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Implement/match LegoAnimationManager::FUN_10062e20 (#967)
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@@ -198,7 +198,7 @@ MxResult LegoPathController::Tickle()
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// FUNCTION: LEGO1 0x10045c20
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// FUNCTION: BETA10 0x100b6d80
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MxResult LegoPathController::FUN_10045c20(
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MxResult LegoPathController::PlaceActor(
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LegoPathActor* p_actor,
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const char* p_name,
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MxS32 p_src,
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@@ -229,7 +229,7 @@ MxResult LegoPathController::FUN_10045c20(
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// FUNCTION: LEGO1 0x10046050
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// FUNCTION: BETA10 0x100b6f35
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MxResult LegoPathController::FUN_10046050(
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MxResult LegoPathController::PlaceActor(
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LegoPathActor* p_actor,
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LegoAnimPresenter* p_presenter,
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Vector3& p_position,
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@@ -303,7 +303,7 @@ MxResult LegoPathController::FUN_10046050(
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// FUNCTION: LEGO1 0x100466a0
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// FUNCTION: BETA10 0x100b71fe
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MxResult LegoPathController::AddActor(LegoPathActor* p_actor)
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MxResult LegoPathController::PlaceActor(LegoPathActor* p_actor)
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{
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if (p_actor->GetController() != NULL) {
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p_actor->GetController()->RemoveActor(p_actor);
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