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Implement/match LegoAnimationManager::FUN_10062e20 (#967)
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@@ -433,7 +433,7 @@ MxBool LegoAnimMMPresenter::FUN_1004b6d0(MxLong p_time)
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undefined4 und = 1;
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if (m_presenter != NULL) {
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m_unk0x64->RemovePathActor(actor);
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m_unk0x64->RemoveActor(actor);
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if (m_tranInfo->m_unk0x29) {
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Mx3DPointFloat position, direction;
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@@ -442,7 +442,7 @@ MxBool LegoAnimMMPresenter::FUN_1004b6d0(MxLong p_time)
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direction = viewROI->GetWorldDirection();
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position[1] -= 1.25;
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und = m_unk0x64->FUN_1001fb70(actor, m_presenter, position, direction);
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und = m_unk0x64->PlaceActor(actor, m_presenter, position, direction);
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}
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else {
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und = 0;
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@@ -452,7 +452,7 @@ MxBool LegoAnimMMPresenter::FUN_1004b6d0(MxLong p_time)
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if (und != 0) {
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viewROI->WrappedSetLocalTransform(m_tranInfo->m_unk0x2c);
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VideoManager()->Get3DManager()->Moved(*viewROI);
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m_unk0x64->AddPathActor(actor);
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m_unk0x64->PlaceActor(actor);
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}
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if (m_tranInfo->m_unk0x29) {
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