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Implement/match Ambulance::HandlePathStruct (#1029)
* Implement/match Ambulance::HandlePathStruct * Add annotation
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@@ -32,7 +32,7 @@ MxLong CarRace::HandleEndAction(MxEndActionNotificationParam&)
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}
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// STUB: LEGO1 0x100170e0
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MxLong CarRace::HandleType19Notification(MxType19NotificationParam&)
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MxLong CarRace::HandlePathStruct(LegoPathStructEvent&)
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{
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// TODO
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return 0;
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@@ -26,7 +26,7 @@ MxLong JetskiRace::HandleClick(LegoEventNotificationParam&)
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}
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// STUB: LEGO1 0x100166a0
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MxLong JetskiRace::HandleType19Notification(MxType19NotificationParam&)
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MxLong JetskiRace::HandlePathStruct(LegoPathStructEvent&)
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{
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return 0;
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}
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@@ -36,7 +36,7 @@ LegoRace::LegoRace()
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}
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// FUNCTION: LEGO1 0x10015b70
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MxLong LegoRace::HandleType19Notification(MxType19NotificationParam&)
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MxLong LegoRace::HandlePathStruct(LegoPathStructEvent&)
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{
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return 0;
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}
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@@ -101,8 +101,8 @@ MxLong LegoRace::Notify(MxParam& p_param)
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case c_notificationClick:
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result = HandleClick((LegoEventNotificationParam&) p_param);
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break;
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case c_notificationType19:
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result = HandleType19Notification((MxType19NotificationParam&) p_param);
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case c_notificationPathStruct:
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result = HandlePathStruct((LegoPathStructEvent&) p_param);
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break;
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case c_notificationTransitioned:
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GameState()->SwitchArea(m_destLocation);
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