModifiers: false
IndentWidth: 4
PointerAlignment: Left
SpaceAfterCStyleCast: true
TabWidth: 4
UseTab: ForContinuationAndIndentation

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@@ -1,7 +1,13 @@
root = true
[*.{cpp,h,py,txt,editorconfig}]
[*.{py,txt,editorconfig}]
indent_style = space
indent_size = 2
insert_final_newline = true
trim_trailing_whitespace = true
[*.{cpp,h}]
indent_style = tab
tab_width = 4
insert_final_newline = true
trim_trailing_whitespace = true

20
.github/workflows/format.yml vendored Normal file
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@@ -0,0 +1,20 @@
name: Format
on: [push, pull_request]
jobs:
clang-format:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: Run clang-format
run: |
pipx run "clang-format>=17,<18" \
--Werror \
--dry-run \
--style=file \
ISLE/*.cpp ISLE/*.h \
LEGO1/*.cpp LEGO1/*.h \
LEGO1/realtime/*.cpp LEGO1/realtime/*.h

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@@ -1,8 +1,6 @@
#include "isleapp.h"
#include "define.h"
#include <dsound.h>
#include "legoanimationmanager.h"
#include "legobuildingmanager.h"
#include "legogamestate.h"
@@ -22,9 +20,10 @@
#include "mxticklemanager.h"
#include "mxtimer.h"
#include "mxtransitionmanager.h"
#include "res/resource.h"
#include <dsound.h>
// OFFSET: ISLE 0x401000
IsleApp::IsleApp()
{
@@ -129,7 +128,9 @@ BOOL IsleApp::SetupLegoOmni()
char mediaPath[256];
GetProfileStringA("LEGO Island", "MediaPath", "", mediaPath, sizeof(mediaPath));
BOOL failure = Lego()->Create(MxOmniCreateParam(mediaPath, (struct HWND__ *) m_windowHandle, m_videoParam, MxOmniCreateFlags())) == FAILURE;
BOOL failure =
Lego()->Create(MxOmniCreateParam(mediaPath, (struct HWND__*) m_windowHandle, m_videoParam, MxOmniCreateFlags())
) == FAILURE;
if (!failure) {
VariableTable()->SetVariable("ACTOR_01", "");
TickleManager()->SetClientTickleInterval(VideoManager(), 10);
@@ -140,9 +141,17 @@ BOOL IsleApp::SetupLegoOmni()
}
// OFFSET: ISLE 0x401560
void IsleApp::SetupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers,
BOOL using8bit, BOOL using16bit, BOOL param_6, BOOL param_7,
BOOL wideViewAngle, char *deviceId)
void IsleApp::SetupVideoFlags(
BOOL fullScreen,
BOOL flipSurfaces,
BOOL backBuffers,
BOOL using8bit,
BOOL using16bit,
BOOL param_6,
BOOL param_7,
BOOL wideViewAngle,
char* deviceId
)
{
m_videoParam.flags().SetFullScreen(fullScreen);
m_videoParam.flags().SetFlipSurfaces(flipSurfaces);
@@ -183,8 +192,13 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
// Throw error if sound unavailable
if (!soundReady) {
MessageBoxA(NULL, "\"LEGO\xAE Island\" is not detecting a DirectSound compatible sound card. Please quit all other applications and try again.",
"Lego Island Error", MB_OK);
MessageBoxA(
NULL,
"\"LEGO\xAE Island\" is not detecting a DirectSound compatible sound card. Please quit all other "
"applications and try again.",
"Lego Island Error",
MB_OK
);
return 0;
}
@@ -193,7 +207,12 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
// Create window
if (g_isle->SetupWindow(hInstance, lpCmdLine) != SUCCESS) {
MessageBoxA(NULL, "\"LEGO\xAE Island\" failed to start. Please quit all other applications and try again.", "LEGO\xAE Island Error", MB_OK);
MessageBoxA(
NULL,
"\"LEGO\xAE Island\" failed to start. Please quit all other applications and try again.",
"LEGO\xAE Island Error",
MB_OK
);
return 0;
}
@@ -203,12 +222,12 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
window = g_isle->m_windowHandle;
}
// Load accelerators (this call actually achieves nothing - there is no "AppAccel" resource in the original - but we'll keep this for authenticity)
// This line may actually be here because it's in DFVIEW, an example project that ships with
// MSVC420, and was such a clean example of a Win32 app, that it was later adapted
// into an "ExeSkeleton" sample for MSVC600. It's quite possible Mindscape derived
// this app from that example since they no longer had the luxury of the
// MFC AppWizard which we know they used for the frontend used during development (ISLEMFC.EXE, MAIN.EXE, et al.)
// Load accelerators (this call actually achieves nothing - there is no "AppAccel" resource in the original - but
// we'll keep this for authenticity) This line may actually be here because it's in DFVIEW, an example project that
// ships with MSVC420, and was such a clean example of a Win32 app, that it was later adapted into an "ExeSkeleton"
// sample for MSVC600. It's quite possible Mindscape derived this app from that example since they no longer had the
// luxury of the MFC AppWizard which we know they used for the frontend used during development (ISLEMFC.EXE,
// MAIN.EXE, et al.)
LoadAcceleratorsA(hInstance, "AppAccel");
MSG msg;
@@ -230,11 +249,8 @@ int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine
}
MSG nextMsg;
if (!g_isle
|| !g_isle->m_windowHandle
|| msg.message != WM_MOUSEMOVE
|| !PeekMessageA(&nextMsg, NULL, 0, 0, PM_NOREMOVE)
|| nextMsg.message != WM_MOUSEMOVE) {
if (!g_isle || !g_isle->m_windowHandle || msg.message != WM_MOUSEMOVE ||
!PeekMessageA(&nextMsg, NULL, 0, 0, PM_NOREMOVE) || nextMsg.message != WM_MOUSEMOVE) {
TranslateMessage(&msg);
DispatchMessageA(&msg);
}
@@ -309,9 +325,14 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
case WM_ACTIVATEAPP:
if (g_isle) {
if ((wParam != 0) && (g_isle->m_fullScreen)) {
MoveWindow(hWnd, g_windowRect.left, g_windowRect.top,
MoveWindow(
hWnd,
g_windowRect.left,
g_windowRect.top,
(g_windowRect.right - g_windowRect.left) + 1,
(g_windowRect.bottom - g_windowRect.top) + 1, TRUE);
(g_windowRect.bottom - g_windowRect.top) + 1,
TRUE
);
}
g_isle->m_windowActive = wParam;
}
@@ -346,7 +367,8 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
PostMessageA(g_isle->m_windowHandle, WM_CLOSE, 0, 0);
return 0;
}
} else if (g_isle && g_isle->m_fullScreen && (wParam == SC_MOVE || wParam == SC_KEYMENU)) {
}
else if (g_isle && g_isle->m_fullScreen && (wParam == SC_MOVE || wParam == SC_KEYMENU)) {
return 0;
}
return DefWindowProcA(hWnd, uMsg, wParam, lParam);
@@ -364,7 +386,8 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
}
return DefWindowProcA(hWnd, uMsg, wParam, lParam);
case WM_DISPLAYCHANGE:
if (g_isle && VideoManager() && g_isle->m_fullScreen && VideoManager()->GetDirect3D() && VideoManager()->GetDirect3D()->GetDeviceModeFinder()) {
if (g_isle && VideoManager() && g_isle->m_fullScreen && VideoManager()->GetDirect3D() &&
VideoManager()->GetDirect3D()->GetDeviceModeFinder()) {
int targetWidth = LOWORD(lParam);
int targetHeight = HIWORD(lParam);
int targetDepth = wParam;
@@ -463,8 +486,17 @@ MxResult IsleApp::SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine)
LoadConfig();
SetupVideoFlags(m_fullScreen, m_flipSurfaces, m_backBuffersInVram, m_using8bit,
m_using16bit, m_unk24, FALSE, m_wideViewAngle, m_deviceId);
SetupVideoFlags(
m_fullScreen,
m_flipSurfaces,
m_backBuffersInVram,
m_using8bit,
m_using16bit,
m_unk24,
FALSE,
m_wideViewAngle,
m_deviceId
);
MxOmni::SetSound3D(m_use3dSound);
@@ -501,9 +533,13 @@ MxResult IsleApp::SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine)
g_windowRect.top,
g_windowRect.right - g_windowRect.left + 1,
g_windowRect.bottom - g_windowRect.top + 1,
NULL, NULL, hInstance, NULL
NULL,
NULL,
hInstance,
NULL
);
} else {
}
else {
AdjustWindowRectEx(&g_windowRect, WS_CAPTION | WS_SYSMENU, 0, WS_EX_APPWINDOW);
m_windowHandle = CreateWindowExA(
@@ -515,7 +551,10 @@ MxResult IsleApp::SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine)
CW_USEDEFAULT,
g_windowRect.right - g_windowRect.left + 1,
g_windowRect.bottom - g_windowRect.top + 1,
NULL, NULL, hInstance, NULL
NULL,
NULL,
hInstance,
NULL
);
}
@@ -524,7 +563,14 @@ MxResult IsleApp::SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine)
}
if (m_fullScreen) {
MoveWindow(m_windowHandle, g_windowRect.left, g_windowRect.top, (g_windowRect.right - g_windowRect.left) + 1, (g_windowRect.bottom - g_windowRect.top) + 1, TRUE);
MoveWindow(
m_windowHandle,
g_windowRect.left,
g_windowRect.top,
(g_windowRect.right - g_windowRect.left) + 1,
(g_windowRect.bottom - g_windowRect.top) + 1,
TRUE
);
}
ShowWindow(m_windowHandle, SW_SHOWNORMAL);
@@ -563,7 +609,14 @@ MxResult IsleApp::SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine)
}
}
if (m_fullScreen) {
MoveWindow(m_windowHandle, g_windowRect.left, g_windowRect.top, (g_windowRect.right - g_windowRect.left) + 1, (g_windowRect.bottom - g_windowRect.top) + 1, TRUE);
MoveWindow(
m_windowHandle,
g_windowRect.left,
g_windowRect.top,
(g_windowRect.right - g_windowRect.left) + 1,
(g_windowRect.bottom - g_windowRect.top) + 1,
TRUE
);
}
ShowWindow(m_windowHandle, SW_SHOWNORMAL);
UpdateWindow(m_windowHandle);
@@ -664,7 +717,8 @@ void IsleApp::LoadConfig()
if (ReadRegInt("Display Bit Depth", &bitDepth)) {
if (bitDepth == 8) {
m_using8bit = TRUE;
} else if (bitDepth == 16) {
}
else if (bitDepth == 16) {
m_using16bit = TRUE;
}
}
@@ -698,9 +752,12 @@ inline void IsleApp::Tick(BOOL sleepIfNotNextFrame)
return;
}
if (!Lego()) return;
if (!TickleManager()) return;
if (!Timer()) return;
if (!Lego())
return;
if (!TickleManager())
return;
if (!Timer())
return;
MxLong currentTime = Timer()->GetRealTime();
if (currentTime < g_lastFrameTime) {
@@ -742,7 +799,8 @@ inline void IsleApp::Tick(BOOL sleepIfNotNextFrame)
if (Start(&ds) != SUCCESS) {
return;
}
} else {
}
else {
ds.SetAtomId(stream->GetAtom());
ds.SetUnknown24(-1);
ds.SetObjectId(0);

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@@ -1,13 +1,12 @@
#ifndef ISLEAPP_H
#define ISLEAPP_H
#include <windows.h>
#include "mxtypes.h"
#include "mxvideoparam.h"
class IsleApp
{
#include <windows.h>
class IsleApp {
public:
IsleApp();
~IsleApp();
@@ -15,9 +14,17 @@ public:
void Close();
BOOL SetupLegoOmni();
void SetupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers,
BOOL using8bit, BOOL using16bit, BOOL param_6, BOOL param_7,
BOOL wideViewAngle, char *deviceId);
void SetupVideoFlags(
BOOL fullScreen,
BOOL flipSurfaces,
BOOL backBuffers,
BOOL using8bit,
BOOL using16bit,
BOOL param_6,
BOOL param_7,
BOOL wideViewAngle,
char* deviceId
);
MxResult SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine);
BOOL ReadReg(LPCSTR name, LPSTR outValue, DWORD outSize);

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@@ -5,4 +5,3 @@ Act1State::Act1State()
{
// TODO
}

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@@ -5,8 +5,7 @@
// VTABLE 0x100d7028
// SIZE 0x26c
class Act1State : public LegoState
{
class Act1State : public LegoState {
public:
Act1State();

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@@ -5,8 +5,7 @@
// VTABLE 0x100d9b60
// SIZE 0x194
class Act2Brick : public LegoPathActor
{
class Act2Brick : public LegoPathActor {
public:
Act2Brick();
virtual ~Act2Brick() override; // vtable+0x0
@@ -26,7 +25,6 @@ public:
{
return !strcmp(Act2Brick::ClassName(), name) || LegoEntity::IsA(name);
}
};
#endif // ACT2BRICK_H

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@@ -5,8 +5,7 @@
// VTABLE 0x100d53a8
// SIZE 0x68
class Act2PoliceStation : public LegoEntity
{
class Act2PoliceStation : public LegoEntity {
public:
virtual MxLong Notify(MxParam& p) override; // vtable+0x4

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@@ -5,8 +5,7 @@
// VTABLE 0x100d9628
// SIZE 0x4274
class Act3 : public LegoWorld
{
class Act3 : public LegoWorld {
public:
Act3();
@@ -26,11 +25,11 @@ public:
}
inline void SetUnkown420c(MxEntity* p_entity) { m_unk420c = p_entity; }
protected:
undefined m_unkf8[0x4114];
MxEntity* m_unk420c;
undefined m_unk4210[0x64];
};
#endif // ACT3_H

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@@ -3,8 +3,7 @@
// FIXME: Uncertain location. There are three vtables which eventually call this
// class' ClassName() function, but none of them call it directly.
class Act3Actor
{
class Act3Actor {
public:
// OFFSET: LEGO1 0x100431b0
inline virtual const char* ClassName() override
@@ -12,7 +11,6 @@ public:
// 0x100f03ac
return "Act3Actor";
}
};
#endif // ACT3ACTOR_H

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@@ -4,8 +4,7 @@
#include "legoanimactor.h"
// VTABLE 0x100d7920
class Act3Shark : public LegoAnimActor
{
class Act3Shark : public LegoAnimActor {
public:
// OFFSET: LEGO1 0x100430c0
inline virtual const char* ClassName() const override

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@@ -5,13 +5,9 @@
// VTABLE 0x100d4fc8
// SIZE 0xc
class Act3State : public LegoState
{
class Act3State : public LegoState {
public:
inline Act3State()
{
m_unk08 = 0;
}
inline Act3State() { m_unk08 = 0; }
// OFFSET: LEGO1 0x1000e300
inline virtual const char* ClassName() const override // vtable+0x0c
@@ -31,7 +27,6 @@ public:
private:
// FIXME: May be part of LegoState? Uncertain...
MxU32 m_unk08;
};
#endif // ACT3STATE_H

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@@ -5,8 +5,7 @@
// VTABLE 0x100d71a8
// SIZE 0x184
class Ambulance : public IslePathActor
{
class Ambulance : public IslePathActor {
public:
Ambulance();
@@ -22,6 +21,7 @@ public:
{
return !strcmp(name, Ambulance::ClassName()) || IslePathActor::IsA(name);
}
private:
// TODO: Ambulance fields
undefined m_unk160[4];

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@@ -5,8 +5,7 @@
// VTABLE 0x100d72a0
// SIZE 0x24
class AmbulanceMissionState : public LegoState
{
class AmbulanceMissionState : public LegoState {
public:
AmbulanceMissionState();
@@ -25,16 +24,22 @@ public:
inline MxU16 GetColor(MxU8 id)
{
switch (id)
{
case 1: return m_color1;
case 2: return m_color2;
case 3: return m_color3;
case 4: return m_color4;
case 5: return m_color5;
default: return 0;
switch (id) {
case 1:
return m_color1;
case 2:
return m_color2;
case 3:
return m_color3;
case 4:
return m_color4;
case 5:
return m_color5;
default:
return 0;
}
}
protected:
undefined m_unk8[0x12];
MxU16 m_color1;
@@ -44,5 +49,4 @@ protected:
MxU16 m_color5;
};
#endif // AMBULANCEMISSIONSTATE_H

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@@ -5,8 +5,7 @@
// VTABLE 0x100d8d80
// SIZE 0x1c
class AnimState : public LegoState
{
class AnimState : public LegoState {
public:
AnimState();
virtual ~AnimState() override; // vtable+0x0
@@ -23,7 +22,6 @@ public:
{
return !strcmp(name, AnimState::ClassName()) || LegoState::IsA(name);
}
};
#endif // ANIMSTATE_H

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@@ -5,8 +5,7 @@
// VTABLE 0x100d4a18
// SIZE 0x68
class BeachHouseEntity : public BuildingEntity
{
class BeachHouseEntity : public BuildingEntity {
public:
virtual MxLong Notify(MxParam& p) override; // vtable+04

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@@ -9,4 +9,3 @@ Bike::Bike()
this->m_unk150 = 3.0;
this->m_unk148 = 1;
}

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@@ -6,8 +6,7 @@
// VTABLE 0x100d9808
// SIZE 0x164
class Bike : public IslePathActor
{
class Bike : public IslePathActor {
public:
Bike();
@@ -23,10 +22,10 @@ public:
{
return !strcmp(name, Bike::ClassName()) || IslePathActor::IsA(name);
}
private:
// TODO: Bike fields
undefined m_unk160[4];
};
#endif // BIKE_H

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@@ -5,8 +5,7 @@
// VTABLE 0x100d5c88
// SIZE <= 0x68, hard to tell because it's always constructed as a derivative
class BuildingEntity : public LegoEntity
{
class BuildingEntity : public LegoEntity {
public:
BuildingEntity();
virtual ~BuildingEntity() override; // vtable+0x0

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@@ -5,8 +5,7 @@
#include "mxtypes.h"
// VTABLE 0x100d6790
class BumpBouy : public LegoAnimActor
{
class BumpBouy : public LegoAnimActor {
public:
// OFFSET: LEGO1 0x100274e0
inline virtual const char* ClassName() const override // vtable+0x0c

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@@ -5,8 +5,7 @@
// VTABLE 0x100d5e50
// SIZE 0x154
class CarRace : public LegoRace
{
class CarRace : public LegoRace {
public:
CarRace();

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@@ -5,8 +5,7 @@
// VTABLE 0x100d4b70
// SIZE 0x2c
class CarRaceState : public RaceState
{
class CarRaceState : public RaceState {
public:
// OFFSET: LEGO1 0x1000dd30
inline virtual const char* ClassName() const override // vtable+0x0c

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@@ -20,7 +20,10 @@
#pragma warning(disable : 4786)
// To really remove *all* of the warnings, we have to employ the following,
// obscure workaround from https://www.earthli.com/news/view_article.php?id=376
static class msVC6_4786WorkAround { public: msVC6_4786WorkAround() {} } msVC6_4786WorkAround;
static class msVC6_4786WorkAround {
public:
msVC6_4786WorkAround() {}
} msVC6_4786WorkAround;
#define MSVC420_VERSION 1020

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@@ -2,7 +2,11 @@
#define DECOMP_H
#if defined(_MSC_VER)
#define DECOMP_STATIC_ASSERT(V) namespace { typedef int foo[(V)?1:-1]; }
#define DECOMP_STATIC_ASSERT(V) \
namespace \
{ \
typedef int foo[(V) ? 1 : -1]; \
}
#define DECOMP_SIZE_ASSERT(T, S) DECOMP_STATIC_ASSERT(sizeof(T) == S)
#else
#define DECOMP_STATIC_ASSERT(V)

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@@ -5,8 +5,7 @@
// VTABLE 0x100d4788
// SIZE 0x1f8
class Doors : public LegoPathActor
{
class Doors : public LegoPathActor {
public:
// OFFSET: LEGO1 0x1000e430
inline virtual const char* ClassName() const override // vtable+0x0c
@@ -22,5 +21,4 @@ public:
}
};
#endif // DOORS_H

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@@ -6,8 +6,7 @@
// VTABLE 0x100d8f98
// SIZE 0x16c
class DuneBuggy : public IslePathActor
{
class DuneBuggy : public IslePathActor {
public:
DuneBuggy();
@@ -23,6 +22,7 @@ public:
{
return !strcmp(name, DuneBuggy::ClassName()) || IslePathActor::IsA(name);
}
private:
// TODO: Double check DuneBuggy field types
undefined4 m_unk160;

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@@ -4,8 +4,7 @@
#include "legoworld.h"
// VTABLE 0x100d5f20
class ElevatorBottom : public LegoWorld
{
class ElevatorBottom : public LegoWorld {
public:
ElevatorBottom();
virtual ~ElevatorBottom() override; // vtable+0x0
@@ -24,7 +23,6 @@ public:
{
return !strcmp(name, ElevatorBottom::ClassName()) || LegoWorld::IsA(name);
}
};
#endif // ELEVATORBOTTOM_H

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@@ -3,8 +3,7 @@
// Items related to the Extra string of key-value pairs found in MxOb
enum ExtraActionType
{
enum ExtraActionType {
ExtraActionType_opendisk = 1,
ExtraActionType_openram = 2,
ExtraActionType_close = 3,

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@@ -6,8 +6,7 @@
// VTABLE 0x100d4650
// SIZE 0x128
// Radio variable at 0x46, in constructor
class GasStation : public LegoWorld
{
class GasStation : public LegoWorld {
public:
GasStation();
virtual ~GasStation() override; // vtable+0x0
@@ -27,7 +26,6 @@ public:
{
return !strcmp(name, GasStation::ClassName()) || LegoWorld::IsA(name);
}
};
#endif // GASSTATION_H

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@@ -5,8 +5,7 @@
// VTABLE 0x100d5258
// SIZE 0x68
class GasStationEntity : public BuildingEntity
{
class GasStationEntity : public BuildingEntity {
public:
// OFFSET: LEGO1 0x1000eb20
inline virtual const char* ClassName() const override // vtable+0x0c

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@@ -5,8 +5,7 @@
// VTABLE 0x100d46e0
// SIZE 0x24
class GasStationState : public LegoState
{
class GasStationState : public LegoState {
public:
GasStationState();

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@@ -4,11 +4,10 @@
#include "decomp.h"
#include "mxtypes.h"
#include <ddraw.h>
#include <d3drmobj.h>
#include <ddraw.h>
struct GifData
{
struct GifData {
public:
const char* m_name;
LPDIRECTDRAWSURFACE m_surface;
@@ -17,8 +16,7 @@ public:
MxU8* m_data;
};
struct GifMapEntry
{
struct GifMapEntry {
public:
GifMapEntry* m_right;
GifMapEntry* m_parent;
@@ -27,12 +25,12 @@ public:
GifData* m_value;
};
class GifMap
{
class GifMap {
public:
GifMapEntry* FindNode(const char*& string);
inline GifData *Get(const char *string) {
inline GifData* Get(const char* string)
{
GifData* ret = NULL;
GifMapEntry* entry = FindNode(string);
if (((m_unk4 == entry || strcmp(string, entry->m_key) > 0) ? m_unk4 : entry) != entry)
@@ -45,8 +43,7 @@ public:
};
// VTABLE 0x100d86d4
class GifManagerBase
{
class GifManagerBase {
public:
// OFFSET: LEGO1 0x1005a310 STUB
virtual ~GifManagerBase() {} // vtable+00
@@ -60,8 +57,7 @@ protected:
};
// VTABLE 0x100d86fc
class GifManager : public GifManagerBase
{
class GifManager : public GifManagerBase {
public:
// OFFSET: LEGO1 0x1005a580 STUB
virtual ~GifManager() {} // vtable+00

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@@ -1,4 +1,5 @@
#include "helicopter.h"
#include "act3.h"
#include "legoanimationmanager.h"
#include "legocontrolmanager.h"
@@ -32,7 +33,8 @@ MxResult Helicopter::InitFromMxDSObject(MxDSObject &p_dsObject)
((Act3*) GetWorld())->SetUnkown420c(this);
}
world = GetWorld();
if (world) world->VTable0x58(this);
if (world)
world->VTable0x58(this);
GetState();
return result;
}
@@ -41,7 +43,8 @@ MxResult Helicopter::InitFromMxDSObject(MxDSObject &p_dsObject)
void Helicopter::GetState()
{
m_state = (HelicopterState*) GameState()->GetState("HelicopterState");
if (!m_state) m_state = (HelicopterState *)GameState()->CreateState("HelicopterState");
if (!m_state)
m_state = (HelicopterState*) GameState()->CreateState("HelicopterState");
}
// OFFSET: LEGO1 0x10003360
@@ -73,4 +76,3 @@ void Helicopter::VTable0xe4()
AnimationManager()->FUN_1005f6d0(TRUE);
ControlManager()->Unregister(this);
}

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@@ -7,8 +7,7 @@
// VTABLE 0x100d40f8
// SIZE 0x230
class Helicopter : public IslePathActor
{
class Helicopter : public IslePathActor {
public:
Helicopter();

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@@ -6,8 +6,7 @@
// VTABLE 0x100d5418
// SIZE 0xc
class HelicopterState : public LegoState
{
class HelicopterState : public LegoState {
public:
// OFFSET: LEGO1 0x1000e0d0
inline virtual const char* ClassName() const override // vtable+0x0c
@@ -23,6 +22,7 @@ public:
}
inline void SetUnknown8(undefined4 p_unk8) { m_unk8 = p_unk8; }
protected:
undefined4 m_unk8;
};

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100da328
// SIZE 0x3e4
class HistoryBook : public LegoWorld
{
class HistoryBook : public LegoWorld {
public:
HistoryBook();
virtual ~HistoryBook() override; // vtable+0x0

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d9730
// SIZE 0x12c
class Hospital : public LegoWorld
{
class Hospital : public LegoWorld {
public:
Hospital();
virtual ~Hospital() override; // vtable+0x0
@@ -25,7 +24,6 @@ public:
{
return !strcmp(name, Hospital::ClassName()) || LegoWorld::IsA(name);
}
};
#endif // HOSPITAL_H

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d5068
// SIZE 0x68
class HospitalEntity : public BuildingEntity
{
class HospitalEntity : public BuildingEntity {
public:
// OFFSET: LEGO1 0x1000ec40
inline virtual const char* ClassName() const override // vtable+0x0c
@@ -20,7 +19,6 @@ public:
{
return !strcmp(name, HospitalEntity::ClassName()) || BuildingEntity::IsA(name);
}
};
#endif // HOSPITALENTITY_H

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@@ -5,8 +5,7 @@
// VTABLE 0x100d97a0
// SIZE 0x18
class HospitalState : public LegoState
{
class HospitalState : public LegoState {
public:
HospitalState();
@@ -22,7 +21,6 @@ public:
{
return !strcmp(name, HospitalState::ClassName()) || LegoState::IsA(name);
}
};
#endif // HOSPITALSTATE_H

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d9338
// SIZE 0x1d8
class Infocenter : public LegoWorld
{
class Infocenter : public LegoWorld {
public:
Infocenter();
virtual ~Infocenter() override;
@@ -26,7 +25,6 @@ public:
{
return !strcmp(name, Infocenter::ClassName()) || LegoWorld::IsA(name);
}
};
#endif // INFOCENTER_H

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d72d8
// SIZE 0xfc
class InfocenterDoor : public LegoWorld
{
class InfocenterDoor : public LegoWorld {
public:
InfocenterDoor();
virtual ~InfocenterDoor(); // vtable+0x0
@@ -25,7 +24,6 @@ public:
{
return !strcmp(name, InfocenterDoor::ClassName()) || LegoWorld::IsA(name);
}
};
#endif // INFOCENTERDOOR_H

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d4b90
// SIZE 0x68
class InfoCenterEntity : public BuildingEntity
{
class InfoCenterEntity : public BuildingEntity {
public:
// OFFSET: LEGO1 0x1000ea00
inline virtual const char* ClassName() const override // vtable+0x0c
@@ -20,7 +19,6 @@ public:
{
return !strcmp(name, InfoCenterEntity::ClassName()) || BuildingEntity::IsA(name);
}
};
#endif // INFOCENTERENTITY_H

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@@ -13,4 +13,3 @@ InfocenterState::~InfocenterState()
{
// TODO
}

View File

@@ -1,14 +1,12 @@
#ifndef INFOCENTERSTATE_H
#define INFOCENTERSTATE_H
#include "legostate.h"
#include "decomp.h"
#include "legostate.h"
// VTABLE 0x100d93a8
// SIZE 0x94
class InfocenterState : public LegoState
{
class InfocenterState : public LegoState {
public:
InfocenterState();
virtual ~InfocenterState();

View File

@@ -6,8 +6,7 @@
// VTABLE 0x100d6fb8
// SIZE 0x140
// Radio at 0x12c
class Isle : public LegoWorld
{
class Isle : public LegoWorld {
public:
Isle();

View File

@@ -4,8 +4,7 @@
#include "legoactor.h"
// VTABLE 0x100d5178
class IsleActor : public LegoActor
{
class IsleActor : public LegoActor {
public:
// OFFSET: LEGO1 0x1000e660
inline virtual const char* ClassName() const override // vtable+0x0c

View File

@@ -44,7 +44,8 @@ IslePathActor::IslePathActor()
}
// OFFSET: LEGO1 0x1001a280
MxResult IslePathActor::InitFromMxDSObject(MxDSObject &p_dsObject) {
MxResult IslePathActor::InitFromMxDSObject(MxDSObject& p_dsObject)
{
return MxEntity::InitFromMxDSObject(p_dsObject);
}

View File

@@ -7,8 +7,7 @@
// VTABLE 0x100d4398
// SIZE 0x160
class IslePathActor : public LegoPathActor
{
class IslePathActor : public LegoPathActor {
public:
IslePathActor();
@@ -27,10 +26,7 @@ public:
// OFFSET: LEGO1 0x10002ff0 TEMPLATE
// IslePathActor::`scalar deleting destructor'
inline virtual ~IslePathActor() override
{
IslePathActor::Destroy(TRUE);
}
inline virtual ~IslePathActor() override { IslePathActor::Destroy(TRUE); }
virtual MxResult InitFromMxDSObject(MxDSObject& p_dsObject) override; // vtable+0x18
virtual void VTable0xcc(); // vtable+0xcc

View File

@@ -6,8 +6,7 @@
// VTABLE 0x100d9ec8
// SIZE 0x164
class Jetski : public IslePathActor
{
class Jetski : public IslePathActor {
public:
Jetski();
@@ -23,10 +22,10 @@ public:
{
return !strcmp(name, Jetski::ClassName()) || IslePathActor::IsA(name);
}
private:
// TODO: Jetski fields
undefined m_unk160[4];
};
#endif // JETSKI_H

View File

@@ -5,10 +5,8 @@
// VTABLE 0x100d4fe8
// SIZE 0x144
class JetskiRace : public LegoRace
{
class JetskiRace : public LegoRace {
public:
// OFFSET: LEGO1 0x1000daf0
inline virtual const char* ClassName() const override // vtable+0x0c
{

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d4fa8
// SIZE 0x2c
class JetskiRaceState : public RaceState
{
class JetskiRaceState : public RaceState {
public:
// OFFSET: LEGO1 0x1000dc40
inline virtual const char* ClassName() const override // vtable+0x0c
@@ -20,7 +19,6 @@ public:
{
return !strcmp(name, JetskiRaceState::ClassName()) || RaceState::IsA(name);
}
};
#endif // JETSKIRACESTATE_H

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d8958
// SIZE 0x104
class JukeBox : public LegoWorld
{
class JukeBox : public LegoWorld {
public:
JukeBox();
@@ -22,7 +21,6 @@ public:
{
return !strcmp(name, JukeBox::ClassName()) || LegoWorld::IsA(name);
}
};
#endif // JUKEBOX_H

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100da8a0
// SIZE 0x6c
class JukeBoxEntity : public LegoEntity
{
class JukeBoxEntity : public LegoEntity {
public:
JukeBoxEntity();
virtual ~JukeBoxEntity() override; // vtable+0x0
@@ -23,7 +22,6 @@ public:
{
return !strcmp(name, JukeBoxEntity::ClassName()) || LegoEntity::IsA(name);
}
};
#endif // JUKEBOXENTITY_H

View File

@@ -1,6 +1,7 @@
#include "jukeboxstate.h"
// OFFSET: LEGO1 0x1000f300
MxBool JukeBoxState::VTable0x14() {
MxBool JukeBoxState::VTable0x14()
{
return FALSE;
}

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d4a90
// SIZE 0x10
class JukeBoxState : public LegoState
{
class JukeBoxState : public LegoState {
public:
// OFFSET: LEGO1 0x1000f310
inline virtual const char* ClassName() const override // vtable+0x0c
@@ -22,7 +21,6 @@ public:
}
virtual MxBool VTable0x14() override; // vtable+0x14
};
#endif // JUKEBOXSTATE_H

View File

@@ -3,8 +3,7 @@
#include "lego3dview.h"
class Lego3DManager
{
class Lego3DManager {
public:
inline Lego3DView* GetLego3DView() { return this->m_3dView; }

View File

@@ -3,8 +3,7 @@
#include "viewmanager.h"
class Lego3DView
{
class Lego3DView {
public:
inline ViewManager* GetViewManager() { return this->m_viewManager; }

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d52b0
// SIZE 0xa0
class Lego3DWavePresenter : public LegoWavePresenter
{
class Lego3DWavePresenter : public LegoWavePresenter {
public:
// OFFSET: LEGO1 0x1000d890
inline virtual const char* ClassName() const override // vtable+0x0c

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d4a70
// SIZE 0x10
class LegoAct2State : public LegoState
{
class LegoAct2State : public LegoState {
public:
// OFFSET: LEGO1 0x1000df80
inline virtual const char* ClassName() const override // vtable+0x0c
@@ -20,7 +19,6 @@ public:
{
return !strcmp(name, LegoAct2State::ClassName()) || LegoState::IsA(name);
}
};
#endif // LEGOACT2STATE_H

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d5118
// SIZE 0x68
class LegoActionControlPresenter : public MxMediaPresenter
{
class LegoActionControlPresenter : public MxMediaPresenter {
public:
// OFFSET: LEGO1 0x1000d0e0
inline virtual const char* ClassName() const override // vtable+0x0c

View File

@@ -6,8 +6,7 @@
// VTABLE 0x100d6d68
// SIZE 0x78
class LegoActor : public LegoEntity
{
class LegoActor : public LegoEntity {
public:
LegoActor();
@@ -33,7 +32,6 @@ public:
private:
undefined unk68[0x10];
};
#endif // LEGOACTOR_H

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d5320
// SIZE 0x50
class LegoActorPresenter : public LegoEntityPresenter
{
class LegoActorPresenter : public LegoEntityPresenter {
public:
// OFFSET: LEGO1 0x1000cb10
inline virtual const char* ClassName() const override // vtable+0x0c

View File

@@ -3,8 +3,7 @@
#include "legopathactor.h"
class LegoAnimActor : public LegoPathActor
{
class LegoAnimActor : public LegoPathActor {
public:
};

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d8c18
// SIZE 0x500
class LegoAnimationManager : public MxCore
{
class LegoAnimationManager : public MxCore {
public:
LegoAnimationManager();
virtual ~LegoAnimationManager() override; // vtable+0x0
@@ -33,7 +32,6 @@ public:
private:
void Init();
};
#endif // LEGOANIMATIONMANAGER_H

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@@ -5,8 +5,7 @@
// VTABLE 0x100d7de8
// SIZE 0x74
class LegoAnimMMPresenter : public MxCompositePresenter
{
class LegoAnimMMPresenter : public MxCompositePresenter {
public:
LegoAnimMMPresenter();
@@ -22,7 +21,6 @@ public:
{
return !strcmp(name, LegoAnimMMPresenter::ClassName()) || MxCompositePresenter::IsA(name);
}
};
#endif // LEGOANIMMMPRESENTER_H

View File

@@ -4,8 +4,7 @@
#include "mxvideopresenter.h"
// VTABLE 0x100d90c8
class LegoAnimPresenter : public MxVideoPresenter
{
class LegoAnimPresenter : public MxVideoPresenter {
public:
LegoAnimPresenter();
@@ -24,7 +23,6 @@ public:
private:
void Init();
};
#endif // LEGOANIMPRESENTER_H

View File

@@ -1,9 +1,9 @@
#include "legobackgroundcolor.h"
#include "decomp.h"
#include "legoomni.h"
#include "legoutil.h"
#include "legovideomanager.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(LegoBackgroundColor, 0x30)

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d74a8
// SIZE 0x30
class LegoBackgroundColor : public MxVariable
{
class LegoBackgroundColor : public MxVariable {
public:
__declspec(dllexport) LegoBackgroundColor(const char* p_key, const char* p_value);
virtual void SetValue(const char* p_colorString) override;

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d6f50
// SIZE 0x30
class LegoBuildingManager : public MxCore
{
class LegoBuildingManager : public MxCore {
public:
LegoBuildingManager();
virtual ~LegoBuildingManager() override;
@@ -22,7 +21,6 @@ public:
private:
void Init();
};
#endif // LEGOBUILDINGMANAGER_H

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d4718
// SIZE 0x88
class LegoCacheSound : public MxCore
{
class LegoCacheSound : public MxCore {
public:
LegoCacheSound();
virtual ~LegoCacheSound() override; // vtable+0x0

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d57b0
// SIZE 0xc8
class LegoCameraController : public MxCore
{
class LegoCameraController : public MxCore {
public:
LegoCameraController();
virtual ~LegoCameraController() override; // vtable+0x0
@@ -23,7 +22,6 @@ public:
{
return !strcmp(name, ClassName()) || MxCore::IsA(name);
}
};
#endif // LEGOCAMERACONTROLLER_H

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d6658
// SIZE 0x34c
class LegoCarBuild : public LegoWorld
{
class LegoCarBuild : public LegoWorld {
public:
LegoCarBuild();
virtual ~LegoCarBuild() override;

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d99e0
// SIZE 0x150
class LegoCarBuildAnimPresenter : public LegoAnimPresenter
{
class LegoCarBuildAnimPresenter : public LegoAnimPresenter {
public:
LegoCarBuildAnimPresenter();
virtual ~LegoCarBuildAnimPresenter() override; // vtable+0x0

View File

@@ -4,8 +4,7 @@
#include "legoraceactor.h"
// VTABLE 0x100da0d8
class LegoCarRaceActor : public LegoRaceActor
{
class LegoCarRaceActor : public LegoRaceActor {
public:
// OFFSET: LEGO1 0x10081650
inline virtual const char* ClassName() const override // vtable+0x0c

View File

@@ -4,8 +4,7 @@
#include "mxcore.h"
// VTABLE 0x100d6a80
class LegoControlManager : public MxCore
{
class LegoControlManager : public MxCore {
public:
LegoControlManager();
virtual ~LegoControlManager() override; // vtable+0x0

View File

@@ -1,8 +1,8 @@
#include "legoentity.h"
#include "define.h"
#include "legoomni.h"
#include "legoutil.h"
#include "define.h"
DECOMP_SIZE_ASSERT(LegoEntity, 0x68)
@@ -60,8 +60,7 @@ void LegoEntity::Destroy(MxBool p_fromDestructor)
void LegoEntity::AddToCurrentWorld()
{
LegoWorld* world = GetCurrentWorld();
if (world != NULL && world != (LegoWorld*)this)
{
if (world != NULL && world != (LegoWorld*) this) {
// TODO: world->vtable58(this);
}
}

View File

@@ -1,16 +1,15 @@
#ifndef LEGOENTITY_H
#define LEGOENTITY_H
#include "decomp.h"
#include "extra.h"
#include "mxdsobject.h"
#include "mxentity.h"
#include "mxvector.h"
#include "extra.h"
#include "decomp.h"
#include "mxdsobject.h"
// VTABLE 0x100d4858
// SIZE 0x68 (probably)
class LegoEntity : public MxEntity
{
class LegoEntity : public MxEntity {
public:
// Inlined at 0x100853f7
inline LegoEntity()

View File

@@ -4,8 +4,7 @@
#include "mxcompositepresenter.h"
// VTABLE 0x100d8398
class LegoEntityPresenter : public MxCompositePresenter
{
class LegoEntityPresenter : public MxCompositePresenter {
public:
LegoEntityPresenter();
virtual ~LegoEntityPresenter() override; // vtable+0x0
@@ -25,8 +24,6 @@ public:
private:
void Init();
};
#endif // LEGOENTITYPRESENTER_H

View File

@@ -4,8 +4,7 @@
#include "legoanimactor.h"
// VTABLE 0x100d6c10
class LegoExtraActor : public LegoAnimActor
{
class LegoExtraActor : public LegoAnimActor {
public:
// OFFSET: LEGO1 0x1002b7a0
inline const char* ClassName() const override // vtable+0xc

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d89e0
// SIZE 0x70
class LegoFlcTexturePresenter : public MxFlcPresenter
{
class LegoFlcTexturePresenter : public MxFlcPresenter {
public:
LegoFlcTexturePresenter();
@@ -16,7 +15,6 @@ public:
// 0x100f0634
return "LegoFlcTexturePresenter";
}
};
#endif // LEGOFLCTEXTUREPRESENTER_H

View File

@@ -1,9 +1,9 @@
#include "legofullscreenmovie.h"
#include "decomp.h"
#include "legoomni.h"
#include "legovideomanager.h"
#include "mxtypes.h"
#include "decomp.h"
DECOMP_SIZE_ASSERT(LegoFullScreenMovie, 0x24)

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d74b8
// SIZE 0x24
class LegoFullScreenMovie : public MxVariable
{
class LegoFullScreenMovie : public MxVariable {
public:
LegoFullScreenMovie(const char* p_key, const char* p_value);
virtual void SetValue(const char* p_option) override;

View File

@@ -1,12 +1,12 @@
#include "legogamestate.h"
#include "infocenterstate.h"
#include "legoomni.h"
#include "legostate.h"
#include "infocenterstate.h"
#include "legostream.h"
#include "mxobjectfactory.h"
#include "mxvariabletable.h"
#include "mxstring.h"
#include "mxvariabletable.h"
// Based on the highest dword offset (0x42c) referenced in the constructor.
// There may be other members that come after.
@@ -17,48 +17,20 @@ const char *g_fileExtensionGS = ".GS";
// GLOBAL OFFSET: LEGO1 0x100f3e58
ColorStringStruct g_colorSaveData[43] = {
{"c_dbbkfny0", "lego red"},
{"c_dbbkxly0", "lego white"},
{"c_chbasey0", "lego black"},
{"c_chbacky0", "lego black"},
{"c_chdishy0", "lego white"},
{"c_chhorny0", "lego black"},
{"c_chljety1", "lego black"},
{"c_chrjety1", "lego black"},
{"c_chmidly0", "lego black"},
{"c_chmotry0", "lego blue"},
{"c_chsidly0", "lego black"},
{"c_chsidry0", "lego black"},
{"c_chstuty0", "lego black"},
{"c_chtaily0", "lego black"},
{"c_chwindy1", "lego black"},
{"c_dbfbrdy0", "lego red"},
{"c_dbflagy0", "lego yellow"},
{"c_dbfrfny4", "lego red"},
{"c_dbfrxly0", "lego white"},
{"c_dbhndly0", "lego white"},
{"c_dbltbry0", "lego white"},
{"c_jsdashy0", "lego white"},
{"c_jsexhy0", "lego black"},
{"c_jsfrnty5", "lego black"},
{"c_jshndly0", "lego red"},
{"c_jslsidy0", "lego black"},
{"c_jsrsidy0", "lego black"},
{"c_jsskiby0", "lego red"},
{"c_jswnshy5", "lego white"},
{"c_rcbacky6", "lego green"},
{"c_rcedgey0", "lego green"},
{"c_rcfrmey0", "lego red"},
{"c_rcfrnty6", "lego green"},
{"c_rcmotry0", "lego white"},
{"c_rcsidey0", "lego green"},
{"c_rcstery0", "lego white"},
{"c_rcstrpy0", "lego yellow"},
{"c_rctailya", "lego white"},
{"c_rcwhl1y0", "lego white"},
{"c_rcwhl2y0", "lego white"},
{"c_jsbasey0", "lego white"},
{"c_chblady0", "lego black"},
{"c_dbbkfny0", "lego red"}, {"c_dbbkxly0", "lego white"}, {"c_chbasey0", "lego black"},
{"c_chbacky0", "lego black"}, {"c_chdishy0", "lego white"}, {"c_chhorny0", "lego black"},
{"c_chljety1", "lego black"}, {"c_chrjety1", "lego black"}, {"c_chmidly0", "lego black"},
{"c_chmotry0", "lego blue"}, {"c_chsidly0", "lego black"}, {"c_chsidry0", "lego black"},
{"c_chstuty0", "lego black"}, {"c_chtaily0", "lego black"}, {"c_chwindy1", "lego black"},
{"c_dbfbrdy0", "lego red"}, {"c_dbflagy0", "lego yellow"}, {"c_dbfrfny4", "lego red"},
{"c_dbfrxly0", "lego white"}, {"c_dbhndly0", "lego white"}, {"c_dbltbry0", "lego white"},
{"c_jsdashy0", "lego white"}, {"c_jsexhy0", "lego black"}, {"c_jsfrnty5", "lego black"},
{"c_jshndly0", "lego red"}, {"c_jslsidy0", "lego black"}, {"c_jsrsidy0", "lego black"},
{"c_jsskiby0", "lego red"}, {"c_jswnshy5", "lego white"}, {"c_rcbacky6", "lego green"},
{"c_rcedgey0", "lego green"}, {"c_rcfrmey0", "lego red"}, {"c_rcfrnty6", "lego green"},
{"c_rcmotry0", "lego white"}, {"c_rcsidey0", "lego green"}, {"c_rcstery0", "lego white"},
{"c_rcstrpy0", "lego yellow"}, {"c_rctailya", "lego white"}, {"c_rcwhl1y0", "lego white"},
{"c_rcwhl2y0", "lego white"}, {"c_jsbasey0", "lego white"}, {"c_chblady0", "lego black"},
{"c_chseaty0", "lego white"},
};

View File

@@ -2,24 +2,22 @@
#define LEGOGAMESTATE_H
#include "decomp.h"
#include "mxtypes.h"
#include "legobackgroundcolor.h"
#include "legofullscreenmovie.h"
#include "mxtypes.h"
class LegoState;
class LegoStream;
class MxVariable;
class MxString;
struct ColorStringStruct
{
struct ColorStringStruct {
const char* m_targetName;
const char* m_colorName;
};
// SIZE 0x430 (at least)
class LegoGameState
{
class LegoGameState {
public:
__declspec(dllexport) LegoGameState();
__declspec(dllexport) ~LegoGameState();

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d9278
// SIZE 0xc4
class LegoHideAnimPresenter : public LegoLoopingAnimPresenter
{
class LegoHideAnimPresenter : public LegoLoopingAnimPresenter {
public:
LegoHideAnimPresenter();
@@ -25,7 +24,6 @@ public:
private:
void Init();
};
#endif // LEGOHIDEANIMPRESENTER_H

View File

@@ -1,7 +1,7 @@
#include "legoinputmanager.h"
#include "legocontrolmanager.h"
#include "legoomni.h"
#include "mxautolocker.h"
DECOMP_SIZE_ASSERT(LegoInputManager, 0x338);
@@ -105,7 +105,8 @@ MxResult LegoInputManager::GetJoystickId()
joyinfoex.dwSize = 0x34;
joyinfoex.dwFlags = 0xFF;
if (joyGetPosEx(joyid, &joyinfoex) == JOYERR_NOERROR && joyGetDevCaps(joyid, &m_joyCaps, 0x194) == JOYERR_NOERROR) {
if (joyGetPosEx(joyid, &joyinfoex) == JOYERR_NOERROR &&
joyGetDevCaps(joyid, &m_joyCaps, 0x194) == JOYERR_NOERROR) {
m_joyid = joyid;
return SUCCESS;
}
@@ -114,7 +115,8 @@ MxResult LegoInputManager::GetJoystickId()
for (joyid = JOYSTICKID1; joyid < 16; joyid++) {
joyinfoex.dwSize = 0x34;
joyinfoex.dwFlags = 0xFF;
if (joyGetPosEx(joyid, &joyinfoex) == JOYERR_NOERROR && joyGetDevCaps(joyid, &m_joyCaps, 0x194) == JOYERR_NOERROR) {
if (joyGetPosEx(joyid, &joyinfoex) == JOYERR_NOERROR &&
joyGetDevCaps(joyid, &m_joyCaps, 0x194) == JOYERR_NOERROR) {
m_joyid = joyid;
return SUCCESS;
}
@@ -125,7 +127,12 @@ MxResult LegoInputManager::GetJoystickId()
}
// OFFSET: LEGO1 0x1005c320
MxResult LegoInputManager::GetJoystickState(MxU32 *joystick_x, MxU32 *joystick_y, DWORD *buttons_state, MxU32 *pov_position)
MxResult LegoInputManager::GetJoystickState(
MxU32* joystick_x,
MxU32* joystick_y,
DWORD* buttons_state,
MxU32* pov_position
)
{
if (m_useJoystick != FALSE) {
if (m_joyid < 0 && GetJoystickId() == -1) {

View File

@@ -3,13 +3,12 @@
#include "decomp.h"
#include "legoworld.h"
#include "mxpresenter.h"
#include "mxlist.h"
#include "mxpresenter.h"
#include <dinput.h>
enum NotificationId
{
enum NotificationId {
NONE = 0,
KEYDOWN = 7,
MOUSEUP = 8,
@@ -22,8 +21,7 @@ class LegoControlManager;
// VTABLE 0x100d8760
// SIZE 0x338
class LegoInputManager : public MxPresenter
{
class LegoInputManager : public MxPresenter {
public:
LegoInputManager();
virtual ~LegoInputManager() override;

View File

@@ -4,8 +4,7 @@
#include "legojetskiraceactor.h"
// VTABLE 0x100d5a40
class LegoJetski : public LegoJetskiRaceActor
{
class LegoJetski : public LegoJetskiRaceActor {
public:
// OFFSET: LEGO1 0x10013e80
inline const char* ClassName() const override // vtable+0xc
@@ -19,8 +18,6 @@ public:
{
return !strcmp(name, LegoJetski::ClassName()) || LegoJetskiRaceActor::IsA(name);
}
};
#endif // LEGOJETSKI_H

View File

@@ -4,8 +4,7 @@
#include "legocarraceactor.h"
// VTABLE 0x100da240
class LegoJetskiRaceActor : public LegoCarRaceActor
{
class LegoJetskiRaceActor : public LegoCarRaceActor {
public:
// OFFSET: LEGO1 0x10081d80
inline const char* ClassName() const override // vtable+0xc

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d5fa8
// SIZE 0x90
class LegoLoadCacheSoundPresenter : public MxWavePresenter
{
class LegoLoadCacheSoundPresenter : public MxWavePresenter {
public:
LegoLoadCacheSoundPresenter();
virtual ~LegoLoadCacheSoundPresenter() override;
@@ -20,7 +19,6 @@ public:
private:
void Init();
};
#endif // LEGOLOADCACHESOUNDPRESENTER_H

View File

@@ -4,8 +4,7 @@
#include "legoloopinganimpresenter.h"
// VTABLE 0x100d9170
class LegoLocomotionAnimPresenter : public LegoLoopingAnimPresenter
{
class LegoLocomotionAnimPresenter : public LegoLoopingAnimPresenter {
public:
LegoLocomotionAnimPresenter();
@@ -24,7 +23,6 @@ public:
private:
void Init();
};
#endif // LEGOLOCOMOTIONANIMPRESENTER_H

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d4900
// SIZE 0xc0 (discovered through inlined constructor at 0x10009ecd)
class LegoLoopingAnimPresenter : public LegoAnimPresenter
{
class LegoLoopingAnimPresenter : public LegoAnimPresenter {
public:
// OFFSET: LEGO1 0x1000c9a0
inline const char* ClassName() const override // vtable+0xc

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d7ac8
// SIZE 0x94 (from 0x1000a163)
class LegoMeterPresenter : public MxStillPresenter
{
class LegoMeterPresenter : public MxStillPresenter {
public:
// MxStillPresenter's `::ClassName` and `::IsA` are used.
};

View File

@@ -5,8 +5,7 @@
// VTABLE 0x100d4e50
// SIZE 0x6c (discovered through inline constructor at 0x10009ae6)
class LegoModelPresenter : public MxVideoPresenter
{
class LegoModelPresenter : public MxVideoPresenter {
public:
__declspec(dllexport) static void configureLegoModelPresenter(int param_1);

View File

@@ -1,8 +1,8 @@
#include "legonavcontroller.h"
#include "legoomni.h"
#include "legovideomanager.h"
#include "legoutil.h"
#include "legovideomanager.h"
// 0x100f4c28
int g_mouseDeadzone = 40;
@@ -30,10 +30,19 @@ float g_turnSensitivity = 0.4f;
MxBool g_turnUseVelocity = FALSE;
// OFFSET: LEGO1 0x10054d40
void LegoNavController::GetDefaults(int *p_mouseDeadzone, float *p_movementMaxSpeed, float *p_turnMaxSpeed,
float *p_movementMaxAccel, float *p_turnMaxAccel, float *p_movementDecel,
float *p_turnDecel, float *p_movementMinAccel, float *p_turnMinAccel,
float *p_turnSensitivity, MxBool *p_turnUseVelocity)
void LegoNavController::GetDefaults(
int* p_mouseDeadzone,
float* p_movementMaxSpeed,
float* p_turnMaxSpeed,
float* p_movementMaxAccel,
float* p_turnMaxAccel,
float* p_movementDecel,
float* p_turnDecel,
float* p_movementMinAccel,
float* p_turnMinAccel,
float* p_turnSensitivity,
MxBool* p_turnUseVelocity
)
{
*p_mouseDeadzone = g_mouseDeadzone;
*p_movementMaxSpeed = g_movementMaxSpeed;
@@ -49,10 +58,19 @@ void LegoNavController::GetDefaults(int *p_mouseDeadzone, float *p_movementMaxSp
}
// OFFSET: LEGO1 0x10054dd0
void LegoNavController::SetDefaults(int p_mouseDeadzone, float p_movementMaxSpeed, float p_turnMaxSpeed,
float p_movementMaxAccel, float p_turnMaxAccel, float p_movementDecel,
float p_turnDecel, float p_movementMinAccel, float p_turnMinAccel,
float p_turnSensitivity, MxBool p_turnUseVelocity)
void LegoNavController::SetDefaults(
int p_mouseDeadzone,
float p_movementMaxSpeed,
float p_turnMaxSpeed,
float p_movementMaxAccel,
float p_turnMaxAccel,
float p_movementDecel,
float p_turnDecel,
float p_movementMinAccel,
float p_turnMinAccel,
float p_turnSensitivity,
MxBool p_turnUseVelocity
)
{
g_mouseDeadzone = p_mouseDeadzone;
g_movementMaxSpeed = p_movementMaxSpeed;
@@ -138,9 +156,16 @@ void LegoNavController::SetTargets(int p_hPos, int p_vPos, MxBool p_accel)
if (p_accel != FALSE) {
this->m_targetTurnSpeed = CalculateNewTargetSpeed(p_hPos, this->m_hMax / 2, this->m_turnMaxSpeed);
this->m_targetMovementSpeed = CalculateNewTargetSpeed(this->m_vMax - p_vPos, this->m_vMax / 2, this->m_movementMaxSpeed);
this->m_turnAccel = CalculateNewAccel(p_hPos, this->m_hMax / 2, this->m_turnMaxAccel, (int)this->m_turnMinAccel);
this->m_movementAccel = CalculateNewAccel(this->m_vMax - p_vPos, this->m_vMax / 2, this->m_movementMaxAccel, (int)this->m_movementMinAccel);
this->m_targetMovementSpeed =
CalculateNewTargetSpeed(this->m_vMax - p_vPos, this->m_vMax / 2, this->m_movementMaxSpeed);
this->m_turnAccel =
CalculateNewAccel(p_hPos, this->m_hMax / 2, this->m_turnMaxAccel, (int) this->m_turnMinAccel);
this->m_movementAccel = CalculateNewAccel(
this->m_vMax - p_vPos,
this->m_vMax / 2,
this->m_movementMaxAccel,
(int) this->m_movementMinAccel
);
}
else {
this->m_targetTurnSpeed = 0.0f;

View File

@@ -7,17 +7,34 @@
// VTABLE 0x100d85b8
// SIZE 0x70
class LegoNavController : public MxCore
{
class LegoNavController : public MxCore {
public:
__declspec(dllexport) static void GetDefaults(int *p_mouseDeadzone, float *p_movementMaxSpeed, float *p_turnMaxSpeed,
float *p_movementMaxAccel, float *p_turnMaxAccel, float *p_movementDecel,
float *p_turnDecel, float *p_movementMinAccel, float *p_turnMinAccel,
float *p_rotationSensitivity, MxBool *p_turnUseVelocity);
__declspec(dllexport) static void SetDefaults(int p_mouseDeadzone, float p_movementMaxSpeed, float p_turnMaxSpeed,
float p_movementMaxAccel, float p_turnMaxAccel, float p_movementDecel,
float p_turnDecel, float p_movementMinAccel, float p_turnMinAccel,
float p_rotationSensitivity, MxBool p_turnUseVelocity);
__declspec(dllexport) static void GetDefaults(
int* p_mouseDeadzone,
float* p_movementMaxSpeed,
float* p_turnMaxSpeed,
float* p_movementMaxAccel,
float* p_turnMaxAccel,
float* p_movementDecel,
float* p_turnDecel,
float* p_movementMinAccel,
float* p_turnMinAccel,
float* p_rotationSensitivity,
MxBool* p_turnUseVelocity
);
__declspec(dllexport) static void SetDefaults(
int p_mouseDeadzone,
float p_movementMaxSpeed,
float p_turnMaxSpeed,
float p_movementMaxAccel,
float p_turnMaxAccel,
float p_movementDecel,
float p_turnDecel,
float p_movementMinAccel,
float p_turnMinAccel,
float p_rotationSensitivity,
MxBool p_turnUseVelocity
);
LegoNavController();
// virtual ~LegoNavController(); // vtable+0x0

View File

@@ -1,7 +1,7 @@
#include "legoobjectfactory.h"
#include "infocenterstate.h"
#include "decomp.h"
#include "infocenterstate.h"
// TODO: Uncomment once we have all the relevant types ready
// DECOMP_SIZE_ASSERT(LegoObjectFactory, 0x1c8);
@@ -19,7 +19,11 @@ MxCore *LegoObjectFactory::Create(const char *p_name)
{
MxAtomId atom(p_name, LookupMode_Exact);
#define X(V) if (this->m_id##V == atom) { return new V; } else
#define X(V) \
if (this->m_id##V == atom) { \
return new V; \
} \
else
FOR_LEGOOBJECTFACTORY_OBJECTS(X)
#undef X
{

View File

@@ -3,12 +3,10 @@
#include "mxobjectfactory.h"
#define FOR_LEGOOBJECTFACTORY_OBJECTS(X) \
X(InfocenterState)
#define FOR_LEGOOBJECTFACTORY_OBJECTS(X) X(InfocenterState)
// VTABLE 0x100d4768
class LegoObjectFactory : public MxObjectFactory
{
class LegoObjectFactory : public MxObjectFactory {
public:
LegoObjectFactory();
virtual MxCore* Create(const char* p_name) override; // vtable 0x14

View File

@@ -1,12 +1,12 @@
#include "legoomni.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legoobjectfactory.h"
#include "legoutil.h"
#include "legoworld.h"
#include "mxbackgroundaudiomanager.h"
#include "mxdsfile.h"
#include "legogamestate.h"
#include "legoutil.h"
#include "legoobjectfactory.h"
#include "legoinputmanager.h"
#include "legoworld.h"
// 0x100f4588
MxAtomId* g_nocdSourceName = NULL;

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