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Implement/match LegoAnimationManager::FUN_10062e20 (#967)
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@@ -28,7 +28,7 @@ public:
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// SIZE 0x18
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struct Character {
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char* m_name; // 0x00
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MxBool m_unk0x04; // 0x04
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MxBool m_inExtras; // 0x04
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MxS8 m_vehicleId; // 0x05
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undefined m_unk0x06; // 0x06 (unused?)
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MxBool m_unk0x07; // 0x07
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