Implement LegoState::Playlist (#517)

This commit is contained in:
Christian Semmler
2024-02-02 14:09:45 -05:00
committed by GitHub
parent 558bda4dd2
commit b7e274f902
8 changed files with 104 additions and 56 deletions

View File

@@ -1,18 +1,59 @@
#include "legostate.h"
DECOMP_SIZE_ASSERT(LegoState, 0x08)
DECOMP_SIZE_ASSERT(LegoState::Shuffle, 0x0c)
#include <stdlib.h>
// STUB: LEGO1 0x10014d00
MxU32 LegoState::Shuffle::FUN_10014d00()
DECOMP_SIZE_ASSERT(LegoState, 0x08)
DECOMP_SIZE_ASSERT(LegoState::Playlist, 0x0c)
// FUNCTION: LEGO1 0x10014d00
MxU32 LegoState::Playlist::Next()
{
// TODO
return m_objectIds[0];
MxU32 objectId;
switch (m_mode) {
case e_loop:
objectId = m_objectIds[m_nextIndex];
if (m_nextIndex - m_length == -1) {
m_nextIndex = 0;
}
else {
m_nextIndex++;
}
break;
case e_once:
objectId = m_objectIds[m_nextIndex];
if (m_length > m_nextIndex + 1) {
m_nextIndex++;
}
break;
case e_random:
m_nextIndex = rand() % m_length;
objectId = m_objectIds[m_nextIndex];
break;
case e_loopSkipFirst:
objectId = m_objectIds[m_nextIndex];
if (m_nextIndex - m_length == -1) {
m_nextIndex = 1;
}
else {
m_nextIndex++;
}
}
return objectId;
}
// STUB: LEGO1 0x10014de0
MxBool LegoState::Shuffle::FUN_10014de0(MxU32 p_objectId)
// FUNCTION: LEGO1 0x10014de0
MxBool LegoState::Playlist::Contains(MxU32 p_objectId)
{
// TODO
for (MxS16 i = 0; i < m_length; i++) {
if (m_objectIds[i] == p_objectId) {
return TRUE;
}
}
return FALSE;
}

View File

@@ -538,7 +538,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
m_transitionDestination = 5;
}
else {
MxU32 objectId = m_infocenterState->GetUnknown0x68().FUN_10014d00();
MxU32 objectId = m_infocenterState->GetUnknown0x68().Next();
PlayAction((InfomainScript) objectId);
}
@@ -553,7 +553,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
m_transitionDestination = 13;
}
else {
MxU32 objectId = m_infocenterState->GetUnknown0x68().FUN_10014d00();
MxU32 objectId = m_infocenterState->GetUnknown0x68().Next();
PlayAction((InfomainScript) objectId);
}
@@ -658,10 +658,10 @@ MxLong Infocenter::HandleNotification0(MxNotificationParam& p_param)
InfomainScript objectId;
if (GameState()->GetUnknown10()) {
objectId = (InfomainScript) m_infocenterState->GetUnknown0x14().FUN_10014d00();
objectId = (InfomainScript) m_infocenterState->GetUnknown0x14().Next();
}
else {
objectId = (InfomainScript) m_infocenterState->GetUnknown0x08().FUN_10014d00();
objectId = (InfomainScript) m_infocenterState->GetUnknown0x08().Next();
}
PlayAction(objectId);

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@@ -84,26 +84,26 @@ Infocenter::InfomainScript g_unk0x100f7760[2] = {Infocenter::c_bricksterDialogue
// FUNCTION: LEGO1 0x10071600
InfocenterState::InfocenterState()
{
m_unk0x08 = LegoState::Shuffle((MxU32*) g_unk0x100f76a8, sizeof(g_unk0x100f76a8) / sizeof(g_unk0x100f76a8[0]));
m_unk0x08 = LegoState::Playlist((MxU32*) g_unk0x100f76a8, sizeof(g_unk0x100f76a8) / sizeof(g_unk0x100f76a8[0]));
m_unk0x14 = LegoState::Shuffle((MxU32*) g_unk0x100f76e0, sizeof(g_unk0x100f76e0) / sizeof(g_unk0x100f76e0[0]) - 1);
m_unk0x14 = LegoState::Playlist((MxU32*) g_unk0x100f76e0, sizeof(g_unk0x100f76e0) / sizeof(g_unk0x100f76e0[0]) - 1);
m_unk0x20[0] =
LegoState::Shuffle((MxU32*) g_unk0x100f76f8, sizeof(g_unk0x100f76f8) / sizeof(g_unk0x100f76f8[0]) - 1);
LegoState::Playlist((MxU32*) g_unk0x100f76f8, sizeof(g_unk0x100f76f8) / sizeof(g_unk0x100f76f8[0]) - 1);
m_unk0x20[1] =
LegoState::Shuffle((MxU32*) g_unk0x100f7710, sizeof(g_unk0x100f7710) / sizeof(g_unk0x100f7710[0]) - 1);
LegoState::Playlist((MxU32*) g_unk0x100f7710, sizeof(g_unk0x100f7710) / sizeof(g_unk0x100f7710[0]) - 1);
m_unk0x20[2] = LegoState::Shuffle((MxU32*) g_unk0x100f7720, sizeof(g_unk0x100f7720) / sizeof(g_unk0x100f7720[0]));
m_unk0x20[2] = LegoState::Playlist((MxU32*) g_unk0x100f7720, sizeof(g_unk0x100f7720) / sizeof(g_unk0x100f7720[0]));
m_unk0x44[0] = LegoState::Shuffle((MxU32*) g_unk0x100f7730, sizeof(g_unk0x100f7730) / sizeof(g_unk0x100f7730[0]));
m_unk0x44[0] = LegoState::Playlist((MxU32*) g_unk0x100f7730, sizeof(g_unk0x100f7730) / sizeof(g_unk0x100f7730[0]));
m_unk0x44[1] = LegoState::Shuffle((MxU32*) g_unk0x100f7740, sizeof(g_unk0x100f7740) / sizeof(g_unk0x100f7740[0]));
m_unk0x44[1] = LegoState::Playlist((MxU32*) g_unk0x100f7740, sizeof(g_unk0x100f7740) / sizeof(g_unk0x100f7740[0]));
m_unk0x44[2] =
LegoState::Shuffle((MxU32*) g_unk0x100f7750, sizeof(g_unk0x100f7750) / sizeof(g_unk0x100f7750[0]) - 1);
LegoState::Playlist((MxU32*) g_unk0x100f7750, sizeof(g_unk0x100f7750) / sizeof(g_unk0x100f7750[0]) - 1);
m_unk0x68 = LegoState::Shuffle((MxU32*) g_unk0x100f7760, sizeof(g_unk0x100f7760) / sizeof(g_unk0x100f7760[0]));
m_unk0x68 = LegoState::Playlist((MxU32*) g_unk0x100f7760, sizeof(g_unk0x100f7760) / sizeof(g_unk0x100f7760[0]));
memset(m_buffer, 0, sizeof(m_buffer));
}

View File

@@ -53,13 +53,13 @@ RadioState::RadioState()
MxS32 random = rand();
m_unk0x2c = random % 3;
m_unk0x08[0] = LegoState::Shuffle((MxU32*) g_unk0x100f3218, sizeof(g_unk0x100f3218) / sizeof(g_unk0x100f3218[0]));
m_unk0x08[0] = LegoState::Playlist((MxU32*) g_unk0x100f3218, sizeof(g_unk0x100f3218) / sizeof(g_unk0x100f3218[0]));
m_unk0x08[0].SetUnknown0x08(rand() % (sizeof(g_unk0x100f3218) / sizeof(g_unk0x100f3218[0])));
m_unk0x08[1] = LegoState::Shuffle((MxU32*) g_unk0x100f3230, sizeof(g_unk0x100f3230) / sizeof(g_unk0x100f3230[0]));
m_unk0x08[1] = LegoState::Playlist((MxU32*) g_unk0x100f3230, sizeof(g_unk0x100f3230) / sizeof(g_unk0x100f3230[0]));
m_unk0x08[1].SetUnknown0x08(rand() % (sizeof(g_unk0x100f3230) / sizeof(g_unk0x100f3230[0])));
m_unk0x08[2] = LegoState::Shuffle((MxU32*) g_unk0x100f3268, sizeof(g_unk0x100f3268) / sizeof(g_unk0x100f3268[0]));
m_unk0x08[2] = LegoState::Playlist((MxU32*) g_unk0x100f3268, sizeof(g_unk0x100f3268) / sizeof(g_unk0x100f3268[0]));
m_unk0x08[2].SetUnknown0x08(rand() % (sizeof(g_unk0x100f3268) / sizeof(g_unk0x100f3268[0])));
m_active = FALSE;
@@ -81,7 +81,7 @@ MxU32 RadioState::FUN_1002d090()
m_unk0x2c++;
}
return m_unk0x08[m_unk0x2c].FUN_10014d00();
return m_unk0x08[m_unk0x2c].Next();
}
// FUNCTION: LEGO1 0x1002d0c0
@@ -89,7 +89,7 @@ MxBool RadioState::FUN_1002d0c0(const MxAtomId& p_atom, MxU32 p_objectId)
{
if (*g_jukeboxScript == p_atom) {
for (MxS16 i = 0; i < 3; i++) {
if (m_unk0x08[i].FUN_10014de0(p_objectId)) {
if (m_unk0x08[i].Contains(p_objectId)) {
return TRUE;
}
}