Implement a few functions in LegoEntity (#201)

This commit is contained in:
Misha
2023-10-11 18:15:36 -04:00
committed by GitHub
parent 19ee8cdc30
commit b7b0ac6ae7
3 changed files with 20 additions and 5 deletions

View File

@@ -5,6 +5,7 @@
#include "mxvector.h"
#include "extra.h"
#include "decomp.h"
#include "mxdsobject.h"
// VTABLE 0x100d4858
// SIZE 0x68 (probably)
@@ -34,12 +35,13 @@ public:
return !strcmp(name, LegoEntity::ClassName()) || MxEntity::IsA(name);
}
virtual void vtable18(); // vtable+0x18
virtual MxResult InitFromMxDSObject(MxDSObject& p_object); // vtable+0x18
virtual void Destroy(MxBool); // vtable+0x1c
virtual void ParseAction(char *); // vtable+0x20
protected:
void Reset();
void AddToCurrentWorld();
undefined m_unk10;
undefined m_unk11;