mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 00:14:22 +00:00
Clear unknowns in Ambulance
and AmbulanceMissionState
(#1588)
This commit is contained in:
@@ -11,6 +11,12 @@ class MxEndActionNotificationParam;
|
|||||||
// SIZE 0x24
|
// SIZE 0x24
|
||||||
class AmbulanceMissionState : public LegoState {
|
class AmbulanceMissionState : public LegoState {
|
||||||
public:
|
public:
|
||||||
|
enum {
|
||||||
|
e_ready = 0,
|
||||||
|
e_enteredAmbulance = 1,
|
||||||
|
e_prepareAmbulance = 2,
|
||||||
|
};
|
||||||
|
|
||||||
AmbulanceMissionState();
|
AmbulanceMissionState();
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10037440
|
// FUNCTION: LEGO1 0x10037440
|
||||||
@@ -125,7 +131,7 @@ public:
|
|||||||
// SYNTHETIC: LEGO1 0x100376c0
|
// SYNTHETIC: LEGO1 0x100376c0
|
||||||
// AmbulanceMissionState::`scalar deleting destructor'
|
// AmbulanceMissionState::`scalar deleting destructor'
|
||||||
|
|
||||||
undefined4 m_unk0x08; // 0x08
|
MxU32 m_state; // 0x08
|
||||||
MxLong m_startTime; // 0x0c
|
MxLong m_startTime; // 0x0c
|
||||||
MxS16 m_peScore; // 0x10
|
MxS16 m_peScore; // 0x10
|
||||||
MxS16 m_maScore; // 0x12
|
MxS16 m_maScore; // 0x12
|
||||||
@@ -177,15 +183,21 @@ public:
|
|||||||
virtual MxLong HandleEndAction(MxEndActionNotificationParam& p_param); // vtable+0xf4
|
virtual MxLong HandleEndAction(MxEndActionNotificationParam& p_param); // vtable+0xf4
|
||||||
|
|
||||||
void CreateState();
|
void CreateState();
|
||||||
void FUN_10036e60();
|
void Init();
|
||||||
void ActivateSceneActions();
|
void ActivateSceneActions();
|
||||||
void StopActions();
|
void StopActions();
|
||||||
void FUN_10037250();
|
void Reset();
|
||||||
|
|
||||||
// SYNTHETIC: LEGO1 0x10036130
|
// SYNTHETIC: LEGO1 0x10036130
|
||||||
// Ambulance::`scalar deleting destructor'
|
// Ambulance::`scalar deleting destructor'
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
enum {
|
||||||
|
e_none = 0,
|
||||||
|
e_waiting = 1,
|
||||||
|
e_finished = 3,
|
||||||
|
};
|
||||||
|
|
||||||
void PlayAnimation(IsleScript::Script p_objectId);
|
void PlayAnimation(IsleScript::Script p_objectId);
|
||||||
void PlayFinalAnimation(IsleScript::Script p_objectId);
|
void PlayFinalAnimation(IsleScript::Script p_objectId);
|
||||||
void StopAction(IsleScript::Script p_objectId);
|
void StopAction(IsleScript::Script p_objectId);
|
||||||
@@ -196,9 +208,9 @@ private:
|
|||||||
AmbulanceMissionState* m_state; // 0x164
|
AmbulanceMissionState* m_state; // 0x164
|
||||||
MxS16 m_unk0x168; // 0x168
|
MxS16 m_unk0x168; // 0x168
|
||||||
MxS16 m_actorId; // 0x16a
|
MxS16 m_actorId; // 0x16a
|
||||||
MxS16 m_unk0x16c; // 0x16c
|
MxS16 m_atPoliceTask; // 0x16c
|
||||||
MxS16 m_unk0x16e; // 0x16e
|
MxS16 m_atBeachTask; // 0x16e
|
||||||
MxS16 m_unk0x170; // 0x170
|
MxS16 m_taskState; // 0x170
|
||||||
MxS16 m_unk0x172; // 0x172
|
MxS16 m_unk0x172; // 0x172
|
||||||
IsleScript::Script m_lastAction; // 0x174
|
IsleScript::Script m_lastAction; // 0x174
|
||||||
IsleScript::Script m_lastAnimation; // 0x178
|
IsleScript::Script m_lastAnimation; // 0x178
|
||||||
|
@@ -37,9 +37,9 @@ Ambulance::Ambulance()
|
|||||||
m_state = NULL;
|
m_state = NULL;
|
||||||
m_unk0x168 = 0;
|
m_unk0x168 = 0;
|
||||||
m_actorId = -1;
|
m_actorId = -1;
|
||||||
m_unk0x16c = 0;
|
m_atPoliceTask = 0;
|
||||||
m_unk0x16e = 0;
|
m_atBeachTask = 0;
|
||||||
m_unk0x170 = 0;
|
m_taskState = Ambulance::e_none;
|
||||||
m_lastAction = IsleScript::c_noneIsle;
|
m_lastAction = IsleScript::c_noneIsle;
|
||||||
m_unk0x172 = 0;
|
m_unk0x172 = 0;
|
||||||
m_lastAnimation = IsleScript::c_noneIsle;
|
m_lastAnimation = IsleScript::c_noneIsle;
|
||||||
@@ -70,7 +70,7 @@ MxResult Ambulance::Create(MxDSAction& p_dsAction)
|
|||||||
m_state = (AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
|
m_state = (AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
|
||||||
if (!m_state) {
|
if (!m_state) {
|
||||||
m_state = new AmbulanceMissionState();
|
m_state = new AmbulanceMissionState();
|
||||||
m_state->m_unk0x08 = 0;
|
m_state->m_state = AmbulanceMissionState::e_ready;
|
||||||
GameState()->RegisterState(m_state);
|
GameState()->RegisterState(m_state);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -170,25 +170,25 @@ MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
|
|||||||
m_lastAction = IsleScript::c_noneIsle;
|
m_lastAction = IsleScript::c_noneIsle;
|
||||||
}
|
}
|
||||||
else if (objectId == IsleScript::c_hho027en_RunAnim) {
|
else if (objectId == IsleScript::c_hho027en_RunAnim) {
|
||||||
m_state->m_unk0x08 = 1;
|
m_state->m_state = AmbulanceMissionState::e_enteredAmbulance;
|
||||||
CurrentWorld()->PlaceActor(UserActor());
|
CurrentWorld()->PlaceActor(UserActor());
|
||||||
HandleClick();
|
HandleClick();
|
||||||
m_unk0x172 = 0;
|
m_unk0x172 = 0;
|
||||||
TickleManager()->RegisterClient(this, 40000);
|
TickleManager()->RegisterClient(this, 40000);
|
||||||
}
|
}
|
||||||
else if (objectId == IsleScript::c_hpz047pe_RunAnim || objectId == IsleScript::c_hpz048pe_RunAnim || objectId == IsleScript::c_hpz049bd_RunAnim || objectId == IsleScript::c_hpz053pa_RunAnim) {
|
else if (objectId == IsleScript::c_hpz047pe_RunAnim || objectId == IsleScript::c_hpz048pe_RunAnim || objectId == IsleScript::c_hpz049bd_RunAnim || objectId == IsleScript::c_hpz053pa_RunAnim) {
|
||||||
if (m_unk0x170 == 3) {
|
if (m_taskState == Ambulance::e_finished) {
|
||||||
PlayAnimation(IsleScript::c_hpz055pa_RunAnim);
|
PlayAnimation(IsleScript::c_hpz055pa_RunAnim);
|
||||||
m_unk0x170 = 0;
|
m_taskState = Ambulance::e_none;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
PlayAnimation(IsleScript::c_hpz053pa_RunAnim);
|
PlayAnimation(IsleScript::c_hpz053pa_RunAnim);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (objectId == IsleScript::c_hpz050bd_RunAnim || objectId == IsleScript::c_hpz052ma_RunAnim) {
|
else if (objectId == IsleScript::c_hpz050bd_RunAnim || objectId == IsleScript::c_hpz052ma_RunAnim) {
|
||||||
if (m_unk0x170 == 3) {
|
if (m_taskState == Ambulance::e_finished) {
|
||||||
PlayAnimation(IsleScript::c_hpz057ma_RunAnim);
|
PlayAnimation(IsleScript::c_hpz057ma_RunAnim);
|
||||||
m_unk0x170 = 0;
|
m_taskState = Ambulance::e_none;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
PlayAnimation(IsleScript::c_hpz052ma_RunAnim);
|
PlayAnimation(IsleScript::c_hpz052ma_RunAnim);
|
||||||
@@ -201,18 +201,18 @@ MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
|
|||||||
m_unk0x172 = 0;
|
m_unk0x172 = 0;
|
||||||
TickleManager()->RegisterClient(this, 40000);
|
TickleManager()->RegisterClient(this, 40000);
|
||||||
|
|
||||||
if (m_unk0x16c != 0) {
|
if (m_atPoliceTask != 0) {
|
||||||
StopActions();
|
StopActions();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (objectId == IsleScript::c_hps116bd_RunAnim || objectId == IsleScript::c_hps118re_RunAnim) {
|
else if (objectId == IsleScript::c_hps116bd_RunAnim || objectId == IsleScript::c_hps118re_RunAnim) {
|
||||||
if (objectId == IsleScript::c_hps116bd_RunAnim && m_unk0x170 != 3) {
|
if (objectId == IsleScript::c_hps116bd_RunAnim && m_taskState != Ambulance::e_finished) {
|
||||||
PlayAction(IsleScript::c_Avo923In_PlayWav);
|
PlayAction(IsleScript::c_Avo923In_PlayWav);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_unk0x170 == 3) {
|
if (m_taskState == Ambulance::e_finished) {
|
||||||
PlayAnimation(IsleScript::c_hps117bd_RunAnim);
|
PlayAnimation(IsleScript::c_hps117bd_RunAnim);
|
||||||
m_unk0x170 = 0;
|
m_taskState = Ambulance::e_none;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
PlayAnimation(IsleScript::c_hps118re_RunAnim);
|
PlayAnimation(IsleScript::c_hps118re_RunAnim);
|
||||||
@@ -225,12 +225,12 @@ MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
|
|||||||
m_unk0x172 = 0;
|
m_unk0x172 = 0;
|
||||||
TickleManager()->RegisterClient(this, 40000);
|
TickleManager()->RegisterClient(this, 40000);
|
||||||
|
|
||||||
if (m_unk0x16e != 0) {
|
if (m_atBeachTask != 0) {
|
||||||
StopActions();
|
StopActions();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (objectId == IsleScript::c_hho142cl_RunAnim || objectId == IsleScript::c_hho143cl_RunAnim || objectId == IsleScript::c_hho144cl_RunAnim) {
|
else if (objectId == IsleScript::c_hho142cl_RunAnim || objectId == IsleScript::c_hho143cl_RunAnim || objectId == IsleScript::c_hho144cl_RunAnim) {
|
||||||
FUN_10037250();
|
Reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -241,18 +241,18 @@ MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
|
|||||||
// FUNCTION: BETA10 0x100230bf
|
// FUNCTION: BETA10 0x100230bf
|
||||||
MxLong Ambulance::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
|
MxLong Ambulance::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
|
||||||
{
|
{
|
||||||
if (m_unk0x170 == 1) {
|
if (m_taskState == Ambulance::e_waiting) {
|
||||||
LegoROI* roi = PickROI(p_param.GetX(), p_param.GetY());
|
LegoROI* roi = PickROI(p_param.GetX(), p_param.GetY());
|
||||||
|
|
||||||
if (roi != NULL && !strcmpi(roi->GetName(), "ps-gate")) {
|
if (roi != NULL && !strcmpi(roi->GetName(), "ps-gate")) {
|
||||||
m_unk0x170 = 3;
|
m_taskState = Ambulance::e_finished;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
roi = PickRootROI(p_param.GetX(), p_param.GetY());
|
roi = PickRootROI(p_param.GetX(), p_param.GetY());
|
||||||
|
|
||||||
if (roi != NULL && !strcmpi(roi->GetName(), "gd")) {
|
if (roi != NULL && !strcmpi(roi->GetName(), "gd")) {
|
||||||
m_unk0x170 = 3;
|
m_taskState = Ambulance::e_finished;
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -270,9 +270,9 @@ MxLong Ambulance::HandlePathStruct(LegoPathStructNotificationParam& p_param)
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (p_param.GetTrigger() == LegoPathStruct::c_camAnim && p_param.GetData() == 0x0b) {
|
if (p_param.GetTrigger() == LegoPathStruct::c_camAnim && p_param.GetData() == 0x0b) {
|
||||||
if (m_unk0x16e != 0) {
|
if (m_atBeachTask != 0) {
|
||||||
if (m_unk0x16c != 0) {
|
if (m_atPoliceTask != 0) {
|
||||||
m_state->m_unk0x08 = 2;
|
m_state->m_state = AmbulanceMissionState::e_prepareAmbulance;
|
||||||
|
|
||||||
if (m_lastAction != IsleScript::c_noneIsle) {
|
if (m_lastAction != IsleScript::c_noneIsle) {
|
||||||
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
|
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
|
||||||
@@ -297,7 +297,7 @@ MxLong Ambulance::HandlePathStruct(LegoPathStructNotificationParam& p_param)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_unk0x16e != 0) {
|
if (m_atBeachTask != 0) {
|
||||||
if (m_lastAction != IsleScript::c_noneIsle) {
|
if (m_lastAction != IsleScript::c_noneIsle) {
|
||||||
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
|
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
|
||||||
}
|
}
|
||||||
@@ -307,7 +307,7 @@ MxLong Ambulance::HandlePathStruct(LegoPathStructNotificationParam& p_param)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_unk0x16c != 0) {
|
if (m_atPoliceTask != 0) {
|
||||||
if (m_lastAction != IsleScript::c_noneIsle) {
|
if (m_lastAction != IsleScript::c_noneIsle) {
|
||||||
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
|
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
|
||||||
}
|
}
|
||||||
@@ -315,9 +315,9 @@ MxLong Ambulance::HandlePathStruct(LegoPathStructNotificationParam& p_param)
|
|||||||
PlayAction(IsleScript::c_Avo915In_PlayWav);
|
PlayAction(IsleScript::c_Avo915In_PlayWav);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (p_param.GetTrigger() == LegoPathStruct::c_s && p_param.GetData() == 0x131 && m_unk0x16e == 0) {
|
else if (p_param.GetTrigger() == LegoPathStruct::c_s && p_param.GetData() == 0x131 && m_atBeachTask == 0) {
|
||||||
m_unk0x16e = 1;
|
m_atBeachTask = 1;
|
||||||
m_unk0x170 = 1;
|
m_taskState = Ambulance::e_waiting;
|
||||||
|
|
||||||
if (m_lastAction != IsleScript::c_noneIsle) {
|
if (m_lastAction != IsleScript::c_noneIsle) {
|
||||||
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
|
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
|
||||||
@@ -345,9 +345,9 @@ MxLong Ambulance::HandlePathStruct(LegoPathStructNotificationParam& p_param)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (p_param.GetTrigger() == LegoPathStruct::c_camAnim && (p_param.GetData() == 0x22 || p_param.GetData() == 0x23 || p_param.GetData() == 0x24) && m_unk0x16c == 0) {
|
else if (p_param.GetTrigger() == LegoPathStruct::c_camAnim && (p_param.GetData() == 0x22 || p_param.GetData() == 0x23 || p_param.GetData() == 0x24) && m_atPoliceTask == 0) {
|
||||||
m_unk0x16c = 1;
|
m_atPoliceTask = 1;
|
||||||
m_unk0x170 = 1;
|
m_taskState = Ambulance::e_waiting;
|
||||||
|
|
||||||
if (m_lastAction != IsleScript::c_noneIsle) {
|
if (m_lastAction != IsleScript::c_noneIsle) {
|
||||||
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
|
InvokeAction(Extra::e_stop, *g_isleScript, m_lastAction, NULL);
|
||||||
@@ -368,7 +368,7 @@ MxLong Ambulance::HandleClick()
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_state->m_unk0x08 == 2) {
|
if (m_state->m_state == AmbulanceMissionState::e_prepareAmbulance) {
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -387,7 +387,7 @@ MxLong Ambulance::HandleClick()
|
|||||||
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_AmbulanceDashboard, NULL);
|
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_AmbulanceDashboard, NULL);
|
||||||
ControlManager()->Register(this);
|
ControlManager()->Register(this);
|
||||||
|
|
||||||
if (m_state->m_unk0x08 == 1) {
|
if (m_state->m_state == AmbulanceMissionState::e_enteredAmbulance) {
|
||||||
SpawnPlayer(LegoGameState::e_hospitalExited, TRUE, 0);
|
SpawnPlayer(LegoGameState::e_hospitalExited, TRUE, 0);
|
||||||
m_state->m_startTime = Timer()->GetTime();
|
m_state->m_startTime = Timer()->GetTime();
|
||||||
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_pns018rd_RunAnim, NULL);
|
InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_pns018rd_RunAnim, NULL);
|
||||||
@@ -398,9 +398,9 @@ MxLong Ambulance::HandleClick()
|
|||||||
|
|
||||||
// FUNCTION: LEGO1 0x10036e60
|
// FUNCTION: LEGO1 0x10036e60
|
||||||
// FUNCTION: BETA10 0x100236bb
|
// FUNCTION: BETA10 0x100236bb
|
||||||
void Ambulance::FUN_10036e60()
|
void Ambulance::Init()
|
||||||
{
|
{
|
||||||
m_state->m_unk0x08 = 2;
|
m_state->m_state = AmbulanceMissionState::e_prepareAmbulance;
|
||||||
PlayAnimation(IsleScript::c_hho027en_RunAnim);
|
PlayAnimation(IsleScript::c_hho027en_RunAnim);
|
||||||
m_lastAction = IsleScript::c_noneIsle;
|
m_lastAction = IsleScript::c_noneIsle;
|
||||||
m_lastAnimation = IsleScript::c_noneIsle;
|
m_lastAnimation = IsleScript::c_noneIsle;
|
||||||
@@ -411,7 +411,7 @@ void Ambulance::Exit()
|
|||||||
{
|
{
|
||||||
GameState()->m_currentArea = LegoGameState::e_hospitalExterior;
|
GameState()->m_currentArea = LegoGameState::e_hospitalExterior;
|
||||||
StopActions();
|
StopActions();
|
||||||
FUN_10037250();
|
Reset();
|
||||||
Leave();
|
Leave();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -467,11 +467,11 @@ void Ambulance::ActivateSceneActions()
|
|||||||
{
|
{
|
||||||
PlayMusic(JukeboxScript::c_Hospital_Music);
|
PlayMusic(JukeboxScript::c_Hospital_Music);
|
||||||
|
|
||||||
if (m_state->m_unk0x08 == 1) {
|
if (m_state->m_state == AmbulanceMissionState::e_enteredAmbulance) {
|
||||||
m_state->m_unk0x08 = 0;
|
m_state->m_state = AmbulanceMissionState::e_ready;
|
||||||
PlayAction(IsleScript::c_ham033cl_PlayWav);
|
PlayAction(IsleScript::c_ham033cl_PlayWav);
|
||||||
}
|
}
|
||||||
else if (m_unk0x16c != 0 && m_unk0x16e != 0) {
|
else if (m_atPoliceTask != 0 && m_atBeachTask != 0) {
|
||||||
IsleScript::Script objectId;
|
IsleScript::Script objectId;
|
||||||
|
|
||||||
switch (rand() % 2) {
|
switch (rand() % 2) {
|
||||||
@@ -571,14 +571,14 @@ void Ambulance::StopActions()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// FUNCTION: LEGO1 0x10037250
|
// FUNCTION: LEGO1 0x10037250
|
||||||
void Ambulance::FUN_10037250()
|
void Ambulance::Reset()
|
||||||
{
|
{
|
||||||
StopAction(m_lastAction);
|
StopAction(m_lastAction);
|
||||||
BackgroundAudioManager()->RaiseVolume();
|
BackgroundAudioManager()->RaiseVolume();
|
||||||
((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 = 0;
|
((Act1State*) GameState()->GetState("Act1State"))->m_unk0x018 = 0;
|
||||||
m_state->m_unk0x08 = 0;
|
m_state->m_state = AmbulanceMissionState::e_ready;
|
||||||
m_unk0x16e = 0;
|
m_atBeachTask = 0;
|
||||||
m_unk0x16c = 0;
|
m_atPoliceTask = 0;
|
||||||
g_isleFlags |= Isle::c_playMusic;
|
g_isleFlags |= Isle::c_playMusic;
|
||||||
AnimationManager()->EnableCamAnims(TRUE);
|
AnimationManager()->EnableCamAnims(TRUE);
|
||||||
AnimationManager()->FUN_1005f6d0(TRUE);
|
AnimationManager()->FUN_1005f6d0(TRUE);
|
||||||
@@ -626,7 +626,7 @@ void Ambulance::PlayAction(IsleScript::Script p_objectId)
|
|||||||
// FUNCTION: LEGO1 0x100373a0
|
// FUNCTION: LEGO1 0x100373a0
|
||||||
AmbulanceMissionState::AmbulanceMissionState()
|
AmbulanceMissionState::AmbulanceMissionState()
|
||||||
{
|
{
|
||||||
m_unk0x08 = 0;
|
m_state = AmbulanceMissionState::e_ready;
|
||||||
m_startTime = 0;
|
m_startTime = 0;
|
||||||
m_peScore = 0;
|
m_peScore = 0;
|
||||||
m_maScore = 0;
|
m_maScore = 0;
|
||||||
|
@@ -810,7 +810,7 @@ void Isle::Enable(MxBool p_enable)
|
|||||||
AnimationManager()->EnableCamAnims(FALSE);
|
AnimationManager()->EnableCamAnims(FALSE);
|
||||||
|
|
||||||
g_isleFlags &= ~c_playMusic;
|
g_isleFlags &= ~c_playMusic;
|
||||||
m_ambulance->FUN_10036e60();
|
m_ambulance->Init();
|
||||||
break;
|
break;
|
||||||
case 11:
|
case 11:
|
||||||
m_act1state->m_unk0x018 = 0;
|
m_act1state->m_unk0x018 = 0;
|
||||||
@@ -1209,7 +1209,7 @@ MxBool Isle::Escape()
|
|||||||
case 10:
|
case 10:
|
||||||
if (UserActor() != NULL && !UserActor()->IsA("Ambulance")) {
|
if (UserActor() != NULL && !UserActor()->IsA("Ambulance")) {
|
||||||
m_ambulance->StopActions();
|
m_ambulance->StopActions();
|
||||||
m_ambulance->FUN_10037250();
|
m_ambulance->Reset();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -1250,7 +1250,7 @@ void Isle::FUN_10033350()
|
|||||||
if (m_act1state->m_unk0x018 == 10) {
|
if (m_act1state->m_unk0x018 == 10) {
|
||||||
if (UserActor() != NULL && !UserActor()->IsA("Ambulance")) {
|
if (UserActor() != NULL && !UserActor()->IsA("Ambulance")) {
|
||||||
m_ambulance->StopActions();
|
m_ambulance->StopActions();
|
||||||
m_ambulance->FUN_10037250();
|
m_ambulance->Reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user