Implement/match LegoAnimationManager::FUN_10062e20 (#967)

This commit is contained in:
Christian Semmler
2024-05-29 13:24:08 -04:00
committed by GitHub
parent 2f1aa58153
commit b978787f8f
11 changed files with 197 additions and 47 deletions

View File

@@ -198,7 +198,7 @@ MxResult LegoPathController::Tickle()
// FUNCTION: LEGO1 0x10045c20
// FUNCTION: BETA10 0x100b6d80
MxResult LegoPathController::FUN_10045c20(
MxResult LegoPathController::PlaceActor(
LegoPathActor* p_actor,
const char* p_name,
MxS32 p_src,
@@ -229,7 +229,7 @@ MxResult LegoPathController::FUN_10045c20(
// FUNCTION: LEGO1 0x10046050
// FUNCTION: BETA10 0x100b6f35
MxResult LegoPathController::FUN_10046050(
MxResult LegoPathController::PlaceActor(
LegoPathActor* p_actor,
LegoAnimPresenter* p_presenter,
Vector3& p_position,
@@ -303,7 +303,7 @@ MxResult LegoPathController::FUN_10046050(
// FUNCTION: LEGO1 0x100466a0
// FUNCTION: BETA10 0x100b71fe
MxResult LegoPathController::AddActor(LegoPathActor* p_actor)
MxResult LegoPathController::PlaceActor(LegoPathActor* p_actor)
{
if (p_actor->GetController() != NULL) {
p_actor->GetController()->RemoveActor(p_actor);