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Implement/match Isle::Escape (#950)
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@@ -190,7 +190,7 @@ void Police::Enable(MxBool p_enable)
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}
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// FUNCTION: LEGO1 0x1005e790
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MxBool Police::VTable0x64()
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MxBool Police::Escape()
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{
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DeleteObjects(&m_atom, PoliceScript::c_nps001ni_RunAnim, 510);
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m_destLocation = LegoGameState::e_infomain;
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