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Implement/match Isle::Escape (#950)
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@@ -255,7 +255,7 @@ MxResult JukeBox::Tickle()
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}
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// FUNCTION: LEGO1 0x1005de70
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MxBool JukeBox::VTable0x64()
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MxBool JukeBox::Escape()
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{
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m_destLocation = LegoGameState::e_infomain;
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return TRUE;
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