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Implement a few functions in LegoEntity (#201)
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@@ -5,6 +5,7 @@
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#include "mxvector.h"
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#include "extra.h"
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#include "decomp.h"
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#include "mxdsobject.h"
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// VTABLE 0x100d4858
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// SIZE 0x68 (probably)
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@@ -34,12 +35,13 @@ public:
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return !strcmp(name, LegoEntity::ClassName()) || MxEntity::IsA(name);
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}
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virtual void vtable18(); // vtable+0x18
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virtual MxResult InitFromMxDSObject(MxDSObject& p_object); // vtable+0x18
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virtual void Destroy(MxBool); // vtable+0x1c
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virtual void ParseAction(char *); // vtable+0x20
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protected:
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void Reset();
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void AddToCurrentWorld();
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undefined m_unk10;
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undefined m_unk11;
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