Implement FUN_100b6e10 and MxRect32 adjustments (#390)

* Some WIP rect

* Adjustments to MxRect32

* Spacing

* Changes

* Spacing

* Spacing
This commit is contained in:
Christian Semmler
2023-12-29 23:55:36 -05:00
committed by GitHub
parent b4b73465d0
commit bb22b21260
7 changed files with 129 additions and 41 deletions

View File

@@ -166,6 +166,19 @@ void FUN_10015820(MxU32, MxU32);
LegoEntity* FindEntityByAtomIdOrEntityId(const MxAtomId& p_atom, MxS32 p_entityid);
MxDSAction& GetCurrentAction();
MxBool FUN_100b6e10(
MxS32 p_bitmapWidth,
MxS32 p_bitmapHeight,
MxS32 p_videoParamWidth,
MxS32 p_videoParamHeight,
MxS32* p_left,
MxS32* p_top,
MxS32* p_right,
MxS32* p_bottom,
MxS32* p_width,
MxS32* p_height
);
void PlayMusic(MxU32 p_index);
void SetIsWorldActive(MxBool p_isWorldActive);
void RegisterScripts();