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Enforce vtable match (#464)
* vtable enforce
* Vtable progress
* IslePathActor subclasses
* LegoState subclasses
* LegoWorld subclasses
* Presenter progress
* Remaining presenters
* All but two that need new files
* Merge into vtable branch (#3)
* Implement MxDisplaySurface::VTable0x44 (#467)
* Update mxdisplaysurface.cpp
* add arguments to header
* Fix glitched bitmaps
* WIP fixes
* Match
* Fix
* Changes
* Fixes
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implmement PoliceState::VTable0x1c (#468)
* Implmement PoliceState::VTable0x1c
* Fixes
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement Lego3DView::Render (#470)
* Implement Lego3DView::Render
* use MxDouble
* Revert "use MxDouble"
This reverts commit a006b60e20.
* Begin work on Police class (#469)
* Begin work on Police class
* Use JukeBox::e_policeStation value
* Fixes
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Implement MxDisplaySurface::CreateCursorSurface (#471)
* Update mxdisplaysurface.cpp
* Fixes
* Update legovideomanager.cpp
* Match to 100%
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
---------
Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
* Police fix
* Finish
* motocycle lower case
* Update historybook.h
* Update hospitalstate.h
* Update jetski.h
* Update legoinputmanager.h
* Update legolocomotionanimpresenter.h
* Update pizza.h
* Update act3shark.h
* Update ambulancemissionstate.h
* Update bumpbouy.h
* Update doors.h
---------
Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
This commit is contained in:
@@ -131,7 +131,6 @@ public:
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// vtable+0x20
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virtual Unk* CreateUnk() = 0;
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virtual Texture* CreateTexture() = 0;
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virtual Texture* CreateTexture(
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int width,
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int height,
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@@ -141,6 +140,7 @@ public:
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int paletteEntryCount,
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const PaletteEntry* pEntries
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) = 0;
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virtual Texture* CreateTexture() = 0;
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virtual Result SetTextureDefaultShadeCount(unsigned long) = 0;
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// vtable+0x30
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@@ -278,10 +278,10 @@ public:
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virtual Result SetTexture(const Texture*) = 0;
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virtual Result GetTexture(Texture*&) = 0;
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virtual Result SetMaterialMode(MaterialMode) = 0;
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virtual Result Add(const Group*) = 0;
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virtual Result Add(const Mesh*) = 0;
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virtual Result Remove(const Group*) = 0;
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virtual Result Add(const Group*) = 0;
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virtual Result Remove(const Mesh*) = 0;
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virtual Result Remove(const Group*) = 0;
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virtual Result RemoveAll() = 0;
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// This is TransformLocalToWorld in the leak, however it seems
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