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Implement/match LegoOmni::GetScriptIndex (#571)
* Implement/match LegoOmni::GetScriptIndex * Fix type * Fix
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@@ -98,6 +98,9 @@ public:
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return *this;
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}
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inline MxS32 GetIndex() { return m_index; }
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inline const char* GetKey() { return m_key; }
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private:
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MxS32 m_index; // 0x00
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char m_key[20]; // 0x04
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@@ -200,7 +203,7 @@ public:
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void CreateBackgroundAudio();
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void RemoveWorld(const MxAtomId&, MxLong);
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MxResult RegisterScripts();
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undefined4 FUN_1005b490(char* p_worldName);
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MxS32 GetScriptIndex(const char* p_key);
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static MxS32 GetCurrPathInfo(LegoPathBoundary**, MxS32&);
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static void CreateInstance();
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