Enforce vtable match (#464)

* vtable enforce

* Vtable progress

* IslePathActor subclasses

* LegoState subclasses

* LegoWorld subclasses

* Presenter progress

* Remaining presenters

* All but two that need new files

* Merge into vtable branch (#3)

* Implement MxDisplaySurface::VTable0x44 (#467)

* Update mxdisplaysurface.cpp

* add arguments to header

* Fix glitched bitmaps

* WIP fixes

* Match

* Fix

* Changes

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implmement PoliceState::VTable0x1c (#468)

* Implmement PoliceState::VTable0x1c

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement Lego3DView::Render (#470)

* Implement Lego3DView::Render

* use MxDouble

* Revert "use MxDouble"

This reverts commit a006b60e20.

* Begin work on Police class (#469)

* Begin work on Police class

* Use JukeBox::e_policeStation value

* Fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

* Implement MxDisplaySurface::CreateCursorSurface (#471)

* Update mxdisplaysurface.cpp

* Fixes

* Update legovideomanager.cpp

* Match to 100%

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>

* Police fix

* Finish

* motocycle lower case

* Update historybook.h

* Update hospitalstate.h

* Update jetski.h

* Update legoinputmanager.h

* Update legolocomotionanimpresenter.h

* Update pizza.h

* Update act3shark.h

* Update ambulancemissionstate.h

* Update bumpbouy.h

* Update doors.h

---------

Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
This commit is contained in:
MS
2024-01-20 18:04:46 -05:00
committed by GitHub
parent 93012b62f4
commit b5a3c5feea
136 changed files with 1926 additions and 28 deletions

View File

@@ -131,7 +131,6 @@ public:
// vtable+0x20
virtual Unk* CreateUnk() = 0;
virtual Texture* CreateTexture() = 0;
virtual Texture* CreateTexture(
int width,
int height,
@@ -141,6 +140,7 @@ public:
int paletteEntryCount,
const PaletteEntry* pEntries
) = 0;
virtual Texture* CreateTexture() = 0;
virtual Result SetTextureDefaultShadeCount(unsigned long) = 0;
// vtable+0x30
@@ -278,10 +278,10 @@ public:
virtual Result SetTexture(const Texture*) = 0;
virtual Result GetTexture(Texture*&) = 0;
virtual Result SetMaterialMode(MaterialMode) = 0;
virtual Result Add(const Group*) = 0;
virtual Result Add(const Mesh*) = 0;
virtual Result Remove(const Group*) = 0;
virtual Result Add(const Group*) = 0;
virtual Result Remove(const Mesh*) = 0;
virtual Result Remove(const Group*) = 0;
virtual Result RemoveAll() = 0;
// This is TransformLocalToWorld in the leak, however it seems