Implement/match IslePathActor::Exit

This commit is contained in:
Christian Semmler
2024-06-06 11:10:28 -04:00
parent 9b22642f0c
commit b68532d1b1
24 changed files with 115 additions and 56 deletions

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@@ -89,7 +89,7 @@ public:
MxU32 HandleClick() override; // vtable+0xcc
MxU32 HandleControl(LegoControlManagerEvent& p_param) override; // vtable+0xd4
MxU32 VTable0xdc(MxType19NotificationParam&) override; // vtable+0xdc
void VTable0xe4() override; // vtable+0xe4
void Exit() override; // vtable+0xe4
void CreateState();
void FUN_10036e60();

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@@ -26,7 +26,7 @@ public:
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
MxU32 HandleClick() override; // vtable+0xcc
MxU32 HandleControl(LegoControlManagerEvent& p_param) override; // vtable+0xd4
void VTable0xe4() override; // vtable+0xe4
void Exit() override; // vtable+0xe4
void FUN_10076b60();

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@@ -28,7 +28,7 @@ public:
MxU32 HandleClick() override; // vtable+0xcc
MxU32 HandleControl(LegoControlManagerEvent& p_param) override; // vtable+0xd4
MxU32 VTable0xdc(MxType19NotificationParam& p_param) override; // vtable+0xdc
void VTable0xe4() override; // vtable+0xe4
void Exit() override; // vtable+0xe4
void FUN_10068350();

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@@ -69,7 +69,7 @@ public:
MxU32 HandleClick() override; // vtable+0xcc
MxU32 HandleControl(LegoControlManagerEvent& p_param) override; // vtable+0xd4
MxU32 VTable0xd8(LegoEndAnimNotificationParam& p_param) override; // vtable+0xd8
void VTable0xe4() override; // vtable+0xe4
void Exit() override; // vtable+0xe4
// SYNTHETIC: LEGO1 0x10003210
// Helicopter::`scalar deleting destructor'

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@@ -4,6 +4,7 @@
#include "legogamestate.h"
#include "legopathactor.h"
#include "mxtypes.h"
#include "roi/legoroi.h"
class LegoControlManagerEvent;
class LegoEndAnimNotificationParam;
@@ -120,8 +121,8 @@ public:
// FUNCTION: LEGO1 0x10002e00
virtual MxU32 VTable0xdc(MxType19NotificationParam&) { return 0; } // vtable+0xdc
virtual void VTable0xe0(); // vtable+0xe0
virtual void VTable0xe4(); // vtable+0xe4
virtual void Enter(); // vtable+0xe0
virtual void Exit(); // vtable+0xe4
virtual void SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p_flags); // vtable+0xe8
virtual void VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset); // vtable+0xec
@@ -130,12 +131,18 @@ public:
void FUN_1001b660();
void Reset()
{
m_roi->SetVisibility(TRUE);
SetState(0);
}
static void RegisterSpawnLocations();
protected:
LegoWorld* m_world; // 0x154
LegoPathActor* m_unk0x158; // 0x158
MxFloat m_unk0x15c; // 0x15c
LegoPathActor* m_previousActor; // 0x158
MxFloat m_previousVel; // 0x15c
};
#endif // ISLEPATHACTOR_H

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@@ -29,7 +29,7 @@ public:
void VTable0x70(float p_float) override; // vtable+0x70
MxU32 HandleClick() override; // vtable+0xcc
MxU32 HandleControl(LegoControlManagerEvent&) override; // vtable+0xd4
void VTable0xe4() override; // vtable+0xe4
void Exit() override; // vtable+0xe4
void FUN_1007e990();

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@@ -28,7 +28,7 @@ public:
MxU32 HandleClick() override; // vtable+0xcc
MxU32 HandleControl(LegoControlManagerEvent& p_param) override; // vtable+0xd4
MxU32 VTable0xdc(MxType19NotificationParam&) override; // vtable+0xdc
void VTable0xe4() override; // vtable+0xe4
void Exit() override; // vtable+0xe4
void FUN_10035e10();

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@@ -30,7 +30,7 @@ public:
MxU32 HandleClick() override; // vtable+0xcc
MxU32 VTable0xd0() override; // vtable+0xd0
MxU32 HandleControl(LegoControlManagerEvent& p_param) override; // vtable+0xd4
void VTable0xe4() override; // vtable+0xe4
void Exit() override; // vtable+0xe4
inline void SetUnknown0x160(MxBool p_unk0x160) { m_unk0x160 = p_unk0x160; }

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@@ -88,7 +88,7 @@ public:
MxU32 HandleControl(LegoControlManagerEvent& p_param) override; // vtable+0xd4
MxU32 VTable0xd8(LegoEndAnimNotificationParam& p_param) override; // vtable+0xd8
MxU32 VTable0xdc(MxType19NotificationParam& p_param) override; // vtable+0xdc
void VTable0xe4() override; // vtable+0xe4
void Exit() override; // vtable+0xe4
void CreateState();
void FUN_1004dab0();

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@@ -116,7 +116,7 @@ void Ambulance::FUN_10036e60()
}
// STUB: LEGO1 0x10036e90
void Ambulance::VTable0xe4()
void Ambulance::Exit()
{
// TODO
}

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@@ -32,9 +32,9 @@ MxResult Bike::Create(MxDSAction& p_dsAction)
}
// FUNCTION: LEGO1 0x10076920
void Bike::VTable0xe4()
void Bike::Exit()
{
IslePathActor::VTable0xe4();
IslePathActor::Exit();
GameState()->SetCurrentArea(LegoGameState::Area::e_bike);
RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_BikeDashboard_Bitmap);
RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_BikeArms_Ctl);

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@@ -29,7 +29,7 @@ MxLong InfoCenterEntity::VTable0x50(MxParam& p_param)
switch (GameState()->GetCurrentAct()) {
case LegoGameState::Act::e_act1: {
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->VTable0xe4();
((IslePathActor*) CurrentActor())->Exit();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
@@ -71,7 +71,7 @@ MxLong GasStationEntity::VTable0x50(MxParam& p_param)
state->SetUnknown18(0);
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->VTable0xe4();
((IslePathActor*) CurrentActor())->Exit();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
@@ -95,7 +95,7 @@ MxLong HospitalEntity::VTable0x50(MxParam& p_param)
act1State->SetUnknown18(0);
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->VTable0xe4();
((IslePathActor*) CurrentActor())->Exit();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
@@ -119,7 +119,7 @@ MxLong PoliceEntity::VTable0x50(MxParam& p_param)
state->SetUnknown18(0);
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->VTable0xe4();
((IslePathActor*) CurrentActor())->Exit();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
@@ -141,7 +141,7 @@ MxLong BeachHouseEntity::VTable0x50(MxParam& p_param)
state->SetUnknown18(0);
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->VTable0xe4();
((IslePathActor*) CurrentActor())->Exit();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
@@ -162,7 +162,7 @@ MxLong RaceStandsEntity::VTable0x50(MxParam& p_param)
state->SetUnknown18(0);
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->VTable0xe4();
((IslePathActor*) CurrentActor())->Exit();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);

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@@ -25,7 +25,7 @@ void DuneBuggy::VTable0x70(float p_float)
}
// STUB: LEGO1 0x10067fa0
void DuneBuggy::VTable0xe4()
void DuneBuggy::Exit()
{
// TODO
}

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@@ -63,7 +63,7 @@ void Helicopter::CreateState()
}
// FUNCTION: LEGO1 0x10003360
void Helicopter::VTable0xe4()
void Helicopter::Exit()
{
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
SpawnPlayer(
@@ -73,7 +73,7 @@ void Helicopter::VTable0xe4()
);
}
IslePathActor::VTable0xe4();
IslePathActor::Exit();
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
GameState()->SetCurrentArea(LegoGameState::e_copter);
@@ -117,7 +117,7 @@ MxU32 Helicopter::HandleClick()
if (CurrentActor()) {
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->VTable0xe4();
((IslePathActor*) CurrentActor())->Exit();
}
}
@@ -144,7 +144,7 @@ MxU32 Helicopter::HandleClick()
break;
}
VTable0xe0();
Enter();
InvokeAction(Extra::ActionType::e_start, m_script, IsleScript::c_HelicopterDashboard, NULL);
GetCurrentAction().SetObjectId(-1);
ControlManager()->Register(this);
@@ -179,7 +179,7 @@ MxU32 Helicopter::HandleControl(LegoControlManagerEvent& p_param)
else if (m_state->GetUnkown8() != 0) {
break;
}
VTable0xe4();
Exit();
GameState()->SetCurrentArea(LegoGameState::e_unk66);
ret = 1;
break;
@@ -248,7 +248,7 @@ MxU32 Helicopter::HandleControl(LegoControlManagerEvent& p_param)
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
VTable0xe4();
Exit();
}
ret = 1;
break;

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@@ -14,6 +14,7 @@
#include "mxbackgroundaudiomanager.h"
#include "mxnotificationparam.h"
#include "scripts.h"
#include "viewmanager/viewmanager.h"
DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
DECOMP_SIZE_ASSERT(IslePathActor::SpawnLocation, 0x38)
@@ -26,8 +27,8 @@ IslePathActor::IslePathActor()
{
m_world = NULL;
m_unk0x13c = 6.0;
m_unk0x15c = 1.0;
m_unk0x158 = NULL;
m_previousVel = 1.0;
m_previousActor = NULL;
}
// FUNCTION: LEGO1 0x1001a280
@@ -71,15 +72,15 @@ MxLong IslePathActor::Notify(MxParam& p_param)
}
// FUNCTION: LEGO1 0x1001a350
void IslePathActor::VTable0xe0()
void IslePathActor::Enter()
{
m_roi->SetVisibility(FALSE);
if (CurrentActor() != this) {
m_unk0x15c = NavController()->GetMaxLinearVel();
m_unk0x158 = CurrentActor();
if (m_unk0x158) {
m_unk0x158->ResetWorldTransform(FALSE);
m_unk0x158->SetUserNavFlag(FALSE);
m_previousVel = NavController()->GetMaxLinearVel();
m_previousActor = CurrentActor();
if (m_previousActor) {
m_previousActor->ResetWorldTransform(FALSE);
m_previousActor->SetUserNavFlag(FALSE);
}
}
@@ -96,10 +97,62 @@ void IslePathActor::VTable0xe0()
}
}
// STUB: LEGO1 0x1001a3f0
void IslePathActor::VTable0xe4()
// FUNCTION: LEGO1 0x1001a3f0
// FUNCTION: BETA10 0x1003669f
void IslePathActor::Exit()
{
// TODO
Reset();
GetViewManager()->Remove(m_roi);
GetViewManager()->Add(m_roi);
ResetWorldTransform(FALSE);
SetUserNavFlag(FALSE);
if (m_previousActor != NULL) {
SetCurrentActor(m_previousActor);
NavController()->ResetLinearVel(m_previousVel);
m_previousActor->ResetWorldTransform(TRUE);
m_previousActor->SetUserNavFlag(TRUE);
m_previousActor->SetBoundary(m_boundary);
MxS32 i;
for (i = 0; i < m_boundary->GetNumEdges(); i++) {
LegoUnknown100db7f4* e = (LegoUnknown100db7f4*) m_boundary->GetEdges()[i];
assert(e);
Mx3DPointFloat local20;
e->FUN_1002ddc0(*m_boundary, local20);
((Vector3&) local20).Mul(m_roi->GetWorldBoundingSphere().Radius());
((Vector3&) local20).Add(&GetWorldPosition());
MxS32 j;
for (j = 0; j < m_boundary->GetNumEdges(); j++) {
Mx4DPointFloat& normal = *m_boundary->GetEdgeNormal(j);
if (local20.Dot(&normal, &local20) + normal[3] < -0.001) {
break;
}
}
if (m_boundary->GetNumEdges() == j) {
m_previousActor->SetLocation(local20, GetWorldDirection(), GetWorldUp(), TRUE);
break;
}
}
if (m_boundary->GetNumEdges() == i) {
m_previousActor->SetLocation(GetWorldPosition(), GetWorldDirection(), GetWorldUp(), TRUE);
}
m_previousActor->SetState(0);
GameState()->m_currentArea = LegoGameState::Area::e_unk66;
}
FUN_1001b660();
FUN_10010c30();
FUN_1003eda0();
}
// FUNCTION: LEGO1 0x1001a700
@@ -479,7 +532,7 @@ void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p
m_world = world;
if (p_und) {
VTable0xe0();
Enter();
}
m_world->PlaceActor(
@@ -563,7 +616,7 @@ void IslePathActor::VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundar
m_world = CurrentWorld();
if (p_reset) {
VTable0xe0();
Enter();
}
m_world->PlaceActor(this);

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@@ -24,7 +24,7 @@ void Jetski::VTable0x70(float p_float)
}
// STUB: LEGO1 0x1007e6f0
void Jetski::VTable0xe4()
void Jetski::Exit()
{
// TODO
}

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@@ -38,7 +38,7 @@ MxLong JukeBoxEntity::Notify(MxParam& p_param)
}
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->VTable0xe4();
((IslePathActor*) CurrentActor())->Exit();
}
((Isle*) FindWorld(*g_isleScript, 0))->SetDestLocation(LegoGameState::e_jukeboxw);

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@@ -25,7 +25,7 @@ void Motocycle::VTable0x70(float p_float)
}
// STUB: LEGO1 0x10035bc0
void Motocycle::VTable0xe4()
void Motocycle::Exit()
{
// TODO
}

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@@ -51,7 +51,7 @@ undefined4 Pizzeria::HandleClick()
if (FUN_1003ef60() && m_pizzaMissionState->m_unk0x0c == 0) {
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
if (!CurrentActor()->IsA("SkateBoard")) {
((IslePathActor*) CurrentActor())->VTable0xe4();
((IslePathActor*) CurrentActor())->Exit();
}
}

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@@ -15,7 +15,7 @@ RaceCar::RaceCar()
RaceCar::~RaceCar()
{
ControlManager()->Unregister(this);
VTable0xe4();
Exit();
}
// STUB: LEGO1 0x10028490

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@@ -54,7 +54,7 @@ MxResult SkateBoard::Create(MxDSAction& p_dsAction)
}
// FUNCTION: LEGO1 0x10010050
void SkateBoard::VTable0xe4()
void SkateBoard::Exit()
{
if (m_act1state->m_unk0x018 == 3) {
Pizza* pizza = (Pizza*) CurrentWorld()->Find(*g_isleScript, IsleScript::c_Pizza_Actor);
@@ -63,7 +63,7 @@ void SkateBoard::VTable0xe4()
m_unk0x160 = FALSE;
}
IslePathActor::VTable0xe4();
IslePathActor::Exit();
GameState()->m_currentArea = LegoGameState::Area::e_skateboard;
RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_SkateArms_Ctl);
RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_SkatePizza_Bitmap);
@@ -86,12 +86,12 @@ MxU32 SkateBoard::HandleClick()
if (GameState()->GetActorId() != CurrentActor()->GetActorId()) {
if (!CurrentActor()->IsA("SkateBoard")) {
((IslePathActor*) CurrentActor())->VTable0xe4();
((IslePathActor*) CurrentActor())->Exit();
}
}
if (!CurrentActor()->IsA("SkateBoard")) {
VTable0xe0();
Enter();
InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_SkateDashboard, NULL);
GetCurrentAction().SetObjectId(-1);
ControlManager()->Register(this);
@@ -111,7 +111,7 @@ MxU32 SkateBoard::HandleControl(LegoControlManagerEvent& p_param)
MxU32 result = 0;
if (p_param.GetUnknown0x28() == 1 && p_param.GetClickedObjectId() == IsleScript::c_SkateArms_Ctl) {
VTable0xe4();
Exit();
GameState()->m_currentArea = LegoGameState::Area::e_unk66;
result = 1;
}

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@@ -96,7 +96,7 @@ MxU32 TowTrack::HandleClick()
}
// STUB: LEGO1 0x1004d8f0
void TowTrack::VTable0xe4()
void TowTrack::Exit()
{
// TODO
}

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@@ -467,7 +467,6 @@ MxBool FUN_1003ef60()
GameState()->m_currentArea != LegoGameState::e_elevdown &&
GameState()->m_currentArea != LegoGameState::e_garadoor &&
GameState()->m_currentArea != LegoGameState::e_polidoor) {
if (CurrentActor() == NULL || !CurrentActor()->IsA("TowTrack")) {
if (CurrentActor() == NULL || !CurrentActor()->IsA("Ambulance")) {
MxU32 unk0x18 = act1State->GetUnknown18();

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@@ -1219,7 +1219,7 @@ MxBool Isle::Escape()
if (CurrentActor()) {
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->VTable0xe4();
((IslePathActor*) CurrentActor())->Exit();
m_skateboard->SetUnknown0x160(FALSE);
}
}
@@ -1265,7 +1265,7 @@ void Isle::FUN_10033350()
if (CurrentActor()) {
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
((IslePathActor*) CurrentActor())->VTable0xe4();
((IslePathActor*) CurrentActor())->Exit();
m_skateboard->SetUnknown0x160(FALSE);
}
}