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Implement FUN_100b6e10 and MxRect32 adjustments (#390)
* Some WIP rect * Adjustments to MxRect32 * Spacing * Changes * Spacing * Spacing
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@@ -166,6 +166,19 @@ void FUN_10015820(MxU32, MxU32);
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LegoEntity* FindEntityByAtomIdOrEntityId(const MxAtomId& p_atom, MxS32 p_entityid);
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MxDSAction& GetCurrentAction();
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MxBool FUN_100b6e10(
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MxS32 p_bitmapWidth,
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MxS32 p_bitmapHeight,
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MxS32 p_videoParamWidth,
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MxS32 p_videoParamHeight,
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MxS32* p_left,
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MxS32* p_top,
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MxS32* p_right,
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MxS32* p_bottom,
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MxS32* p_width,
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MxS32* p_height
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);
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void PlayMusic(MxU32 p_index);
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void SetIsWorldActive(MxBool p_isWorldActive);
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void RegisterScripts();
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