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Implement LegoState::Playlist (#517)
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@@ -30,9 +30,9 @@ public:
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inline MxS16 GetInfocenterBufferSize() { return sizeof(m_buffer) / sizeof(m_buffer[0]); }
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inline MxStillPresenter* GetInfocenterBufferElement(MxS32 p_index) { return m_buffer[p_index]; }
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inline Shuffle& GetUnknown0x08() { return m_unk0x08; }
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inline Shuffle& GetUnknown0x14() { return m_unk0x14; }
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inline Shuffle& GetUnknown0x68() { return m_unk0x68; }
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inline Playlist& GetUnknown0x08() { return m_unk0x08; }
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inline Playlist& GetUnknown0x14() { return m_unk0x14; }
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inline Playlist& GetUnknown0x68() { return m_unk0x68; }
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inline MxU32 GetUnknown0x74() { return m_unk0x74; }
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inline void SetUnknown0x74(MxU32 p_unk0x74) { m_unk0x74 = p_unk0x74; }
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@@ -41,11 +41,11 @@ public:
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// InfocenterState::`scalar deleting destructor'
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private:
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Shuffle m_unk0x08; // 0x08
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Shuffle m_unk0x14; // 0x14
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Shuffle m_unk0x20[3]; // 0x20
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Shuffle m_unk0x44[3]; // 0x44
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Shuffle m_unk0x68; // 0x68
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Playlist m_unk0x08; // 0x08
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Playlist m_unk0x14; // 0x14
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Playlist m_unk0x20[3]; // 0x20
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Playlist m_unk0x44[3]; // 0x44
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Playlist m_unk0x68; // 0x68
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MxU32 m_unk0x74; // 0x74
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MxStillPresenter* m_buffer[7]; // 0x78
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};
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@@ -45,45 +45,52 @@ public:
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// LegoState::`scalar deleting destructor'
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// SIZE 0x0c
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class Shuffle {
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class Playlist {
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public:
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enum Mode {
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e_loop,
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e_once,
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e_random,
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e_loopSkipFirst
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};
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// FUNCTION: LEGO1 0x10017c00
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Shuffle()
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Playlist()
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{
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m_objectIds = NULL;
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m_length = 0;
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m_unk0x06 = 0;
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m_unk0x08 = 0;
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m_mode = e_loop;
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m_nextIndex = 0;
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}
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Shuffle(MxU32* p_objectIds, MxU16 p_length)
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Playlist(MxU32* p_objectIds, MxS16 p_length)
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{
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m_objectIds = p_objectIds;
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m_length = p_length;
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m_unk0x06 = 0;
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m_unk0x08 = 0;
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m_mode = e_loop;
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m_nextIndex = 0;
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}
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// FUNCTION: LEGO1 0x10071800
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Shuffle& operator=(const Shuffle& p_shuffle)
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Playlist& operator=(const Playlist& p_shuffle)
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{
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m_objectIds = p_shuffle.m_objectIds;
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m_length = p_shuffle.m_length;
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m_unk0x08 = p_shuffle.m_unk0x08;
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m_unk0x06 = p_shuffle.m_unk0x06;
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m_nextIndex = p_shuffle.m_nextIndex;
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m_mode = p_shuffle.m_mode;
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return *this;
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}
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MxU32 FUN_10014d00();
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MxBool FUN_10014de0(MxU32 p_objectId);
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MxU32 Next();
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MxBool Contains(MxU32 p_objectId);
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inline void SetUnknown0x08(MxU16 p_unk0x08) { m_unk0x08 = p_unk0x08; }
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inline void SetUnknown0x08(MxS16 p_unk0x08) { m_nextIndex = p_unk0x08; }
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private:
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MxU32* m_objectIds; // 0x00
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MxU16 m_length; // 0x04
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undefined2 m_unk0x06; // 0x06
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MxU16 m_unk0x08; // 0x08
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MxU32* m_objectIds; // 0x00
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MxS16 m_length; // 0x04
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MxS16 m_mode; // 0x06
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MxS16 m_nextIndex; // 0x08
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};
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};
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@@ -29,7 +29,7 @@ public:
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// LegoVehicleBuildState::`scalar deleting destructor'
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private:
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Shuffle m_unk0x08[4]; // 0x08
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Playlist m_unk0x08[4]; // 0x08
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// This can be one of the following:
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// * LegoRaceCarBuildState
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@@ -36,9 +36,9 @@ public:
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MxBool FUN_1002d0c0(const MxAtomId& p_atom, MxU32 p_objectId);
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private:
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Shuffle m_unk0x08[3]; // 0x08
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MxS16 m_unk0x2c; // 0x2c
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MxBool m_active; // 0x2e
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Playlist m_unk0x08[3]; // 0x08
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MxS16 m_unk0x2c; // 0x2c
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MxBool m_active; // 0x2e
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};
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#endif // RADIOSTATE_H
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