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https://github.com/isledecomp/isle.git
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(Proposal) Introduction of naming convention checker (ncc
) (#322)
* Add ncc tool * Add symlink * Fixes * Try this * Try this * Try this * Try this * Add include path * Update style * Update style * Add more rules * Fix style * Update styles * Fix name parameter * Fix MxParam p * Fix m_unk0x pattern * Allow 4 digits for relative hex * Add missing offset * Fix some parameters * Fix some vtables * Fix more vtables * Update rules, fixes * More fixes * More fixes * More fixes * More fixes * More fixes * More fixes * More fixes * Fix last issue * Update readme * Update readme * Update CONTRIBUTING.md * Fix annotations * Rename * Update CONTRIBUTING.md * Update README.md
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@@ -38,7 +38,7 @@ ColorStringStruct g_colorSaveData[43] = {
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// NOTE: This offset = the end of the variables table, the last entry
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// in that table is a special entry, the string "END_OF_VARIABLES"
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// GLOBAL: LEGO1 0x100f3e50
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extern const char* s_endOfVariables;
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extern const char* g_endOfVariables;
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// FUNCTION: LEGO1 0x10039550
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LegoGameState::LegoGameState()
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@@ -94,9 +94,9 @@ MxResult LegoGameState::Save(MxULong p_slot)
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if (fileStream.Open(savePath.GetData(), LegoStream::WriteBit) != FAILURE) {
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MxU32 maybeVersion = 0x1000C;
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fileStream.Write(&maybeVersion, 4);
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fileStream.Write(&m_unk24, 2);
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fileStream.Write(&m_unk10, 2);
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fileStream.Write(&m_unkC, 1);
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fileStream.Write(&m_unk0x24, 2);
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fileStream.Write(&m_unk0x10, 2);
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fileStream.Write(&m_unk0xc, 1);
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for (MxS32 i = 0; i < sizeof(g_colorSaveData) / sizeof(g_colorSaveData[0]); ++i) {
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if (LegoStream::WriteVariable(&fileStream, variableTable, g_colorSaveData[i].m_targetName) == FAILURE)
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@@ -140,9 +140,9 @@ void LegoGameState::SetSavePath(char* p_savePath)
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// FUNCTION: LEGO1 0x1003a020
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MxResult LegoGameState::WriteEndOfVariables(LegoStream* p_stream)
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{
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MxU8 len = strlen(s_endOfVariables);
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MxU8 len = strlen(g_endOfVariables);
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if (p_stream->Write(&len, 1) == SUCCESS)
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return p_stream->Write(s_endOfVariables, len);
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return p_stream->Write(g_endOfVariables, len);
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return FAILURE;
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}
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@@ -167,19 +167,19 @@ void LegoGameState::GetFileSavePath(MxString* p_outPath, MxULong p_slotn)
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}
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// STUB: LEGO1 0x1003a2e0
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void LegoGameState::SerializePlayersInfo(MxS16 p)
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void LegoGameState::SerializePlayersInfo(MxS16)
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{
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// TODO
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}
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// STUB: LEGO1 0x1003a720
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void LegoGameState::FUN_1003a720(MxU32 p_unk)
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void LegoGameState::FUN_1003a720(MxU32)
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{
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// TODO
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}
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// STUB: LEGO1 0x1003b060
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void LegoGameState::HandleAction(MxU32 p_unk)
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void LegoGameState::HandleAction(MxU32)
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{
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// TODO
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}
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@@ -256,7 +256,7 @@ void LegoGameState::RegisterState(LegoState* p_state)
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}
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// STUB: LEGO1 0x1003cdd0
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void LegoGameState::SerializeScoreHistory(MxS16 p)
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void LegoGameState::SerializeScoreHistory(MxS16)
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{
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// TODO
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}
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@@ -264,5 +264,5 @@ void LegoGameState::SerializeScoreHistory(MxS16 p)
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// FUNCTION: LEGO1 0x1003cea0
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void LegoGameState::SetSomeEnumState(undefined4 p_state)
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{
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m_unk10 = p_state;
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m_unk0x10 = p_state;
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}
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