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Implement/match Isle::Escape (#950)
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@@ -32,6 +32,8 @@ public:
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MxU32 VTable0xd4(LegoControlManagerEvent& p_param) override; // vtable+0xd4
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void VTable0xe4() override; // vtable+0xe4
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inline void SetUnknown0x160(MxBool p_unk0x160) { m_unk0x160 = p_unk0x160; }
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void ActivateSceneActions();
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// SYNTHETIC: LEGO1 0x1000ff60
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