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Implement/match LegoAnimationManager::FUN_10062e20 (#967)
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@@ -81,7 +81,7 @@ public:
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virtual MxResult Create(MxU8* p_data, const Vector3& p_location, const MxAtomId& p_trigger); // vtable+0x14
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virtual void Destroy(); // vtable+0x18
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MxResult FUN_10045c20(
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MxResult PlaceActor(
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LegoPathActor* p_actor,
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const char* p_name,
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MxS32 p_src,
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@@ -89,13 +89,13 @@ public:
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MxS32 p_dest,
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float p_destScale
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);
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MxResult FUN_10046050(
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MxResult PlaceActor(
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LegoPathActor* p_actor,
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LegoAnimPresenter* p_presenter,
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Vector3& p_position,
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Vector3& p_direction
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);
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MxResult AddActor(LegoPathActor* p_actor);
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MxResult PlaceActor(LegoPathActor* p_actor);
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MxResult RemoveActor(LegoPathActor* p_actor);
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void FUN_100468f0(LegoAnimPresenter* p_presenter);
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void FUN_10046930(LegoAnimPresenter* p_presenter);
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