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implement LegoGameState::StopPreviousAction (#511)
* implement RemoveFromWorld * fix unloading * Rename stuff, add default arg * Rename functions --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -55,8 +55,8 @@ MxResult Police::Create(MxDSAction& p_dsAction)
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}
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m_policeState = policeState;
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GameState()->SetUnknown424(0x22);
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GameState()->FUN_1003a720(0);
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GameState()->SetCurrentArea(0x22);
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GameState()->StopArea();
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return ret;
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}
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