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InvokeAction: take const atom (#837)
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@@ -152,7 +152,7 @@ MxBool CheckIfEntityExists(MxBool p_enable, const char* p_filename, MxS32 p_enti
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void NotifyEntity(const char* p_filename, MxS32 p_entityId, LegoEntity* p_sender);
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// FUNCTION: LEGO1 0x1003e430
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void InvokeAction(Extra::ActionType p_actionId, MxAtomId& p_pAtom, MxS32 p_targetEntityId, LegoEntity* p_sender)
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void InvokeAction(Extra::ActionType p_actionId, const MxAtomId& p_pAtom, MxS32 p_targetEntityId, LegoEntity* p_sender)
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{
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MxDSAction action;
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action.SetAtomId(p_pAtom);
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@@ -338,7 +338,7 @@ void FUN_1003eda0()
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}
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// FUNCTION: LEGO1 0x1003ee00
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MxBool RemoveFromCurrentWorld(MxAtomId& p_atomId, MxS32 p_id)
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MxBool RemoveFromCurrentWorld(const MxAtomId& p_atomId, MxS32 p_id)
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{
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LegoWorld* world = CurrentWorld();
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