Implement/match LegoAnimationManager::FUN_10062e20 (#967)

This commit is contained in:
Christian Semmler
2024-05-29 13:24:08 -04:00
committed by GitHub
parent 2f1aa58153
commit b978787f8f
11 changed files with 197 additions and 47 deletions

View File

@@ -81,7 +81,7 @@ public:
virtual MxResult Create(MxU8* p_data, const Vector3& p_location, const MxAtomId& p_trigger); // vtable+0x14
virtual void Destroy(); // vtable+0x18
MxResult FUN_10045c20(
MxResult PlaceActor(
LegoPathActor* p_actor,
const char* p_name,
MxS32 p_src,
@@ -89,13 +89,13 @@ public:
MxS32 p_dest,
float p_destScale
);
MxResult FUN_10046050(
MxResult PlaceActor(
LegoPathActor* p_actor,
LegoAnimPresenter* p_presenter,
Vector3& p_position,
Vector3& p_direction
);
MxResult AddActor(LegoPathActor* p_actor);
MxResult PlaceActor(LegoPathActor* p_actor);
MxResult RemoveActor(LegoPathActor* p_actor);
void FUN_100468f0(LegoAnimPresenter* p_presenter);
void FUN_10046930(LegoAnimPresenter* p_presenter);