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Enforce vtable match (#464)
* vtable enforce
* Vtable progress
* IslePathActor subclasses
* LegoState subclasses
* LegoWorld subclasses
* Presenter progress
* Remaining presenters
* All but two that need new files
* Merge into vtable branch (#3)
* Implement MxDisplaySurface::VTable0x44 (#467)
* Update mxdisplaysurface.cpp
* add arguments to header
* Fix glitched bitmaps
* WIP fixes
* Match
* Fix
* Changes
* Fixes
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implmement PoliceState::VTable0x1c (#468)
* Implmement PoliceState::VTable0x1c
* Fixes
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement Lego3DView::Render (#470)
* Implement Lego3DView::Render
* use MxDouble
* Revert "use MxDouble"
This reverts commit a006b60e20.
* Begin work on Police class (#469)
* Begin work on Police class
* Use JukeBox::e_policeStation value
* Fixes
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement MxDisplaySurface::CreateCursorSurface (#471)
* Update mxdisplaysurface.cpp
* Fixes
* Update legovideomanager.cpp
* Match to 100%
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
---------
Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
* Police fix
* Finish
* motocycle lower case
* Update historybook.h
* Update hospitalstate.h
* Update jetski.h
* Update legoinputmanager.h
* Update legolocomotionanimpresenter.h
* Update pizza.h
* Update act3shark.h
* Update ambulancemissionstate.h
* Update bumpbouy.h
* Update doors.h
---------
Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
This commit is contained in:
@@ -12,6 +12,13 @@ Act2Brick::~Act2Brick()
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// TODO
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}
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// STUB: LEGO1 0x1007a750
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MxS32 Act2Brick::VTable0x94()
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x1007a7f0
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MxResult Act2Brick::Tickle()
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{
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54
LEGO1/lego/legoomni/src/act2/legoact2.cpp
Normal file
54
LEGO1/lego/legoomni/src/act2/legoact2.cpp
Normal file
@@ -0,0 +1,54 @@
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#include "legoact2.h"
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// STUB: LEGO1 0x1004fe10
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MxBool LegoAct2::VTable0x5c()
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{
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// TODO
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return FALSE;
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}
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// STUB: LEGO1 0x1004ff20
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MxResult LegoAct2::Create(MxDSAction& p_dsAction)
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x10050040
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MxResult LegoAct2::Tickle()
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{
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// TODO
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return SUCCESS;
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}
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// STUB: LEGO1 0x10050380
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MxLong LegoAct2::Notify(MxParam& p_param)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x10050a80
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void LegoAct2::VTable0x50()
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{
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// TODO
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}
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// STUB: LEGO1 0x10050cf0
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void LegoAct2::VTable0x68(MxBool p_add)
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{
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// TODO
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}
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// STUB: LEGO1 0x100519c0
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void LegoAct2::VTable0x60()
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{
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// TODO
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}
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// STUB: LEGO1 0x100519d0
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MxBool LegoAct2::VTable0x64()
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{
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// TODO
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return FALSE;
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}
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@@ -1 +1,8 @@
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#include "legoact2state.h"
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// STUB: LEGO1 0x1000df70
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MxBool LegoAct2State::VTable0x14()
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{
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// TODO
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return FALSE;
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}
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