Match Ambulance::StopScriptOnAmbulance and StopScriptOnEntity (#1003)

* Match Ambulance::StopScriptOnAmbulance and StopScriptOnEntity

* Rename for consistency

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Joshua Peisach
2024-06-08 17:40:36 -04:00
committed by GitHub
parent 14a2aaadea
commit b7b0b7f50a
3 changed files with 19 additions and 6 deletions

View File

@@ -1,8 +1,10 @@
#include "ambulance.h"
#include "decomp.h"
#include "isle_actions.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoutils.h"
#include "legovariables.h"
#include "legoworld.h"
#include "misc.h"
@@ -123,6 +125,7 @@ MxLong Ambulance::Notify(MxParam& p_param)
}
// STUB: LEGO1 0x100364d0
// FUNCTION: BETA10 0x10022cc2
MxLong Ambulance::HandleEndAction(MxEndActionNotificationParam& p_param)
{
// TODO
@@ -182,10 +185,10 @@ MxResult Ambulance::Tickle()
return SUCCESS;
}
// STUB: LEGO1 0x10037240
void Ambulance::FUN_10037240()
// FUNCTION: LEGO1 0x10037240
void Ambulance::StopActions()
{
// TODO
StopAction(IsleScript::c_pns018rd_RunAnim);
}
// STUB: LEGO1 0x10037250
@@ -194,6 +197,14 @@ void Ambulance::FUN_10037250()
// TODO
}
// FUNCTION: LEGO1 0x10037340
void Ambulance::StopAction(MxS32 p_entityId)
{
if (p_entityId != -1) {
InvokeAction(Extra::e_stop, *g_isleScript, p_entityId, NULL);
}
}
// FUNCTION: LEGO1 0x100373a0
AmbulanceMissionState::AmbulanceMissionState()
{