mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 08:24:16 +00:00
Support building isle with modern MSVC + msys2 (#421)
* cmake: detect older MSVC and define ENABLE_DECOMP_ASSERTS to enable decomp asserts * Add /Zc:__cplusplus to define __cplusplus with c++ version number * Silence deprecated CRT releated warnings * LegoCameraController overrids some methods that are not defined in its parent(s) * Tgl::Device::GetDrawnTriangleCount does not exist (FIXME: INCORRECT FIX -> Tgl::Device should be updated instead) * Remove copy/pasted APP_ICON from lego1 resource.h header * Implement empty ViewLODList::Dump method * Also enable "compat mode" for newer MSVC compilers * Only do decomp assertions when using older MSVC compilers * msys2 mingw compat (cannot pass reference of rvalue) * Fix msys2 mingw warning: declaration 'class Tgl::Group' does not declare anything * Add FIXME comment to LEgo3DView::m_previousRenderTime * LegoView1 is 16 bytes bigger then LegoView ==> 4 32-bit pointers * include string.h for strlen * Fix overrides * Fix constness of method * Fixes * Formatting * Add size assert for MxFrequencyMeter * ci: build isle with msys2 + msvc on GitHub actions * Set vcvars for msvc * msys2 needs the msys2 shell * Build in default shell * isle is not 64-bit yet (I think) * Print bitness * Use amd64_x64 cross tools * Minor updates * Add more names --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -29,14 +29,14 @@ public:
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return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
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}
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virtual void OnLButtonDown(MxPoint32 p_point) override; // vtable+0x30
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virtual void OnLButtonUp(MxPoint32 p_point) override; // vtable+0x34
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virtual void OnRButtonDown(MxPoint32 p_point) override; // vtable+0x38
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virtual void OnRButtonUp(MxPoint32 p_point) override; // vtable+0x3c
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virtual void OnMouseMove(MxU8 p_modifier, MxPoint32 p_point) override; // vtable+0x40
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virtual MxResult Create(); // vtable+0x44
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virtual void OnLButtonDown(MxPoint32 p_point); // vtable+0x30
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virtual void OnLButtonUp(MxPoint32 p_point); // vtable+0x34
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virtual void OnRButtonDown(MxPoint32 p_point); // vtable+0x38
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virtual void OnRButtonUp(MxPoint32 p_point); // vtable+0x3c
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virtual void OnMouseMove(MxU8 p_modifier, MxPoint32 p_point); // vtable+0x40
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virtual MxResult Create(); // vtable+0x44
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void SetWorldTransform(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up);
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void SetWorldTransform(const Vector3Impl& p_at, const Vector3Impl& p_dir, const Vector3Impl& p_up);
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void FUN_100123e0(Matrix4Data& p_transform, MxU32);
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Vector3Data& FUN_10012740();
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Vector3Data& FUN_100127f0();
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@@ -32,12 +32,16 @@ public:
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return !strcmp(p_name, LegoEntity::ClassName()) || MxEntity::IsA(p_name);
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}
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virtual MxResult Create(MxDSObject& p_dsObject); // vtable+0x18
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virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
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virtual void ParseAction(char*); // vtable+0x20
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virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24
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virtual void SetWorldTransform(Vector3Impl& p_loc, Vector3Impl& p_dir, Vector3Impl& p_up); // vtable+0x28
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virtual void ResetWorldTransform(MxBool p_inVehicle); // vtable+0x2c
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virtual MxResult Create(MxDSObject& p_dsObject); // vtable+0x18
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virtual void Destroy(MxBool p_fromDestructor); // vtable+0x1c
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virtual void ParseAction(char*); // vtable+0x20
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virtual void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2); // vtable+0x24
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virtual void SetWorldTransform(
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const Vector3Impl& p_loc,
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const Vector3Impl& p_dir,
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const Vector3Impl& p_up
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); // vtable+0x28
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virtual void ResetWorldTransform(MxBool p_inVehicle); // vtable+0x2c
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// FUNCTION: LEGO1 0x10001090
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virtual void SetWorldSpeed(MxFloat p_worldSpeed) { m_worldSpeed = p_worldSpeed; } // vtable+0x30
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virtual void VTable0x34(); // vtable+0x34
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@@ -3,6 +3,7 @@
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#include "decomp.h"
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#include "mxcore.h"
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#include "mxpoint32.h"
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#include <windows.h>
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@@ -39,7 +39,14 @@ void LegoActionControlPresenter::RepeatingTickle()
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ParseExtra();
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}
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#ifdef COMPAT_MODE
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{
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MxAtomId atom(m_unk0x54.GetData(), LookupMode_LowerCase2);
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InvokeAction(m_unk0x50, atom, m_unk0x64, NULL);
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}
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#else
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InvokeAction(m_unk0x50, MxAtomId(m_unk0x54.GetData(), LookupMode_LowerCase2), m_unk0x64, NULL);
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#endif
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m_previousTickleStates |= 1 << (unsigned char) m_currentTickleState;
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m_currentTickleState = TickleState_Done;
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}
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@@ -71,7 +71,7 @@ void LegoCameraController::OnMouseMove(MxU8 p_modifier, MxPoint32 p_point)
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}
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// FUNCTION: LEGO1 0x10012260
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void LegoCameraController::SetWorldTransform(Vector3Impl& p_at, Vector3Impl& p_dir, Vector3Impl& p_up)
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void LegoCameraController::SetWorldTransform(const Vector3Impl& p_at, const Vector3Impl& p_dir, const Vector3Impl& p_up)
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{
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CalcLocalTransform(p_at, p_dir, p_up, m_matrix1);
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m_matrix2 = m_matrix1;
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@@ -36,7 +36,7 @@ void LegoEntity::ResetWorldTransform(MxBool p_inVehicle)
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}
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// STUB: LEGO1 0x10010790
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void LegoEntity::SetWorldTransform(Vector3Impl& p_loc, Vector3Impl& p_dir, Vector3Impl& p_up)
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void LegoEntity::SetWorldTransform(const Vector3Impl& p_loc, const Vector3Impl& p_dir, const Vector3Impl& p_up)
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{
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// TODO
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}
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@@ -10,6 +10,7 @@
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DECOMP_SIZE_ASSERT(LegoVideoManager, 0x590);
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DECOMP_SIZE_ASSERT(MxStopWatch, 0x18);
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DECOMP_SIZE_ASSERT(MxFrequencyMeter, 0x20);
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// FUNCTION: LEGO1 0x1007aa20
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LegoVideoManager::LegoVideoManager()
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@@ -4,8 +4,12 @@
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#include "assert.h"
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#include "lego3dview.h"
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class Tgl::Renderer;
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class Tgl::Group;
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namespace Tgl
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{
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class Renderer;
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class Group;
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} // namespace Tgl
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class ViewROI;
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// ??? for now
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@@ -36,10 +36,8 @@ public:
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private:
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ViewManager* m_pViewManager; // 0x88
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double m_previousRenderTime; // 0x8c
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ViewROI* m_pPointOfView; // 0x90
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undefined m_unk0x94[0x0c]; // 0x94
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ViewROI* m_pPointOfView; // 0x94
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undefined m_unk0x98[0x0c]; // 0x98
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};
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// SYNTHETIC: LEGO1 0x100aaf10
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@@ -2,9 +2,13 @@
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#define _LegoView1_h
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#include "compat.h"
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#include "decomp.h"
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#include "tglsurface.h"
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class Tgl::Camera;
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namespace Tgl
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{
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class Camera;
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}
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/////////////////////////////////////////////////////////////////////////////
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// LegoView
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@@ -195,7 +195,12 @@ double TglSurface::Render()
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#ifdef _DEBUG
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{
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#if 0
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// FIXME: Tgl::Device::GetDrawnTriangleCount does not exist
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unsigned long triangleCount = m_pDevice->GetDrawnTriangleCount();
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#else
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unsigned long triangleCount = 0;
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#endif
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m_triangleRateMeter.IncreaseOperationCount(triangleCount - m_triangleCount - 1);
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m_triangleCount = triangleCount;
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@@ -4,10 +4,13 @@
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#include "mxdirectx/mxstopwatch.h"
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#include "tgl/tgl.h"
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class Tgl::Renderer;
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class Tgl::Device;
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class Tgl::View;
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class Tgl::Group;
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namespace Tgl
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{
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class Renderer;
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class Device;
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class View;
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class Group;
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} // namespace Tgl
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/////////////////////////////////////////////////////////////////////////////
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// TglSurface
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